Quick Facts- Calling: Mage
- Armor: Cloth
- Weapons: 1h Sword, Staff, Wand, totem, dagger
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The Harbinger adds fearsome melee prowess to the Mage Calling, wielding blades of conjured Air and Life energy. This grim weapon master spells doom for enemies in close combat, and can work in tandem with other Souls to reduce cast times, providing deadly barrages from any range. The Harbinger uses unarmored mobility and future-sight to survive in the thick of battle, invoking absorption, self-healing, and avoidance abilities – including invisibility – to mitigate damage and set up devastating attacks.
See also: Harbinger Ability Database, Mage Equipment Database
This table is automatically kept up-to-date with new/edited ranks & abilities at each patch
This page last modified 2012-11-12 23:12:55.