WoW is no more a childs game than EQ is. They are equivalent in many ways.
Blizzard does not put your level 65 spells on raid god mobs and force players to navigate the ignorant selfish eight year old ego's of greedy guild leading punks to get your level 65 spell scrolls.
WoW graphics > Sony
Blizzard support has always been > Sony
Wow XP too fast - Sony XP WAY WAY too slow
I actually perked up when they did double XP weekend. I figured if they went full time with DBL XP I might come back but then they killed it.
EQ - needs vendors in POK or somewhere that EQ that dish out KEI for 10pp or something.
EQ - need to DBL XP and half XP loss from death.
EQ needs to put out a $9.99 all inclusive patch to get all the people with 3-9 expansions up to the full ten or twelve or however many ridiculous number of expansions have ben out since we all quit.
EQ needs to put all the spells and some good cheap mid-grade quality armor on vendors for all those people who are SO far behind now from being away that their gear leaves them being asked if they were Ebay'd when they try to return.
EQ needs to stop listening to all of the current EQ players and listen to some of the ones that left. If they can try to overlook the hostile, childish, arrogant, selfish, OBNOXIOUS players, then Sony should be willing to try to help them enjoy better CASUAL gameplay and not have to rely on those hard core no life losers that stayde behind which are IN THE WAY of many people coming back.
CASUAL PLAY means I can SOLO or 'six-man' to get all my spells or some decent armor upgrades.
CASUAL PLAY means I we are not all no-life losers who live with our MOMS and cannot afford to put game ahead of real life.
CASUAL PLAY means if you stick some pompous jerk GL in charge of if we ever get out level 65-70 spells we will never have them. Sad people stop sending you money as you have seen by now so FIX IT!
Give everyone a WAY to come back and play your game. Leave it like this and they will continue to move to WoW and the next summer WoW release will squash what little chance EQ has of any REAL future life.
Ignorant flames are not required thank you. Thats my opinion. Chortles and obnoxious comebacks are understood and not AT ALL needed Thank You. Your earlier flames of IF YOU DONT LIKE IT GO PLAY SOMETHING ELSE were sufficient.
WE DID!
Letter from the Producer (January 20, 2006)
This is a letter from EverQuest producer Chris Lena regarding the recent player rollbacks, as seen on.
The situation stems from this patch on Wednesday.
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Hello everyone,
We have now completed our last group of character restores in regards to the update issue that occurred on the morning of January 18th. Before I go into the details let me start by giving our apologies to all of those that were unknowingly affected by the correction of our error. We did feel that we needed to be aggressive in dealing with this issue. I also hope that everyone can understand that we needed to be vague on the details while our actions were being taken. However, now that it is complete let me take a moment and explain our solutions.
The summary is that we rolled back any character that had traded with the Beta merchants from our Prophecy of Ro testing server. We also rolled back characters that had traded with those ground zero characters as well as any subsequent traders along down the line.
Taking a step back I will start with the morning of the update. During the beta testing of an expansion we will have a number of NPCs available to facilitate the testing of new tradeskill recipes. Since the point is to actually test recipes and combines the items are free or extremely cheap. Unfortunately, due to a data error, these 25 NPCs with 1,530 items ended up on the live servers. As soon as we realized the issue we removed the NPCs from the Plane of Knowledge. We decided not to take down the servers until we fully understood the situation and its ramifications. This was the approach that we continued to take throughout the day – slow, steady, and methodical. After researching and tracking both the players and items we crafted a solution that would not require server downtime and would only affect a small percentage of our overall population.
We began with the characters that purchased items directly from the Beta merchants taking the time to exclude those people that only purchased harmless items such as water. We also excluded anyone who only sold to those merchants. After that we expanded to those that traded with those characters and iterated down the chain to include all trades. We felt that we had to widen the web in this way to prevent a number of secondary methods of dealing with these ill-gotten items such as trading the results of tradeskill combines. At this point we understand that we are directly affecting players that might have had no knowledge of the source of these items or results of these items. However, we believe it was necessary to take this aggressive step to maintain the integrity of the economy.
Soon thereafter we expanded our investigation to the other sources such as guild bank, shared bank, bazaar transactions, and other more obscure possibilities. This afternoon we ended with a final sweep of all areas to ensure that we conducted as thorough of a clean up as possible. We did this in a step by step manner so that we could keep an eye on the number of characters affected, maintain a high level of thoroughness, and minimize any chance of errors.
I have also seen a number of people suggest that we should have taken down the servers and rolled back every active character on every server. That was my first thought as well but once you get into the details you can see that this would not have been the best course of action. Primarily, every character would have lost their play time instead of the small percentage that was involved. Also, keep in mind that any rollback or restore has a small chance of an error and rolling back that number of characters would have magnified those exceptions to an unacceptable degree. After going through this process over the last 24 hours and seeing the results I am confident that we took the best course of action under the circumstances.
The result is that the integrity of the economy has been maintained while touching less than 1% of the character population of EverQuest. The majority of the EverQuest population was able to enjoy the game normally with zero server downtime and no loss of play time. We do understand that this might not matter to those of you that were rolled back and for that we apologize.
In conclusion, there are two known issues with the rollbacks regarding guild membership status and missing corpse issues that may have affected some customers. Customer Service will be assisting with these specific known issues, but will not be assisting with requests for reimbursement of items, coin, experience, AA’s, or flags that were removed due to the character rollbacks. If your character is having problems joining or being removed from a guild or if your character appears to be missing a corpse, please submit a petition under the appropriate category and they will assist you as quickly as possible.
Thank you for your patience,
Chris Lena
Producer
EverQuest