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The Rune-keeper is powerful, but must choose between damage and healing. the Attunment a Rune-keeper is at determines if damaging Dagor (Battle) skills or restorative Nestad (Healing) skills can be used. At all times, the utility skills of Thalas (Steady) may be used, but will reduce your Attunement.
The following quests can be started by talking to any Rune-keeper Trainer when you have reached the appropriate level, and are important to your progress.
Rune-keeper Trainer<s> • Dardúr<s>
When you reach level 39 you can buy 3 special books. These create Deeds for you and you will find pages to these books on Human foes in Misty Mountains, Angmar, Eregion and Forochel. Completion of a book gains you a Legendary trait.
There are three Satchels, each with numerous levels or quality, that give bonuses to certain aspects of the Rune-keeper. Choose the right satchel for the right job!
Each skill will tell in its description what it Attunes and Requires. Requires is not a cost and using that skill does not spend the attunement. Only time, use of runes, or runes that attune will move the meter.
The result of all this is that certain runes cannot be used initially in combat but must be prepared for use. Lets examine a possible casting sequence with the goal of maximizing damage by casting Writ of Fire, Shocking Words and Essence of Storm, which requires 3, 3 and 6 , respectively.
This table illustrates a level 17 Rune-Keeper. Higher level players would do more damage but the principle remains the same. We recommend that you hold off on Fall to Storm until mid-cycle. Yes, it will weakens the target vs. all Lightning damage for 1 minute, increasing the likelihood that your other runes will hit and possibly resulting in additional damage, but it moves the meter in the wrong direction at the wrong time. Damage on the DOTs shown assume that the DOT runs to completion before the target dies.
Make no mistake, there are probably better sequences to use than this. This is just to illustrate the principles involved. For instance, you could open with Rune of Restoration, then Fall to Storm to instantly reset Attunement to Balanced. In fact, since out-of-combat Attunement fades so much faster, it is not a bad idea to do Rune of Restoration, Prelude to Hope and Mending Verse just before pulling, then just wait a couple of seconds before pulling to give the Healing energy time to fade.
when not in combat.The Runes used on the Attunement Meter contain some clues to the meanings. Bear in mind that the devs have a tendency to simply transcribe the English phonemes into runes. The central rune, which looks a bit like an "h", is from the Tengwar, rank I grade 3 rune 9, which is normally assigned the sound of "th" and is probably being used by the devs to suggest thalas but by all rights should represent the Quenya meaning of the name for this rune, thúle or súle (meaning "spirit"). The left-hand rune, looking vaguely like a broken "F", is from the Dwarven runes called the Angerthas Moria, rune 9, commonly assigned the "d" sound (for Dagor). The right-hand rune is also from the Tengwar, rank I grade 5 rune 17, resembling an "m" but representing the "n" sound, is named númen which means "west" (to the elves "The West" means only The Undying Lands, a place of final peace and healing). Directly under the Spirit rune is the same rune again but with a vowel mark over it which appears to be the mark for an "e" which would render the sound as "the" but taken with the Quenya meaning of the rune it probably translates something like "Soul" indicating the weight of action upon it.[1]
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