EQ Zone |
Key System |
REDACTED |
Aug 23rd, 2000 |
Excellent |
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This dungeon has a key system that you must follow in order to progress to the two important named Dark Elven females, Drelzna and Najena.
First you must kill the Ogre Captain for the shiny metal key and Bonecrusher for the dull bone key. Both of these NPCs can be found downstairs from the secret |
EQ Zone |
When SK gets crowded..... |
Anonymous |
Aug 23rd, 2000 |
Decent |
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Go to Cazic Thule! Plenty of people think that pulling blues every five minutes in South Karana beats pulling evens and up from the Maze in Cazic Thule. They are wrong. Grab an enchanter, a druid (never see those in SK), and a tank and head to good ole CT. Better loot and at least equal experien |
EQ Zone (Bestiary) |
frogloks |
Anonymous |
Aug 24th, 2000 |
Default |
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frogloks |
EQ Zone |
The Paineel Skeletons |
Anonymous |
Aug 24th, 2000 |
Default |
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You can usually find two skeletons inside the tunnel to paineel in the tox forest, and usually an abandoned heretic pet just outside. These are a great spawn to camp for levels 5-8 as a small group, and slightly higher soloing. A cleric in the group makes this spawn brilliant for xp. Like everywhere |
EQ Zone |
BW for 39+ |
Anonymous |
Aug 24th, 2000 |
Good |
|
The giant fort and Skyfire zone are nice for high 40s and low 50s, but my druid began hunting in Burning Woods at 39 and blazed through several levels there.
When you zone in from the Dreadlands, go straight out from the zone and down the mountain till you reach the road. Follow the road left t |
EQ Zone |
This zone is GREAT for xp for a party of probably around 35 |
REDACTED |
Aug 24th, 2000 |
Excellent |
|
My druid first came here at 49, and got xp on some of the rockshapers and cenobytes. This zone is great for many reasons:
1) you can invis/camo to the area where the rockshapers and cenobytes or whatever you are fighting are. Only the spiders see through invis but you can avoid their areas since |
EQ Zone |
Beekeeping 101 |
REDACTED |
Aug 24th, 2000 |
Good |
|
I, a druid, started hunting here at 43. My old anti-summoned spell was pretty weak, but I knew I was getting a powerful upgrade next level.
I found the best method, least mana consumptive, was the good old, root-dot-med. At 43 ash hornets seemed about right, cinders were a little tougher and |
EQ Zone |
Clerical Soloing |
REDACTED |
Aug 24th, 2000 |
Excellent |
|
There's a wonderful undead camp in the Swamp that my cleric solo'd at for a number of levels, up to 31 I believe. You can use a range weapon or range spell to pull mobs one at a time. They don't aggro the neighbors. There are about 6-7 spawns in this camp.
The progression of mobs is:
warbon |
EQ Faction |
RE: i want to sell and buy from that aviak m |
REDACTED |
Aug 25th, 2000 |
Default |
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Hmmm... Aviaks are the birdies, right? I was in FP and a bird conned me amiable. I was surprised, because that was the first 5 minutes I've been in FP in the whole gain, so I was glad something was amiable, lol. Must be it was Aviak faction?
/em Shrugs |
EQ Zone |
Bone armor |
REDACTED |
Aug 25th, 2000 |
Decent |
|
these ogres that Our wonderfuly gay brittish friend speeks of are the buggers that are known to drop the bone armor...this stuff makes poor armor but the casters and druids love it cause it looks like chainmail and they can wear it...I sold some bone legs for 448pp once hehe..its really amazing but |
EQ Faction |
RE: Melixis of Kerra |
REDACTED |
Aug 25th, 2000 |
Default |
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Yep, and don't kill the banished kerran or she will diss you when you try to do the quest with her.See banished kerran for more info on it there by me. |
EQ Zone |
RE: Level 20 - 22 - Hunting Tentacle Terrors |
Lovejoy |
Aug 25th, 2000 |
Excellent |
|
This is very true. However, to successfully kill the Tentacle Terrors solo, you need to have a way to immobilize them when they want to run. If you do not stop them quickly (either by quickly killing or stopping their fleeing), they tend to run into other things which will likely aggro on you --- |
EQ Faction |
Khan |
Anonymous |
Aug 25th, 2000 |
Default |
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WRONG!!!!! GREENBLOOD Knights are OGRE Shadowknights!!!!!! Same City... Please Fix so ya dont mess up people. NOTE: Troll Shadowknights are called "Shadowknights of Nightkeep". UUG I wonder how many more of your 'factions' are off??? I'll find out on the ones I want and Believe me youll hear from me |
EQ Zone |
RE: The entry area is great... |
REDACTED |
Aug 25th, 2000 |
Default |
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I agree. My guild went to Kedge last night, 11 of us between 35-45th level. We pulled all of the first floor back to the zone and fought it there. After that, we went down the main tube to the next floor down and set up camp there and pulled into 1 room. All in all it went well with only 1 death (so |
EQ Zone |
RE: Willowisps Spawn Point |
REDACTED |
Aug 25th, 2000 |
Excellent |
|
After hunting here extensively from 10 to 15, our group was clued in to the spawns of the wisps by a lvl 17 Wizard friend of mine:
The Wisps spawn near the 'Face' stones located around the island. Simply set up camp near a stone and eventually(pretty quickly) a wisp will come along asking to be a |
EQ Zone |
a few small corrections |
REDACTED |
Aug 26th, 2000 |
Excellent |
|
Siacay got her directions reversed. The climbable waterfall is to the right as you zone in. The large races (Ogre, Troll, Barbarian) require shrink to be able to climb it.
Another thing, this zone is actually good from 30 up. Lower level groups can simply hunt goblins instead of progessing far |
EQ Monster |
RE: Bindegrob |
Anonymous |
Aug 26th, 2000 |
Default |
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if you fight him solo or otherwise please have someone get your resist magic up to 100 at a min. his pet is not much but when they both wack you and he poisons, darkness, sickens...you get the idea...(he must die) |
EQ Zone |
Dusty Ransacker's Pack |
REDACTED |
Aug 26th, 2000 |
Good |
|
The Pack drops off Spectral Guardians which can be found in various places in the zone, not just the library. It is 8 slots and only holds roughly medium size items, pretty much any weapons smaller than 2-handed weapons, not sure about what size armor it will hold. |
EQ Faction |
RE: Kos to bards |
Anonymous |
Aug 26th, 2000 |
Default |
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I have killed close to 200 gargs and IM still kos maybee verant can help us if enough ppl complain.This is BS we cant raise FACTION !!!!!!!! |
EQ Zone |
Landmark List |
REDACTED |
Aug 26th, 2000 |
Excellent |
|
(-0200,+2800) Aviak camp in cove
(+0500,+2200) Barbarian village
(+2500,+2500) Aviak area with Arena zone to West
(-0950,+2300) Madman Monk guy in cove
(+0000,+1500) Entrance to southwest cove
(+2400,+1300) Aviak Island with diving platform and underwater caverns
(+3700,+1200) Gnoll Camp with |
EQ Faction |
sol mining co faction help |
Anonymous |
Aug 26th, 2000 |
Default |
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I've killed tons of clockworks and have made myself so that they glare at me threateningly. Killing kobolds in SOL B no longer gives me faction with the Sol Mining CO. What do I do? |
EQ Zone |
RE: Level 20 - 22 - Hunting Tentacle Terrors |
REDACTED |
Aug 28th, 2000 |
Decent |
|
In fact, a necromancer is better than the druid for dtopping the fleeing TT. The combination of your engulfing darkness (necro snare/DOT), other dots, your lifetap and your pet whaling on the TT keeps the TT from ever getting out of the room. A word of caution, however, these boys hit hard. I hav |
EQ Zone |
Bonecracker's elevated lair |
REDACTED |
Aug 28th, 2000 |
Decent |
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Last time I went looking for him, I seem to remember Bonecracker's door being up on a platform with no way to get up there - and I actually did have Dead Man Floating on me at the time. How do you get up there? What did I miss? Thanks for the help. |
EQ Zone |
Easiest City |
Anonymous |
Aug 28th, 2000 |
Default |
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Grobb, as well as being ugly, bulky, and stinky, has an incredibly simple layout. It's basically a line with some other things sticking out. If you can't find your way through Grobb, Ur domer den de troL dat yu izz playunn. |
EQ Zone |
The Hero's |
REDACTED |
Aug 28th, 2000 |
Good |
|
Of all the things that must be mentioned about Dagnor's Cauldron, the Hero's stand up pretty high on the list. There are four of them, representing the races on Faydwer, and they are one of the only safe havens in the entire zone. If you are hurt badly, one NPC there will heal you, and also if you |