It is a sense of pride, honor and duty that has led to this point. After Yoichi Wada, President and CEO of Square Enix, decided to remake Final Fantasy XIV (FFXIV), the team has been instructed to “stop at nothing” in creating a new version. Since that announcement, Producer/Director Naoki Yoshida has shepherded the current version through a number of updates and revisions, while planning for its eventual replacement in A Realm Reborn.
It’s this new game – not an expansion pack or content update – where Square Enix hopes to make good that unspoken contract between the studio and its fans. At Gamescom I had the chance to see it for myself, as I was taken through some of the early areas and shown the revamped interface. First impressions are fantastic: A Realm Reborn has that snappy animation and exaggerated combat that is the hallmark of any Final Fantasy game.
From Yoshida, I also got this strong sense of loyalty to the community. As I interviewed him about the transition from FFXIV to A Realm Reborn, I was surprised by just how much of the original game the team had decided to scrap in order to make the new experience better. The changes aren’t superficial, but run through every aspect from server systems to story presentation.