If you know my play style, you're probably aware that I'm a huge proponent of the keyboard and mouse setup for some genres of games. Playing an FPS with two joysticks will probably lead me to throwing the joysticks across the room and searching for a better control setup. Well, believe it or not, the control style for Strike Vector EX is one I actually favor. Rather than feel like I was controlling a wild horse with lasers and rocket launchers as the PC version felt at times, running with sticks and triggers felt much more natural.
You might be familiar with the hover mode in the PC version—with the advent of the controller, hover mode is the state every ship is in when they're not firing boosters. However, ships can't simply stop on a dime entering hover mode: they "skid" mid-air to stop. As far as customization goes with the controller, controls can be customized but not entirely. In addition to the "controller mapping," dual-wielding weapons has been pulled from the game, so we'll no longer see plasma cannons with homing rockets.