A server (also known as shard and game world and other things) is one independent copy of the game content, the "world". What this means, is that characters created on one server exist only on that server and will only ever be able to interact with other characters that exist on the same server. As such, groups of people who wish to play together will need to create characters on the same server in order to do so.
Traditionally, MMORPGs have server-sizes anywhere from as low as 1000 players to as high as in excess of 100,000. Most commonly, however, server sizes seem to range between 2,000 and 5,000 simultaneously online players at peak capacity. Depending on the game, servers may stop accepting new connections, queue players, or simply lag horribly when pushed beyond their capacity limits.
- Core Ruleset: Standard game mechanics. RvR combat between players will be limited to RvR areas. Players will be able to flag themselves to fight enemy players in PvE areas if they wish.
- Open RvR: Players will be able to engage in RvR combat just about anywhere in the game world.
- Roleplay: Players will be expected to follow additional rules governing character naming and in-character speech.
Common to all servers, however, is that it will not be possible for very high level players to enter low level territory and kill everyone in sight. Currently, the mechanic for preventing this literally turns high level players entering low level zones into chicken with little or no combat ability.
- Averheim (Core)
- Azazel (Core)
- Badlands (Core)
- Be'lakor (Core)
- Bretonnia (Core)
- Drakwald (Core)
- Drifting Castle (Core)
- Gorfang (Core)
- Grimnir (Core)
- Heldenhammer (Core)
- Iron Rock (Core)
- Ironfist (Core)
- Kislev (Core)
- Kragg (Core)
- Magnus (Core)
- Marienburg (Core)
- Middenheim (Core)
- Monolith (Core)
- Mordheim (Core)
- Rakarth (Core)
- Red Eye Mountain (Core)
- Reikland (Core)
- Saphery (Core)
- Sea of Claws (Core)
- Sea of Malice (Core)
- Skull Throne (Core)
- Sylvania (Core)
- Thorgrim (Core)
- Tor Achere (Core)
- Tower of Doom (Core)
- Ulthuan (Core)
- Ungrim (Core)
- Volkmar (Core)
- Vortex (Core)
- Wasteland (Core)
- Bechafen (Open RvR
- Dark Crag (Open RvR)
- Eerie Downs (Open RvR)
- Hochland (Open RvR)
- Praag (Open RvR)
- Wolfenburg (Open RvR)
- Wurtbad (Open RvR)
- Chaos Wastes (Open RvR/RP)
- Avelorn (Roleplay)
- Ostermark (Roleplay)
- Phoenix Throne (Roleplay)
- Skavenblight (Roleplay)
- Tor Elyr (Roleplay)
- White Tower (Roleplay)
- Axe Bite Pass (Core) (English)
- Karag Dron (Core) (English)
- Karag Orrud (Core) (English)
- Karak Eight Peaks (Core) (English)
- Karak Ungor (Core) (English)
- Karak-Azgal (Core) (English)
- Karak-Hirn (Core) (English)
- Karak-Izor (Core) (English)
- Karak-Norn (Core) (English)
- Karak-Vlag (Core) (English)
- Karak-a-Karak (Core) (English)
- Bolgasgrad (Core) (German)
- Carroburg (Core) (German)
- Erengrad (Core) (German)
- Helmgart (Core) (German)
- Athel Loren (Core) (French)
- Brionne (Core) (French)
- Couronne (Core) (French)
- Montanas Negras (Core) (Spanish)
- Dragonback Mountain (Open RvR) (English)
- Eltharion (Open RvR) (English)
- Finuval Plain (Open RvR) (English)
- Mount Silverspear (Open RvR) (English)
- Sea of Dreams (Open RvR) (English)
- Shifting Isles (Open RvR) (English)
- Tiranoc (Open RvR) (English)
- Averland (Open RvR) (German)
- Middenland (Open RvR) (German)
- Gisoreux (Open RvR) (French)
- Hellebron (Open RvR) (French)
- Vortice (Open RvR) (Spanish)
- Remas (Open RvR) (Italian)
- Alarielle (Open RvR/RP) (English)
- Ellyrion (Open RvR/RP) (English)
- Egrimm (Open RvR/RP) (German)
- Nehekhara (Open RvR/RP) (French)
- Burlok (Roleplay) (English)
- Makaisson (Roleplay) (English)
- Har Ganeth (Roleplay) (French)
- Darklands (Core)
- Ironclaw (Core)
- Lucan (Core)
- Marius (Core)
This page last modified 2009-08-17 12:31:00.
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