Daemaas wrote:
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As some have guessed, as of the next update, players will be able to become Vampires.
This include some Vampiresque abilities.
Becoming a Vampire will not be easy. Razeal will be releasing the infected bats into Tunaria, the same bats you had to try to destroy on ZP during the Khailmet storyline.
Vampires will be getting the following abilities:
30 - Feed (Primary method for gaining Units of Blood which is used to power all Vampire abilities)
30 - Sanctuary (Will port the vampire player to the Sanctuary they have taken up in the old Warrior's Guild Hall on ZP. This connected to a network of coffins throughout Tunaria to illustrate the Vampire's ability to get from one place to another quickly.)
40 - Vampiric Strike (A life draining attack)
40 - Vampire Form (A simple form change that will change you into a Vampire in form. Since there is only a male and a female version, it is currently a simple form change. We are looking at the possibility of add some type of stat augments to it.)
50 - Vitality (A healing and defensive buff)
50 - Bat Form (Change into a Bat. Offensive buffs at the cost of defense. You will be unable to cast normal abilities while in this form)
60 - Frenzy (An offensive buff)
60 - Mist Form (Change in the Red Mist that is being used by the bolash in ZP. Defensive Buff at the cost of offense. You will unable to cast normal abilities while in this form.
60 - Vampiric Gaze (Ability will allow the vampire to "convince" a target to stop attacking them.)
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Linky
Premuch I was bored and check out SOE's boards, and found this. I am posting it so those who came here every once in a great while can see it. Cuz I doubt they check SOE's boards.