Day 1 of Actually Playing...

Well, finally got in late yesterday and was able to create my character "Dyr" on Azahi, where I planned on playing. Alas, Azahi is MIA today... you'd think they'd be better at wiping it after beta... heh ;) So I fired up Dyr on another server L-something, can't remember right now. In my wanderings, and talking to people who are meeting the game for the first time, I found a few things constantly being asked. Here's a few tips for the new player of SWG. First thing.. if you're playing a combat class, find a crafter and get them to make you a gun. Crafters can generally be found in cities kneeling while surveying. They need the XP for the gun, you need a better weapon - should be able to get it cheaply. Next, if you're an artisan. Make your own survery tools and crafting kit as soon as possible. This will grant you meager amounts of crafting xp as you use them. also if, like me - you play a variety of skills. (I'm medic/pistol/scout for fast solo play), be sure to replace your crafting kit with one from an artisan - make friends fast. One of the first things I did was make a friend of an artisan, so I could buy inorganics to make stimpacks with. They needed money to train, basically it was one additional Mission for me in the starting hours. I've been running missions constantly however, since the first skillups come so fast, and training is so expensive. when you need training, use the community tool to try to track down someone of your class and see if they can train you rather than an NPC. Even if you tip them a couple hundred credits for the training it's cheaper than getting it from the NPCs. In order to train another player, you just group with them and select teach from the radial menu when it pops up. The student will recieve an option to learn the skill. (I'm bringing this up because I've spend about 10k in training so far today... :) travel: it's expensive. In order to travel around on the same planet, use the shuttle ports, they're much cheaper than the space ports. Wookiees: one of the drawbacks for starting with a stat pool of 6100 vs 5400 is that noone can understand you, and you can't speak basic. first chance you get, group with someone who can teach you basic. Unless of course you like to be completely unintelligable. Missions: when you start, you can handle level 8 destroy missions. Look for ones with lairs named after the monsters near town. Now, when you refresh missions, you'll loose one from the list, eventually there won't be any left to select - even if you haven't accepted a mission. Log in and out quickly to fix this. (SHIFT+ESC for the game-exit button) Even though missions are a little silly, do them - you need money. Hope that helps everyone as you discover the world. --Illia (Dyr on Lowca) (and see Rhapsody on Lowca for excellent weapons weapon powerups, and bone armour!)

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Server
# Jul 01 2003 at 3:14 PM Rating: Default
What server (galaxy) is the best to play in?
Convering with Wookies
# Jun 30 2003 at 5:24 PM Rating: Decent
As I understand it, Wookies have Shryywookie Comprehension, Shryywookie Speech, and Common Comprehension.

Thus, they are able to understand everyone else, but are unable to communicate with them unless the other character has trained in Shryywookie Comprehension.

If you would like to help out the Wookies, try to learn their language so that you may act as a translator. I don't believe that any of the other races have the ability to perform Shryywookie Speech but that shouldn't matter as they [Wookies] can understand Common.
Let the Wookie win
# Jun 30 2003 at 12:50 PM Rating: Default
Wookies CANNOT speak basic.
It is physically impossible for them. The devs allow the wookies to understand any language but they can only speak in wookie tongue.

While playing a wookie through beta people would keep asking me to speak basic. I could not. I could not learn basic either.

Although in early beta wookies could speak basic the devs change it.

So please be patient with your wookie friends and have them teach you wookie comprehension.
Artisans
# Jun 30 2003 at 8:38 AM Rating: Default
Artisan tips:

The specific resources you can survey are different on each server (Galaxy). That was my experience from making 2 Artisans on 2 different servere. This will make it impossible to make a listing of resources, and to say what makes the best what.

If you use "better" materials for making your items, you will get increased "results", whether it's damage, range, etc. Each resource has a certain list of stats, and a number next to that stat. This number is how "good" the resource is in that area. When you look at your schematics in your datapad (or just by using the crafting tool), you will note that there's a list of modifiers under a heading of "Experiment XXXXX". That list will tell you what resource stats are used to create a better item in that category.

For example, when you look at the CDEF Rifle schematic, it will say something to the effect of:
Experiment Damage
Conductivity 50%
Overall Quality 50%

This means that you should look for resources that have high Conductivity, and high Overall Quality. In fact, from my understanding, to compare 2 materials for making this item, take 50% of its Conductivity value, and add 50% of its Overall Quality value...whichever resource results in the higher value is probably the best resource to use.

From personal experience, Copper is probably the best metal to use for making blasters (very high Conductivity).

I still don't know if different resources in the different "pieces" of each item make an impact on the weapon (for example, using your best copper on just "part A" of the gun, then using some steel on "parb B" of the gun, and end up with a high damage weapon with high durability).

I also don't know what the various "Ranged weapon power-up" items do. I have not been able to use them. My theory is that they have something to do with the Weapon Upgrade kit that Weaponsmiths get...any Weaponsmiths out there that can comment, please do.

Another tip I can give is for surveying. Open up your Surveying tool. Hit Survey. You'll notice that the numbers in the little map will be larger in some areas than others. To find a spot with high concentration of a resource, keep running in the direction that the numbers increase in, and re-survey every so often to refresh. Eventually, you could go from a spot with 17% resources to a spot with 70% if you just follow the upward climb. I personally have a "special spot" not too far from the city, 100% safe, where I get very high quality materials (Incidentally, I also make the best weapons in the Bazaar, from what I've been able to see...I make CDEF Rifles, Carbines and Pistols with 25-50+ damage...imagine how easily I blow up stuff.)

Peace,
D'Tox (from the N something server)
RE: Artisans
# Jun 30 2003 at 8:45 AM Rating: Default
Just to add a bit more...

To befriend an Artisan, do certain things:

A) Comment on the good quality of their items, if they do craft good items (I do, for example).

B) I would say pick an Artisan and look for his stuff exclusively. I know I give out a handful of weapons whenever I experiment with a new batch to the people I've met and known, and who I know look for my stuff on a regular basis. (A free 54 damage Rifle is nothing to scoff at, when everything else on the Bazaar does a max of 40)

C) Don't be afraid to ask for stuff. Use your /shout. Let free market live. I know a lot of Artisans would love to give away some minor items (Surveying tools, etc.)

D) To Artisans: When you make items, put your name on them, so people know you made them. It creates a sort of "name brand" rep that people will recognize. If you have a nice, short, name that people can remember, you'll be much better off (D'Tox, for example, is pretty widely recognized in my starting city...I've sold maybe 10-15 Carbines, Rifles and Pistols with my name on them.) Also, come up with a nice sales pitch. If you're the local "Cheap" guy, then advertise your stuff is cheap...if you're the local "High quality" guy, then advertise your stuff is high quality. There's nothing wrong with 2 Artisans putting up CDEF Rifles for sale, and one selling at 100 with a damage of 35, and another selling at 200 with a damage of 50. People will buy to their budget.

And anyone on the N-something server, look for D'Tox brand weapons, the highest quality stuff around!

Peace,
D'Tox
I will play this
# Jun 29 2003 at 5:39 PM Rating: Default
I think i will make A medic brawler scout or medic scout markmen..... which would be better
kick me some more
# Jun 29 2003 at 3:56 PM Rating: Default
i keep gettin booted
About the naked Avatars
# Jun 29 2003 at 10:36 AM Rating: Default
Its just because the servers are down, mine are the same way.
Updates
# Jun 29 2003 at 10:12 AM Rating: Default
Hey, did this happen to anyone else this morning after the updates downloaded? My character showed up bald and in his tanktop and boxer shorts, no servers show, and I can't delete him or create a new character. Yesterday was only my first day of playing so is this what it looks like when the servers are down or did the patches mess up my game and i need to reinstall?
maximuss
# Jun 29 2003 at 9:50 AM Rating: Default
srry to pests ya agian is there a chat room that im not finding for this game?
Maximuss
# Jun 29 2003 at 9:44 AM Rating: Default
Hello well every body in here seems to know what there talking about this is the first game of this type for me. Pls if ya see players running around like a chicken with there head cut off givem a hand especially me my names allways maximuss are maximus24 only game i play online is MTGO and its a lot easier. l lover these games were ya make who ya are.IM trying to find a walk threw guide of this game for sale is there any out there?
1 more wookie comment
# Jun 29 2003 at 9:41 AM Rating: Default
according to the SW storyline, wookie voiceboxes are unable to produce the sounds required to speak nearly every other language there is.

also other races' voiceboxes are incapable of creating the sounds required to speak shryiwook (sp?).

Bam
Eclipse
woohoo
# Jun 29 2003 at 6:19 AM Rating: Decent
Novice Weaponsmith at your services. Anyone on Lowca needing weapons, I'd be happy to be of service for money and/or copper [or other resources as well].

--Rhapsody
Lowca
BIG HINT
# Jun 29 2003 at 12:30 AM Rating: Default
BIG HUGE HINT FOR ANYONE USING *ANY* RANGED WEAPON!!!! always attack your traget from as far away as possible, and make sure you are lying down before you attack, especially if you are in grass, it makes the mob waist 2-4 shots worth of time trying to find your location, to come over to hit/shot you... FREE hits! Try it! I can most of the time kill any white conning mob before they get to me... or at least get them down to almost nothing...
Wookies
# Jun 28 2003 at 11:07 PM Rating: Default
Wookies don't need to learn Basic comprehension. They come that way :)
about languages
# Jun 28 2003 at 1:49 PM Rating: Default
I was hoping there would be a language barrier for the sake of immersion.

It would be okay to learn some languages, but not have skills enough to learn them all. However, Lekku (headtail, whatever) would be strictly race restricted.

I think that each character should start off with basic and their native language. Others should be carefully selected and then aquired. You don't have the capicity to learn them all. Unless that is where all your skills went and you become a translator (new class?).

Is this how it is in the game?

Do you have to spend skill points on them or simply be trained?

If not, please tell me how it works.
RE: about languages
# Jun 29 2003 at 9:00 AM Rating: Decent
As far as I can tell, there are 3 parts (i think)of a language, Comprehension, Speech, and (I can't for the life of me remember the other one). Anyone can learn the "Comprehension" skill for a given language, but not everyone can learn the "Speech" aspect of a language. For example I am a Zabrak scout, I learned Shryywookie (sp?) Comprehension, but I got a message stating that it is impossible for a Zabrak to learn Shryywookie "Speech" skill.

And all language skills cost ZERO skill points to learn. So they are a freebie, learn as many as possible.
in my experience...
# Jun 28 2003 at 1:16 PM Rating: Good
just a small tid-bit. if you want to make stim paks, learn novice medic. sounds obvious i know, but was asked further up. i found out that starting off as an artisan, and leanrning marksman and scout first was a good way of getting balanced skills. when you have 200 creds learn brawler and medic. this way you can make everything a noob needs (power-ups are cool), survey and harvest, as well as heal (hey i know only slighlty but it helps). the one vital point i must stress is you may ONLY have 250 skill points ever in SWG, but you start with them. so it seesm a waste to no to use them. gain as amny skills as you can, especially if someone is willing to train them to you free. if you get to the stage that you have no skill points left to train in something you need, just get rid of the skills you no longer need. simple. by doing this, you may discover something you enjoy doing, but never really considered it. i did with crafting...
Tipping Teachers
# Jun 28 2003 at 12:56 PM Rating: Default
Don't be cheap and not pay people who train you. Just because they get something out of it doesn't mean they don't deserve money for it. I'm tipping people 1/10 of what it would cost me to train at a NPC Trainer. Right now that seems like a pretty fair price.

And remember to tip your Medic's and Entertainers. These professions can't do destroy missions so money is really hard to come by.
Teaching forFree
# Jun 28 2003 at 10:30 AM Rating: Default
You don't have to pay a DIME to be taught! Thats only in town. The folk out in the desert teach for free, since out there you have to stick together. If you ever need to be taught, just go out into the desert until you find somone with your skill, and they will definitely teach you for free (since apprenticeship points should be enough payment).
RE: Teaching forFree
# Jun 28 2003 at 6:38 PM Rating: Decent
**
375 posts
You don't HAVE to pay anything, but if you run up to someone and ask them to teach you, you should if you can afford it. I personally /tip anyone who teaches me unless we're grouped. In the case of groups, it's in their best interest to teach you.

If you're not grouped, it's your own problem if you don't go back to town to train. They're stopping what they're doing to help you when it provides no benefit to them. You should compensate them.

In any case, you should also offer to teach them any skills they may need. This generally means languages, but sometimes they need to learn something else and haven't gotten around to it. If you teach them something more valuable than a language in return, I don't think compensation is necessary. This is all my opinion of course. We all play differently.
Multi-class
# Jun 28 2003 at 9:29 AM Rating: Decent
Did some messing around yesterday and came up with an idea - Train Novice in everything. As an artisan I was able to survey while enroute to destroy missions. Blew up durni lairs as a marksman. Got enough materials to make my own gun cuz I'm an artisan. Got some hides and built a camp as a scout. Still trying to figure out how to make my own meds. The times I got incapped were close range combats, so I'll do brawler next.

When I run out of training points and want to become a bounty hunter, I'll delete the artisan and most of the medic stuff. This will take longer than a focused effort at the elite profession, but it's a serious learning experience.

A nice combat exp spot - There was a shuttleport on Corellia, forget which city, that had a Swoop invasion. 1-3 swoops right there at the shuttle landing. The local constabulary would fight them. For the heck of it I lobbed a couple shots at em when they were weakened. Got a really nice amount of exp in carbine and combat with very little risk. Got incapped twice by brawler swoops, out of 15 fights.

On the downside - Couldn't board the shuttle while on the aggro list of the swoop. Even if the swoop was fighting someone else. Is there any way to exit combat besides quitting the game?
RE: Multi-class
# Jun 28 2003 at 10:36 AM Rating: Decent
Profundo Basso,

If you want to exit a fight you have to use the "Peace" action. It isn't on your hotbar by default but you can add it by using CTRL-A. The default keyboard shortcut is CTRL-\ for peace.
The difficulty numbers
# Jun 28 2003 at 9:22 AM Rating: Default
How do the numbers work in comparison as you get your skills up, is there a comparison for the difficulty numbers?

For fights, the consider system makes it relatively easy to find stuff you can kill, but since the difficulty uses numbers, and there are no levels, how do you compare later on?
RE: The difficulty numbers
# Jun 28 2003 at 11:25 AM Rating: Excellent
***
2,553 posts
Trial and error, as a rule.

On corellia I find that at Expert Pistol, I can take Durni, Vrelt, and Paralope lairs easily (just takes a long time). Scavenger rats take longer, and you have to be more alert during the repop phases. Plumed rasps dropped nice and easily despite being social, and paid the most.

What's slightly odd is that Plumed Rasp nests show up as worth the same as a Selonian outpost, yet the Selonian outpost is solid red to me, while the rasps all con white.

one thing about cons..

the color on the overhead map, and radar screen is not the con of the creature.

On the overhead map and radar, yellow means non-agressive. Red means agressive. (white means filler- you can't attack it).

The color coding in the con system is the circle after the mob's name. Blue - Easyish, White - current target (though there's alot of leeway in white), yellow - hard for your, red - near certain death.

____________________________
--Illia
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
RE: The difficulty numbers
# Jun 30 2003 at 9:39 AM Rating: Decent
Yellow doesn't necessarily mean non-aggressive, it just means it's attackable. I've been aggro'd by some yellow radar mobs (and there were others that didn't blink when I ran past). Red radar is definately aggressive though.

-Th'Lok Den-Seti the Twi'Lek Novice Artisan on Scylla
Missions
# Jun 28 2003 at 9:08 AM Rating: Default
Im on Chilasstra, Tatooine to be exact. The lowest mission number i can find is 6, but they still seem to hard. For example destroy a Mynock Lair. But even as a bewgineer the Mynocks are marked "Red". Very hard to kill. and theres usually 4+ by one and about 8 come out by the time you've blown it up.
RE: Missions
# Jun 29 2003 at 1:32 PM Rating: Decent
I was able to take 7 difficulty missions with intermediate pistol.

The trick to take down a lair is to clear all the beasts from around the lair first before attacking the lair, in most situations you'll be able to pick them off individually. If you attack the lair right away, all of the beasts out will attack you and every time you hit the lair it will spawn another beast.

Once all the beasts are dead, attack the lair, but keep your eye out for new spawns. As soon as you seen one, hit peace on the lair, and attack the beast. If you ignore the beast, two things will happen. The lair will continue to spawn more beasts that will aggro on you instantly. Secondly, when the lair gets down to a certain amount of damage, beasts will run back and start to heal the lair. You should never have more than 2 aggros on you at a given time using this method, and you will never give the beasts any chance to run back and heal the lair.

I am not sure on the numbers, but the lairs do have a maximum amount of beasts it will spawn. You will get it down to a point that it won't spawn anymore mobs and you can just concentrate all your fire on the lair.

Another tip to take lairs down faster is to use your overcharge shot on the lair. It does more damage per shot at a cost of longevity on your weapon, but weapons are fairly cheap and easy to come by.

*Ebb Hoi, new player helper on Corbantis*
RE: Missions
# Jun 28 2003 at 10:28 AM Rating: Default
If you cant destroy a Mynock Lair yet, just kill a couple minor wortts in town, then ask someone to make you a rifle or a carbine. It's not nearly as hard as you think ;)

--GluTuk (GluTuk on Lowca
Way To Make Money
# Jun 27 2003 at 11:22 PM Rating: Default
If you need to make money, the quickest way is to go to a Travel Terminal, find two missions that go to roughly the same city, and them buy a Shuttle Port ticket there. I have made 1500 in mission on a 110 credit ticket mission on Tatooine.
Basic skills
# Jun 27 2003 at 8:24 PM Rating: Default
One more basic question:
If I start as an artisan, can another player teach me basic scout or can players only teach the skills in the skill trees?

-Waiting for login
RE: Basic skills
# Jun 27 2003 at 9:24 PM Rating: Good
***
2,553 posts
you have to train skill trees initially from NPCs it only costs 100c tho.

after that you can always learn from a PC.
____________________________
--Illia
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
Ahazi
# Jun 27 2003 at 7:45 PM Rating: Decent
You misspelled Ahazi...maybe that's why it got wiped! Oh no!

I play on Lowca too. Look for Josh for all your Architectural needs.
Wookie advice is reversed
# Jun 27 2003 at 7:40 PM Rating: Default
Illia wrote:
"Wookies: one of the drawbacks for starting with a stat pool of 6100 vs 5400 is that noone can understand you, and you can't speak basic. first chance you get, group with someone who can teach you basic. Unless of course you like to be completely unintelligable."

Incorrect. Wookiees cannot learn Basic. Everyone else has to learn Shyriiwook Comprehension to understand them.
RE: Wookie advice is reversed
# Jun 27 2003 at 7:42 PM Rating: Good
***
2,553 posts
Ahh ok, that changed from a while back then.

Wasn't even sure that language training was still in, but good that it is. Would be frustrating for a new wookie player to be wandering around with noone who can hear them, or answer questions.

____________________________
--Illia
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
RE: Wookie advice is reversed
# Jun 27 2003 at 10:39 PM Rating: Default
Yeah they changed it in the middle of beta 3. It's more like the movies this way - in SWG terms, Han has Shyriiwook Comprehension and he can understand Chewbacca, while some people don't. Chewbacca still "talks" to people who don't understand.

Your other tips are all good - thanks for helping the n00bs :)
RE: Wookie advice is reversed
# Jun 28 2003 at 6:07 AM Rating: Decent
Wookies can learn basic and all other forms but only comprehension. Which means they can learn to understand other languages they just can't speak anything but Shiiywook or whatever it is.

Wouldn't do Han Solo much good if he could understand Chewy but not talk to him.
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