|Release Date:||July 31, 2006|
Hero Online is a masterpiece created by three generations of distinguished martial art novelists.
The storyline is written by first generation martial arts novelist, Kum Kang, who utilizes a complex combination of story content and plot twists, free from prearranged paths, that brings a whole new gaming experience.
Player characters learn many skills and forms. Every form has its distinct motion, damage, and impact. While they will not available from the beginning, skills will be attainable as players skill-experience increase.
There are two skills that a Hero will have the ability to acquire: Movement skills and attack skills. By using both these skills players will have the ability to experience the acrobatic world of martial arts with great embodiments of realistic visuals.
With Movement Skills, characters will be able to:
Players will be surprised and pleased with the many creative attack movements and big effects found in Hero Online. Here, special attacks aren't just a form of damage, it is an artistic expression that personifies (and visualizes) their animal form! In many games, players advance their characters by just killing monsters and completing quests. Depending on the setup of the game, this process may become tedious and unrewarding for many players.
Hero Online utilizes a reward system that keeps track of how many monsters a player kills from log in to log out. This number will result in rewards of items, exp, and rank. With this system, hunting takes on a whole new level of purpose! In Hero Online, Players will have ability to either tame or purchase a pet. Pets will grow as players feed them. And with pets, players can ride, fight, and trade source: