SWG: Being A Jedi Has Never Been Easier

Chris "Pwyff" Tom decided to check out the Star Wars Galaxies, a turbulent MMO that's been through so many massive changes, it might as well be a brand new game. Read on to find out if the force was with us!

Over the past few weeks, you may have noticed that I've been branching out to try MMOs that deviate from the standard MMORPG design, ranging from games that employ unique combat, to games that pretty much bend the genre in right angles. These days, however, I've also become interested in those MMORPGs that have undergone some extensive changes since their release (for better or for worse). In particular, one game that has always fascinated me is Star Wars Galaxies and how one of the most well known franchises in geek history could have teamed up with one of the most well known MMO studios around, but ultimately end up with an MMORPG with a rumoured active base of near 15,000 (while Smedley disagrees, he also says 'numbers are down,' but has not cited a proper subscriber base as of yet). Not only that, but Star Wars Galaxies is probably the only MMORPG to have ever undergone such radical changes (and create such an uproar) since its original inception in April 2002.

For those of you who weren't paying attention a few years ago, Star Wars Galaxies was a completely different game compared to what it is today. Originally, the game boasted a complex game system and steep learning curve, as well as giving players the opportunity to customize their characters via a plethora of non-exclusive career paths, rather than simple linear progression as a single 'class.' These days, however, since the implementation of their infamous 'Combat Upgrade' and 'New Game Enhancement' patches, SWG has quickly devolved into what it is today: a much easier game now typified by its nine exclusive classes (down from 24 non-exclusive career paths) and its new 'point-and-click' style of combat, reminiscent of games like Diablo 2. Perhaps the most interesting change of all was the addition of the Jedi starter class, where previously players had to master several professions and train themselves for months before they could even hope to become 'force sensitive' and begin training as a Jedi.

While it would seem that I'm wearing a pair of rose-coloured glasses when it comes to past iterations of this game, I'll point out that what I'm saying is not so much negative as it is factual. After the CU and NGE patches, SWG did become a simpler place, and while the previous incarnation may have had problems of its own, that still isn't stopping several intrepid communities from sorting through the coding to deliver pre-CU, pre-NGE SWG to the masses via private servers. Either way, it was in this newer, simpler, more 'WoW-like' version of Star Wars Galaxies that I found myself poking around.

Initially, players are told to choose between several iterations of aesthetically challenged Star Wars aliens (except Twi'lek! /blush), where they are then punted over to a large, friendly 9x9 grid of Star Wars classes to choose from, each of them headlined by a famous Star Wars character, like Boba Fett for Bounty Hunters, or Han Solo for the Smuggler class. While I assume that these classes were meant to quickly draw players into the Star Wars world via celebrity parallels, I couldn't help but feel that I was playing a game designed around a movie, rather than designed around an organic Star Wars universe. While the Jedi class (with a Luke Skywalker grinning out at me) did look interesting, I was definitely more interested in playing as a Bounty Hunter.

Upon entering the world of Star Wars, that feeling of celebrity pandering quickly came back as my Zabrakian found herself in a room on an Imperial Spaceship, awakened by... C-3PO! He ran me through my tutorial that ultimately saw me transported to a tutorial ship alongside Chewie, Han Solo and R2-D2. In a bigger effort to bludgeon me with recognizable Star Wars names, I quickly hooked up with Boba Fett on my tutorial planet, to learn the art of Bounty Hunting. As you can imagine, learning my profession quickly brought me into the combat of SWG.

First of all, I'd like to note that I actually didn't mind the combat too much, but it really did remind me of Diablo II in many, many ways. For a bounty hunter, you just have to hover your mouse over the opponent while holding down the left mouse button to fire. If you want, feel free to bind a skill to your right mouse button to use that skill, or, if you're lazy like me, press 1-2-3 in rapid succession so that you use all of your abilities whenever possible. Maybe later on in the game there will be some kind of reward for executing your skills intelligently, but it honestly felt as if whoever had re-designed SWG combat just wanted to make sure I knew how to kill things. And fast.

In fact, if you want to talk about speedy killing, then look no further than SWG. Never in all of my years have I been able to accidentally kill guys as I turn corners. Apparently by level 2, I was strong enough that when I rounded the corner while holding down my right mouse key (the key used to move the camera), I could accidentally mouse over a bad guy, trigger the skill I had bound to my right click button and instantly vaporize him in one shot. While it was kind of funny the first time, you can imagine just how 'difficult' my quests really were, when these guys represented the toughest things to fight in this area. Perhaps to rub salt into the wound, the SWG quest team decided to give quests where killing five of these constituted a legitimate quest. I quite literally walked over there, slowly panned my mouse left to right, and demolished more than enough for the quest.

While I'm eternally grateful that SWG didn't have too many of those 'kill x number of y' quests, they seem to have decided that making every other quest incredibly easy would get the same sort of mind-numbing result. In the end, I basically spent hours following a flashing blue line that would ultimately lead me from column of shining light to column of shining light (meant to indicate my quest's goal). At one point, I don't even recall what kind of quest I was doing - I merely hopped into a speeder and ran over the shiny points while going at the fastest speeds possible. I think I was performing recon.

Either way, while I toddled along at an alarmingly fast pace through quest after quest, reaping massive amounts of experience points, I realized that, after having fallen asleep at the desk for the third time today, I really wasn't enjoying myself. In fact, just like Diablo II, where I played it for a grand total of a week before I ruined it with those hero editors, I ultimately got very bored with Star Wars: Galaxies very quickly.
In the end, while it's obvious that Star Wars: Galaxies is a bit of an older MMORPG in comparison to today's standards, what really kind of irks me is the fact that someone really believes that this game, in its current incarnation, is a true representation of the 'Star Wars experience.' I'll be honest when I say that I'm not the world's #1 fan of all things LucasArts, but I certainly recall that 'Star Wars experience' while playing games like Knights of the Old Republic, or even to a lesser extent, Jedi Academy I and II. Unfortunately, all I really felt while playing SWG was as if I was being guided through a video game about Star Wars. Perhaps SOE had legitimate reasons for implementing these patches when they did, but I can't help but imagine what kind of potential this game would have had if they hadn't implemented these Combat Upgrades and New Game Enhancements, but had instead worked on developing more content for the dedicated fans. Either way, I guess we'll all be banking on Star Wars: The Old Republic to see if the 'Star Wars experience' is even remotely compatible with the MMORPG genre.

Chris "Pwyff" Tom
Editor
ZAM.com

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Try it without an agenda?
# Jul 26 2009 at 12:55 PM Rating: Decent
The majority of this article is accurate, but to anybody who has played the game pre and post NGE, wildly biased. Pwyff seems to be pretending at an impartial critique after playing only the tutorial? And, apparently only a portion of that? He lauds the complexity of the pre NGE profession system, while failing to notice the increased variables inherent in the new professions. I am particularly amused by his objections to the current point-and-shoot combat without mentioning that the previous system was turn based and allowed a player to key in their next dozen moves, then sit back and eat a sandwich while watching the fight resolve itself. The old system was intricate to the point of being incomprehensible at first glance.
It is impossible to asses the situation at SWG without acknowledging that much of the dwindling player base has left the game for reasons more strongly associated to SOE's heavy handed management and ridiculous inclusions (angels-wings, zombies, and a micro-transaction card game)than strictly on merits of game play.
Examine this game without an agenda and there are as many reasons to play as to reject it... much like the rest of the market.
You are only half right.
# Jun 17 2009 at 6:21 PM Rating: Decent
While I agree that the pre-NGE and CU was more challanging, and that the tutorial that you are refering to is extremely easy, there are plenty of aspects to the latest version that have made is more enjoyable. Again, what I have read of this article, you were making a judgement on a tutorial that was ment for first timers. I have the pleasure of now playing SWG with my wife where before she wouldn't have nothing to do with it. You say that it seems like you were being brought into the movies and not the universe, but when you get planetside, you have the option not to interact with any of the movie characters. When you are off the station the bad guys are more intense. I do have to admit that I am not the biggest gamer in the world, and haven't been playing MMO's that much, but I think you should look further than just the tutorial. If you don't want to go through the stuff on the station, you have the option in the character creation screen. Try it, you may enjoy it.
Another old school player
# May 22 2009 at 10:02 AM Rating: Decent
I too came from EQ before SWG. I am an avid Star Wars fan, obssessed my Wife would say. So i really looked forward to this game. I even bought the special preorder box set. I loved it in the beginning. I liked the way you cld build your character into a unique individual and if you got bored or wanted to tweek it you cld just drop a cpl boxes in a cpl of tiers. In other games you would have to reroll the toon. Now when the Cu came out i didn't care for it but i continued to play. It wasn't untill the NGE came out that i really developed a hatred of SOE. They took an orginal concept and made it like everything else just to make it easy for kids and lazy adults that are not that into Star Wars.

As to the Population, i do not think it matters which screenshot he took to show status. Having 1 or 2 servers with a large population only shows that there are less than 50K people playing and i am being generous. In the old days every server was packed and you had good Rping goin on and the like. On Scyllia we had a constant battle over the Corellian city of Tyrena, loads of fun.

A friend talked me into playing again a cpl of days ago and i see how bad the game has gotten. In the long run it would be better if SOE discontinues it, TOR will be the TOP Star Wars game for us faniacs.

Just my 2 credits.
heh
# May 14 2009 at 3:05 AM Rating: Decent
wow.. its really too bad you sorted the pops by population.. thats like cheating kinda to prove a point.. because all of those servers are transfer FROM servers, basically abandoned back in january.. look at Bria, look at starsider, look at bloodfin.. and look at the other transfer too servers.. dont paint this game as dead with your skewed images.. poor attempt at journalism
heh
# May 18 2009 at 3:23 PM Rating: Decent
I agree - I guess it's easy to argue that the servers are deserted if you only show the servers that are deserted. SOE recently implemented free transfers from low population servers (i.e., the ones you chose to show), and I can assure that the "transfer to" servers are anything but empty. Stop by Starsider any night and you will see a very active player community.

I have played the game since beta, and while there are many things I miss about the original version, there is no doubt in my mind but that you ARE suffering a severe case of rose colored glasses. For example, becoming a Jedi under the old system - grinding ad nauseum through ten, twelve, twenty professions was sooooo much fun - not. As a doc/TKA, I could kill just about anything - it is much harder to solo in the NGE, at least at high levels. And oh those fun, happy hours spent waiting for buffs at the starports, or watching afk entertainers to cure mind damage - whoohoo, let the good times roll.

You are right about one thing, though - the quests in the NGE are nothing like the quests pre-CU. Cuz, ya know, there really weren't any. Unless you count the mission terminals "Go kill a lair" as quests.

SWG is not a perfect MMO, but it is a lot more fun than you give it credit for being and by far one of the most diverse out there, combining a ground game with a space game, one of the most robust crafting systems and player housing systems in any MMO, and a universe that many of us just enjoy playing in.


Edited, May 18th 2009 7:36pm by Aerynne
I wholeheartedly agree...and then some
# May 08 2009 at 7:40 PM Rating: Excellent
21 posts
I can certainly appreciate your comments about SWG. When I became entranced with MMO's, SWG was one of the reasons why...the "old" SWG, that is. I enjoyed the difficulty of mastering several professions (as well as the number of different professions). I also liked the combat mechanics. As the game received more and more changes, I became more and more disillusioned, until finally, I quit. SWG has become nothing but a shadow of its former glory. Yes, there were problems before...but these could have been fixed with simple tweaks. There was no need to completely obliterate what was a very promising game and turn it into a game for 5-year olds.

I really blame SOE for this. I believe its their constant desire to minimize the difficulty of their games (in order to satisfy those players who are too lazy to learn the game mechanics). I used to play EverQuest and EverQuest II as well. I found that as time progressed, those games lost much of their cool factor as well, and eventually became too easy and boring. Some people might say this is a common side effect of playing MMO's for too long, but I disagree. I have been playing WoW since its inception, and I enjoy it just as much (if not more) as I did when I started.

Note: Sorry for the edits...my spelling gene was apparently on hiatus. :)

Edited, May 8th 2009 11:41pm by JohanDreamer

Edited, May 8th 2009 11:43pm by JohanDreamer
Try it out on your own
# May 08 2009 at 3:26 PM Rating: Good
SWG was the first MMORPG I have played.
I seriosly started to play it one and half year ago (after NGE) and I am still playing it.
Mainly because of good community on my server (in guild) I have experienced yet.

I don't claim it is the best MMORPG. It has some bugs and some parts of the game might be better. The game is still evolving, being updated almost every other month.

If you are interested in it, you can always try it out on your own. There is 14-day trial.
Try it out on your own
# May 09 2009 at 11:41 PM Rating: Decent
**
384 posts
Elchax wrote:
SWG was the first MMORPG I have played.
I seriosly started to play it one and half year ago (after NGE) and I am still playing it.
Mainly because of good community on my server (in guild) I have experienced yet.

I don't claim it is the best MMORPG. It has some bugs and some parts of the game might be better. The game is still evolving, being updated almost every other month.

If you are interested in it, you can always try it out on your own. There is 14-day trial.


I agree, I started playing the day of release and to be honest I hated it.
It was overly complicated and more of a job than a game due to the maintenance demands on houses and harvesters as such I am not sure I lasted the free month but I was certainly gone by the time my first payment was due.

A few months later they added vehicles, reduced shuttle wait times and a host of other changes which drew me back and I played the game right up until WoW's release which I started playing during this time they did the CU and NGE, about 1.5 years ago I logged in (ironically to close my Station Pass account) started messing around and discovered the game wasn't as bad as I was expecting and have been here ever since.

So you are correct it isnt the best MMO on the market but it is far from the worst either.
good read
# May 08 2009 at 2:27 PM Rating: Good
*****
12,846 posts
I've been curious about this game for awhile, thank you for the review :)
good read
# Jun 10 2009 at 7:08 PM Rating: Decent
*
64 posts
Its still got it, and i still love it. And i hope it can become my "break time" from TOR when it is released and i undoubtetly need a little breather from hunting Sith..lol. I hope we (SWG players) can keep this one going for a long time to come!
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