A new graphics engine. Lets see....I have a P4, 2.4ghz machine with 512mb ram, and 64mb video gforce 4.......Win xp, (stripped to bare OS) and EQ loaded on the machine only, on a 2mb cable connection.
All new models are off, shownames is set to 1, particle effects for everything are off, and clip plane is set to 20%. All the emotes and trash is turned off, the showgrass or whatever it is called to show ground detail, etc is turned off.
So I pay for the game just like everyone else, but I can NOT hunt in Hollowshade Moor, Grimling Forest, Tenebrous Mountains, Twilight sea, crimson desert....fungus grove is "iffy" sometimes.
God forbid I dream about going to jaggedpine forest. The lag in there is so bad, I turn, and anywhere from 6 to 15 seconds later, my character turns. And that is with just me, in the zone. When it first came out, my character was stuck there for almost a week, till I could get in and do *anything* at all, to get out.
POP zones aren't too bad for the two or three I have been in (not counting PoK or PoT).
Oldworld zones are a breeze. Never get lagged there, -ever-, unless there is some kind of event. (like the GM's in EC as sarnaks....350-400 peeps inzone trying to kill the gm's)
So now some crack-pipe smoking official decides we need a new graphic engine. **AND** it will update all the old zones too.
Great.
I'll just run right out, and buy a Cray to run the newly updated game on, and get a dedicated OC3 so maybe I can log in and get lagged off every 2 or 3 minutes.
Next Expansion may include a New Graphics Engine
According to Computer Games Magazine, the next expansion of Everquest will include a new graphics engine named Tunare which will update all of the graphics in the game. The article included a before and after look at the tree city of Kelethin which showed a significant difference in detail. Other than this article, there has been no official word from SOE about the upgrade.