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ROSE Online Info
Developer: Triggersoft
Release Date:December 01, 2005
Monthly Fee:$11.99 USD

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ROSE Online consists of seven vast planets. Each planet has its own set of particular characteristics and environments. Interplanetary explorers will enjoy the many different adventure scenarios that these worlds have to offer.

Players can form groups and compete for dominion over the seven planets. Unlike a small scale war, such as a guild war in which players fight for the possession of castles, players can take part in a huge war in which the fate of an entire planet is at stake. Once you become the king of a planet, you will have political and economic authority as ruler of that planet's government. The one who can put all 7 planets under his control will become the most powerful force in the universe.

There are a total of 3 forms of transportation available in ROSE Online. Castle Gear which was developed to cause great damage to enemies in battles, the Cart which was developed to efficiently traverse the land, and the Flying Vessel which was developed to realize the dream of exploring outer space. It is possible to customize Carts and Castle Gears by changing parts and upgrading abilities.

The quests in ROSE Online are affected by the activities of the user community. Every change in the game, such as item price, monster spawn rate, MVP monster spawn rate or the weather, is dramatically influenced by the actions of the users. Every major event that occurs on the 7 planets is recorded on the official website. The names of characters that played key roles in these events are displayed on the official website so that their legendary deeds will be recorded for posterity.

Factions differ from Clans because the faction community is controlled by NPCs rather than by the users. By joining factions, users can participate in various quests which drive the stories of the 7 planets. Every faction has a certain extent of authority on economy, politics, public orders, magic, arts and religion. Each faction has its own alliances and hostilities, and different events can occur as a result of the complexity of the relationships between factions.

Materials for creating items are distributed differently in various areas. Therefore, towns in different areas possess differing amounts of each material. As a result, when a town possesses too much of one material, the price of that material goes down automatically, and when the amount of a specific material becomes lower than expected, the town immediately activates a quest which encourages users to gather the materials to balance out the economy of the town. Users can take advantage of this economy system by buying an item at a low price in one town and selling the item at higher price in another town.

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This page last modified 2008-05-14 00:45:17.
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