I seriously hope they dont take the advice posted here by Gynsu and make certain zones PVP or 'Player Killers' as I call those people. No way no how do people need to experience that. Especially if the intent here is to attract new customers.
I just dont understand people who think that fun is: backstabbing and killing someone or some group who are busy or distracted fighting a mob so that they get killed and then you can claim the loot and the mob kill. Do you ppl honestly think that those other people think its fun? How do you promote new ppl to this environment?
Is your motto: "Great, I killed you and stole from you so now you got to kill and steal from others?"
An economy grows from production. If everyone just kills and steals, then nothing is ever produced and everyone just dies.
Please just stay on your disrespectful server and away from the rest us in the the cooperative world where you can kill yourselves to your own misery.
Edited, Mon May 8 14:37:21 2006
Progression Server Officially Announced
SONY ONLINE ENTERTAINMENT ANNOUNCES EVERQUEST PROGRESSION SERVER
"The Combine" Progression Server will allow all players to start on a level playing field as they explore the online world of EverQuest as it was in the beginning
WHAT:
Sony Online Entertainment is giving EverQuest players both new and old a chance to experience the largest persistent world as it was in the very beginning by launching "The Combine" Progression server. The Progression server will consist of the EverQuest zones in Antonica, Faydwer and Odus that were available at launch back in 1999. Players will work together to level and conquer key content that will in turn progressively unlock every expansion released for EverQuest since 1999 up through Prophecy of Ro. Players must have the EverQuest base game to begin the progression and must have purchased the software for each expansion pack they are trying to unlock.
SERVER FEATURES:
"The Combine" Progression server will feature the following:
* A normal, non-PvP server (no transfer server) titled "The Combine" in-game
* Each expansion will be unlocked by the progress of the players and the content they complete
* A new server for past players to return to and re-experience a world where talented and skilled players reign supreme
* New players will be able to experience all of EverQuest's content and start on a level playing field with veteran players
* Relive the evolution of one of the most successful MMORPGs in history
WHEN:
"The Combine" Progression server is scheduled to launch in June 2006
WHERE:
Log onto: www.everquest.com for more information.