Bard (FFXI)  

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Job Description

Tarutaru Bard
Tarutaru Bard
Your job as bard is to use your abilities as a musician to sing and play instruments to keep monsters at bay. The Bard keeps the party buffed and the monsters debuffed. While having little damage dealing capability themselves, a Bard greatly enhances their companion's abilities, making them incredibly sought after in party situations.

Available after completing the quest Path of the Bard (Bard Flag Quest).


Spells and Abilities

Job Abilities

Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.

Level Name Recast Duration Effect
45 Pianissimo 00:00:15 00:01:00 Limits next area of effect song to a single target
75 Merit Troubadour 00:20:00 N/A Increases the casting time of songs by 1.5 and doubles the effect duration.
75 Merit Nightingale 00:20:00 N/A Halves the casting and recast times of songs.
83 Tenuto 00:00:15 00:01:00 If the next song you cast affects yourself, it will not subsequently be overwritten by other songs.

Job Traits

Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.

Name Level Description
Resist Silence I 5 Increased resistance against silence spells.
Resist Silence II 25 Increased resistance against silence spells.
Resist Silence III 45 Increased resistance against silence spells.
Resist Silence IV 65 Increased resistance against silence spells.
Critical Defense Bonus 80 Improves defense against critical hits.
Fencer 85 Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills.

Two-Hour Abilities

Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.

Level Name Recast Duration Effect
1 Soul Voice 02:00:00 N/A Doubles the effectiveness of your songs.

Spells

Spells are magical effects cast by the player at the cost of MP or reagents with a multitude of results. Beneficial spells can be cast on party members to boost stats or restore health and damage dealing spells can be cast on mobs with devastating results.

Level Name Recast Duration Effect
1 Knight's Minne I 00:00:24 N/A Increases the group's defense.
3 Valor Minuet 00:00:24 N/A Increases the group's attack.
5 Army's Paeon I 00:00:24 N/A Increases the hit point regeneration of group members.
7 Foe Requiem 00:00:24 N/A Causes the enemy to take damage.
9 Herb Pastoral 00:00:24 N/A Increases the group's resistance to poison.
10 Light Threnody 00:00:24 N/A Reduces an enemy's resistance against light.
11 Sword Madrigal 00:00:24 N/A Increases attack accuracy of the party.
12 Dark Threnody 00:00:24 N/A Reduces the enemy's resistance to dark spells.
13 Sheepfoe Mambo 00:00:24 N/A Increases the evasion rate of the group members.
14 Earth Threnody 00:00:24 N/A Lowers the target's resistance to earth attacks.
15 Army's Paeon II 00:00:24 N/A Increases the hit point regeneration of group members.
16 Foe Lullaby 00:00:24 N/A Puts the target to sleep.
16 Water Threnody 00:00:24 N/A Lowers the target's resistance to water attacks.
17 Foe Requiem II 00:00:24 N/A Causes damage to the enemy.
18 Wind Threnody 00:00:24 N/A Lowers the target's resistance to wind attacks.
19 Scop's Operetta 00:00:24 N/A Increases the party member's resistance to silence spells.
20 Fire Threnody 00:00:24 N/A Lowers the target's resistance to wind attacks.
21 Knight's Minne II 00:00:24 N/A Increases the defense of party members.
22 Enchanting Etude 00:00:24 N/A Group members gain additional Charisma.
22 Ice Threnody 00:00:24 N/A Decreases the target's resistance to Ice attacks.
23 Valor Minuet II 00:00:24 N/A Increases attack for party members.
24 Lightning Threnody 00:00:24 N/A Decreases the target's resistance to Thunder attacks.
24 Spirited Etude 00:00:24 N/A Group members gain additional Mind points.
25 Mage's Ballad 00:00:24 N/A Increases the Mana regeneration of the group.
26 Learned Etude 00:00:24 N/A Group members gain additional Intelligence.
27 Horde Lullaby 00:00:24 N/A Puts multiple targets to sleep.
28 Quick Etude 00:00:24 N/A Party members gain additional Agility.
29 Advancing March 00:00:24 N/A Party members attack more quickly.
30 Vivacious Etude 00:00:24 N/A Party members gain additional vitality.
31 Hunter's Prelude 00:00:24 N/A Target group members get additional accuracy for ranged attacks.
32 Dexterous Etude 00:00:24 N/A Party members gain additional Dexterity.
33 Magic Finale 00:00:24 N/A Removes buffs on a monster.
33 Fowl Aubade 00:00:24 N/A Group members become resistant to Sleep spells.
34 Sinewy Etude 00:00:24 N/A Group members gain additional Strength.
35 Army's Paeon III 00:00:24 N/A Increases the hit point regeneration of group members.
36 Light Carol 00:00:24 N/A Increases the group's resistance to Light spells.
37 Raptor Mazurka 00:00:24 N/A Increases movement speed for party members within area of effect.
37 Foe Requiem III 00:00:24 N/A Causes damage to the target.
38 Earth Carol 00:00:24 N/A Increases the group's resistance to Earth spells.
39 Battlefield Elegy 00:00:24 N/A Decreases the target's attack rate.
40 Water Carol 00:00:24 N/A Increases the group's resistance to Water spells.
41 Knight's Minne III 00:00:24 N/A Increases defense of the group.
42 Wind Carol 00:00:24 N/A Increases the group's resistance to Wind spells.
43 Valor Minuet III 00:00:24 N/A Increases attack for party members within area of effect.
44 Fire Carol 00:00:24 N/A Increases group's resistance to Fire spells.
45 Army's Paeon IV 00:00:24 N/A Gradually restores HP for party members within the area of effect.
46 Ice Carol 00:00:24 N/A Increases the group's resistance to Ice spells.
47 Foe Requiem IV 00:00:24 N/A Causes damage to the target.
48 Lightning Carol 00:00:24 N/A Increases group's resistance to Thunder spells.
49 Goblin Gavotte 00:00:24 N/A Increases resistance to bind for party members within the area of effect.
50 Dark Carol 00:00:24 N/A Increases group's resistance to Dark spells.
51 Blade Madrigal 00:00:24 N/A Increases accuracy for party members within the area of effect.
52 Chocobo Hum 00:00:24 N/A Increases party member's resistance to paralysis.
53 Dragonfoe Mambo 00:00:24 N/A Increases evasion for party members within the area of effect.
54 Gold Capriccio 00:00:24 N/A Increases resistance to petrification for party members within the area of effect.
55 Mage's Ballad II 00:00:24 N/A Gradually restores MP for party members within the area of effect.
56 Shining Fantasia 00:00:24 N/A Increases resistance to Blind for party members within the area of effect.
57 Foe Requiem V 00:00:24 N/A Causes damage to the target.
59 Carnage Elegy 00:00:24 N/A Slows the attack rate of the target.
60 Victory March 00:00:24 N/A Increases attack speed for party members within area of effect.
61 Knight's Minne IV 00:00:24 N/A Increases defense of group members.
62 Bewitching Etude 00:00:24 N/A Enhances Charisma of target party member.
63 Valor Minuet IV 00:00:24 N/A Increases attack for party members within the area of effect.
64 Logical Etude 00:00:24 N/A Enhances Mind of target party member.
65 Army's Paeon V 00:00:24 N/A Gradually restores HP for party members within the area of effect.
66 Sage Etude 00:00:24 N/A Enhances Intelligence of target party member.
67 Foe Requiem VI 00:00:24 N/A Causes damage to the target.
68 Swift Etude 00:00:24 N/A Enhances Agility of target party member.
69 Puppet's Operetta 00:00:24 N/A Increases resistance to silence for party members withing range.
70 Vital Etude 00:00:24 N/A Enhances Vitality of target party member.
71 Goddess's Hymnus 00:00:24 N/A Grants effect of Reraise I on party members within the area of effect.
71 Archer's Prelude 00:00:24 N/A Increases Ranged Accuracy of target party member.
72 Uncanny Etude 00:00:24 N/A Enhances Dexterity of target party member.
73 Warding Round 00:00:24 N/A Increases resistance to curse for party members within the area of effect.
73 Chocobo Mazurka 00:01:00 N/A Increases movement speed for party members within area of effect.
74 Herculean Etude 00:00:24 N/A Enhances Strength of target party member.
75 Maiden's Virelai 00:01:00 N/A Charms an enemy.
75 Merit Adventurer's Drige 00:00:24 N/A Reduces target party member's enmity.
75 Merit Foe Sirvente 00:00:24 N/A Reduces target party member's enmity loss.
76 Foe Requiem VII 00:00:24 N/A Deals sonic damage to enemies.
78 Army's Paeon VI 00:00:24 N/A Gradually restores HP for party members within the area of effect.
80 Knight's Minne V 00:00:24 N/A Increases defense for party members within the area of effect.
81 Earth Carol II 00:00:24 N/A Increases earth resistance for party members within the area of effect. and sometimes nullifies Earth attacks.
82 Sentinel's Scherzo 00:00:24 N/A Mitigates the impact of severely damaging attacks for party members within an area of effect.
83 Foe Lullaby II 00:00:24 N/A Puts an enemy to sleep.
84 Water Carol II 00:00:24 N/A Increases water resistance for party members within the area of effect and sometimes nullifies water attacks.
85 Mage's Ballad III 00:00:24 N/A Gradually restores MP for party members within area of effect.

Magic Skills

Magic Skill Skill Rating Level 37 Level 60 Level 75
Singing Skill C 105 190 225
String Instrument Skill C 105 190 225
Wind Instrument Skill C 105 190 225

Weaponskills

Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.

Combat Skill Skill Rating Level 37 Level 60 Level 75
Dagger B- 109 196 240
Staff C+ 105 190 230
Sword C- 105 190 220
Club D 101 183 210

Sub-job Combinations

White Mage
Ninja
Red Mage

Merits

When you reach level 75 in any job you can begin to "Merit" that job along with attributes that will carry over to all your other jobs making it possible to make yourself even more versatile through new spells abilities and upgrades on other attributes, abilities, and spells

Group 1
Name Description
Lullaby Recast Additional merits reduce casting time by 1 second per upgrade.
Finale Recast Additional merits reduce casting time by 1 second per upgrade.
Minne Effect Additional merits increase effectiveness of the spell by 1 per upgrade.
Minuet Effect Additional merits increase effectiveness of the spell by 1 per upgrade.
Madrigal Effect Additional merits increase effectiveness of the spell by 1 per upgrade.
Group 2
Name Description
Nightingale Reduces the casting and recast time of songs by half, each additional upgrade to this spell reduces the casting time by 2 minutes 30 seconds.
Troubadour Doubles the effect of songs, but increases casting time by 1.5. Each additional upgrade to this spell reduces the casting time by 2 minutes 30 seconds.
Foe Sirvente Reduces the loss of emnity for a target party member, each additional upgrade to this spell increases the effectiveness by 5%.
Adventurer's Dirge Reduces emnity for target party member, each additional upgrade to this spell grants another -3 emnity.

Artifact and Relic sets

Artifact Artifact +1 Relic Relic +1
Choral Roundlet Choral Roundlet +1 Bard's Roundlet Bard's Roundlet +1
Choral Justaucorps Choral Justaucorps +1 Bard's Justaucorps Bard's Justaucorps +1
Choral Cuffs Choral Cuffs +1 Bard's Cuffs Bard's Cuffs +1
Choral Cannions Choral Cannions +1 Bard's Cannions Bard's Cannions+1
Choral Slippers Choral Slippers +1 Bard's Slippers Bard's Slippers +1
Paper Knife Bard's Cape

Other Info

This page last modified 2010-11-29 18:48:45.