Assassin (Rift Class)  

Quick Facts

  • Calling: Rogue
  • Armor: Leather
  • Weapons: 1h axe, sword, dagger, bows & firearms.

See also: Assassin Ability Database, Rogue Equipment Database


Introduction

Masters of subtlety and subterfuge, an Assassin's ability to walk in the shadows allows them to bypass obstacles and launch devastating surprise attacks. A rare few survive the initial assault, only to succumb to virulent poisons.

Strength

Assassins are trained to meld with the shadows, bypassing defenses and launching potent surprise attacks with their poisoned blades.

Weakness

Assassins must choose their targets carefully, or wind up in desperate straits if they forfeit the element of surprise or attack a foe who can shrug off the venom from their blades.

Ranks & Abilities

This table is automatically kept up-to-date with new/edited ranks & abilities at each patch

AbilityRank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10
Thread of DeathR1
Assassin MasteryR1
Blinding PowderR1
Enduring BrewR1R2R3R4R5R6R7R8
Savage StrikeR1R2R3R4R5R6R7R8R9R10R11R12R13R14
Debilitating PoisonR1R2R3R4R5R6
PunctureR1R2R3R4R5R6R7R8R9R10R11
Slip AwayR1
Foul PlayR1
Virulent PoisonR1R2R3R4R5R6R7R8R9R10R11R12R13R14
BackstabR1R2R3R4R5R6R7R8R9R10
Final BlowR1R2R3R4R5R6R7R8R9R10R11R12R13
AssassinateR1R2R3R4R5R6R7R8R9R10R11R12R13
StealthR1
IncapacitateR1
ElusivenessR1
Leeching PoisonR1R2R3R4R5R6R7R8R9R10
Paralyzing StrikeR1R2R3R4R5R6R7R8R9R10
Lethal PoisonR1R2R3R4R5R6R7R8R9
Expose WeaknessR1R2R3R4R5R6R7R8
Jagged StrikeR1R2R3R4R5R6R7R8
ImpaleR1R2R3R4R5R6R7
Poison MaliceR1R2R3R4R5R6
Hidden VeilR1
Enfeebling PoisonR1R2R3R4R5
Poison GasR1
Serpent PoseR1
Serpent StrikeR1R2R3R4
Malicious PoisonR1R2R3
Leaping PlungeR1R2
Master of PoisonsR1

History

The dwarf Veseslav grew up in the shadows of Hammerknell knowing one truth: the queen of the dwarves had killed his mother, and one day she would die for it. Veseslav's father was King of Hammerknell, his mother one of the queen's comely handmaidens. The jealous queen had the young woman murdered, but not before the child could be spirited away.

Veseslav was taken in by his mother's brother, Bogdan, who made his living cutting short the lives of others. As Bogdan's apprentice, Veseslav's daggers became faster, his stealthy movements less detectable, his poisons more vitriolic than his uncle's. The young dwarf developed a particularly nasty poison all his own, and named it Ursula, after the queen.

The dwarves held a grand feast to celebrate King Monimnier's sixtieth birthday. All was joy until very suddenly, the queen's face went pale, and she toppled over into her soup, convulsing, foaming at the mouth. Finally, she lay still, poison the clear cause.

But as the king's elite guard hurried him to the royal chambers, one dwarf dropped like a stone. A figure materialized from the shadows, pulling his blade from the victim's back. The warriors rushed in, but the assassin dodged their attacks, dealing cuts that bled profusely, and festered and boiled from terrible venom. Moving with the ruthless precision of a hawk after prey, he finished them with strikes to their vitals. Soon, the guards all were dispatched, leaving only the killer and the king.

"I see myself in your face," said Monimnier. "That isn't possible."

"And yet here I am," Vaseslav growled. By the time the party was found, the king lay dead among his guards.

Veseslav never came forward to claim the crown of Hammerknell, his only legacy a series of flawless assassinations involving a poison that all Telara now calls Queen Ursula. [1]

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  1. ^ Rift:Planes of Telara Offical Site

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This page last modified 2012-02-26 14:34:21.