Matt Firor in the 'Hotseat'

David Moore of GameBunny.com dropped us a line to let folks know that they have posted part 2 of their ‘Developer Shakedown’ where they "strapped a few devs into the ‘hotseat’ and demanded their opinions on the current state of massively multiplayer gaming." One of this weeks dev's in the hotseat is DAoC Producer Matt Firor, below is an excerpt from one of the Q&A's to read more click here:
    Is a massively multiplayer game ever truly ready for release to the public or will they always be released in a slightly unfinished, fairly buggy state and how do titles without a well known license compete in the marketplace?” Matt Firor (Dark Age of Camelot): While MMORPG's are never truly finished unlike offline or standalone Games, there is no reason for them to be released in buggy state. Dark Age of Camelot and its expansions enjoyed the smoothest launch ever with basically no issues. There is no real reason this shouldn't be the way for any online game. Licenses bring an immediate identity and characters to an MMORPG but they also bring many restrictions. Part of the attraction of an MMORPG is the development of your own character and traits. A good online game will give the players as much freedom as possible to develop their characters and their own style of play. This weakness and others in licensed games mean that there will always be room for original games to compete.

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