Seems that any time one realm other then hib or alb has something to add them mythic takes it back.
Would also appear most of the testers on pendragon are mids.
Go figure Sanya plays mid and most of mythic as well.
Nearsight should be on a 30-45 second timer.
Mids already do have the furthest casting class.
Remember when Left axe was said to be by many a mid, " it's not over powered".
this is how they compensate for it by making the other realms weak,still unbalanced. Time to move onto another game.
They never say who tests these come from, ( what realm tested it). I would like to talk to the guy that says necros are fine the way they are.
I would have rather of seen class Animations, exploits, and cheats taking out and or fixed.
Before that gimpy housing. another waste of resources just like the dead zones in albion and hib. No one ever hunts in lynbarfog in alb.
1.62L Patch Notes
With the server that houses the Camelot Herald being out sick, Sanya is being rather the busy lady e-mailing the news sites with today's 1.62L Patch note, so without any further ado here the are:
- 1.62L is comprised of tweaks and fixes to changes introduced in the 1.62 line of test patches. Most of these items came from tester and Team Lead feedback.
- =====================================
Dark Age of Camelot
Test Version 1.62L Release Notes
Wednesday, May 28, 2003
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1.62L is comprised of tweaks and fixes to changes introduced in the 1.62 line of test patches. Most of these items came from tester and Team Leadfeedback.
ANIMIST LINE OF SIGHT NOTE
Please note that we are aware of additional Animist line of sight issues that have not been addressed in 1.62. These problems still affect, in some cases, pet and caster line of sight. We'll keep working on these issues, even if they don't make it into 1.62.
NEW THINGS AND BUG FIXES
- Based on tester feedback, Animist Bomber pet velocity has been reduced to its original values. This is a Pendragon only change.
- Animist pets will now attack all purple monsters. There was a bug where their pets would not attack the highest level purple monsters.
- Flying monsters that are killed now properly sink to the ground. There was a Pendragon-only bug that kept them floating in the air, even while dead.
- Based on player feedback, Combat Style snares now break when the target takes damage, like before. The bug fix where dual-wielding classes broke their own snare has been fixed, as has the bug where damage adds on melee
classes broke snares.
- Based on player feedback, Nearsight spells have been reset to two minute durations. Please note that nearsight spells still have an immunity timer of one minute, which gives nearsighted players at least some time to not be
under the spell's effect.
- We fixed a bug where proc buffs appeared to stack on the client interface (i.e. when you had more than one of these buffs active, you would see two icons); however, only the highest level proc buff was actually in effect. We've made it now so you'll only see the highest level buff icon on the interface, as it is the only active one. Please note that a player can have offensive and defensive proc buffs affecting his character at the same time.
- Rapid Fire now has its own icon.
- We fixed a bug with pets where when they were set to "aggressive" would target monsters too far away run off after them. This fixes a Pendragon-only bug.
- We've fixed numerous spell animation, sound, effect, and icon problems.
Tags: DarkAgeofCamelot, News