For those of you who question the access to the FS slot, the following are comments the Devs made during Beta, mostly from Holo:
1) The FS slot should take a year or so of concerted effort.
2) Access is different for each account, and I believe for each character when created (don't quote me on the last part).
3) The casual player and the power-gamer will have to spend an equal amount of time, on average, to unlock the FS slot.
4) The slot has been in place throughout Beta, and nobody unlocked it then.
5) It was strongly indicated that roleplaying was required, and one would assume that there are those under the employ of either SOE or Lucas patroling the game under the guise of PCs searching for such people.
There is plenty more I could comment about reguarding the Force Sensitive slot, but those are what I remember ATM.
State of the Galaxy Posted
Rich Vogel posted a "State of the Galaxy" message on the official forums. I copied it below for your reading pleasure. Feel free to add your comments.
-------------
State of the Galaxy
We’re nearing the one month mark for Star Wars Galaxies: An Empire Divided and I wanted to give you an update on where we are, how things have gone and what’s coming up.
On June 26th we officially launched Star Wars Galaxies. That first day was quite rocky. Although the game servers were running well, a hardware failure caused the billing system to become clogged. That first day, virtually no one could play the game. Once the problem was fixed, we decided to call “do over” and not start the official billing process until June 27th. Other than that the launch was fairly good for us. I wouldn’t call it the smoothest launch ever unfortunately, but it certainly was far from the worst in my opinion. During this past month, we’ve seen some additional issues with servers, databases and some client crashes, but on the whole most of our customers have been able to log in and play the game.
I’ve been pushing the team pretty hard to make sure we have maximum uptime and a good playing experience. I’d like to take a moment to thank them all for their hard work. Releasing the game was not the end of crunch mode for most of the team and I appreciate the dedication they have shown.
We have also been doing hot fixes to the game. To reduce exploits and game breaking bugs, we’ve been bringing down the servers almost daily for quick fixes. In addition, the team has been adding tons of content and additional bug fixes, which you should see on the Test Center server by early next week. I encourage anyone who is interested to log onto Test Center and check them out.
Our next step is to work with the Correspondents to start hitting the biggest profession issues. We will still have content designers working on adding more fun things to the game. Also we have three major post-launch features in the works. Player Cities has the technical design done and a designer is starting to do implementation. Artists are working on some new assets for the Mayor to place. Kevin is going to do a Friday Feature on Player Cities in the next couple of weeks so you’ll have a chance to give your feedback before it goes into testing. We also have a strike team working on player mounts. Next week I'm going to see an internal demo of a player riding a mount. When they are finished implementing mounts, they’ll move onto player vehicles.
I’ve also been in some meetings talking about our future live plans as well as plans for the Space Expansion. I’m personally very excited to be on this project right now.
By the way, so far no one has opened a Force Sensitive slot. We’ll probably let you know when the first one happens but I doubt it will be for a couple months yet.
May the Force be with you!
Rich Vogel
Executive Producer
Tags: News, StarWarsGalaxies