I've noticed lately that several zones seem almost empty because mobs are stuck in the walls. Mobs show up on tracking, but are not visible, are not targetable....and won't aggro until you're right on top of their invisible, stuck in the wall bodies. The ones I've noticed in particular are Plane of storms (Rock storms which are PH for the Diakus which are needed for alternate Tactics entry quest), and Skyfire (Spent a few hours helping a cleric friend kill there for shards...spent so much time looking for mobs to kill, not a single shard drop...This is the part of cleric epic I'm LEAST looking forward to for my cleric).
Anyone know when these issues might be fixed? Or when they might increase the drop rate for these shards?
Changes are Coming to EQ
Two posts on EQ Live describe a set of changes planned for Everquest over the next few weeks. Here are the posts:
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Proposed Changes
Hey folks,
I wanted to give you all an update on what we are planning for the coming weeks as we work on some persistent in-game issues. We know that many of you are concerned with the current state of the game and we feel confident that the changes we have planned will help to alleviate many of your concerns.
First on our plate, and number one on your list of concerns, is collision in EverQuest. We are working hard to fix the current problems with collision and have many fixes currently on Test. We will most likely be pushing these collision fixes to the Live servers tomorrow, June 2nd at 3AM PDT. Many of the current issues appear to be resolved with this latest push and our programmers are still working hard to track down and fix any remaining issues. For those of you on Test, thanks very much for your help in getting these issues to Grumbuk.
We are also scheduling out many other fixes, with the first round going to the Test server this week, and subsequent rounds as the changes are made. Currently planned to hit Test this week are the following proposed changes;
- Add a quest to allow the exchange of Gates of Discord spells.
- Correct an issue with the berserker epic quest that left some berserkers unable to complete the quest.
- Improve the Eagle Eye spell series.
- Increase the spawn rate of the Shattered Emerald of Corruption.
- Change berserker snare to have a set duration.
- Correct the pathing in Txevu.
Please remember that this is only the first round of planned changes and there are many more to come. As more changes are rolled out to the Test server, I will post them. Please feel free to discuss these changes on the EQ forums at eqforums.station.sony.com.
Thanks for all of your feedback this past week. You have shown, once again, what a strong community EQ has, thank you for being an active part of it!
Brenlo
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First round of Changes
Hey folks,
Our first round of changes is going to the Test server today and tomorrow. This round includes the following changes,
- Increase Gates of Discord spell drops through a spell quest.
- Correct pathing issues in Txevu.
- Correct an issue with the berserker epic that caused some berserkers to be unable to complete the quest.
- Improved the Eagle Eye series of spells.
- Increased the drop rate for epic quest items in the Plane of Hate.
The Shattered Emerald of Corruption.
Decrepit Hide
Staff of Elemental Mastery
Essence of Vampire
Eye of Innoruuk
- Evaluate the weight on Gates of Discord monk items.
- Corrected an issue with pet shrink.
- Necromancer pets will no longer despawn after 2 minutes when their master is feigned.
- Berserker snare now has a set duration.
Remember folks that this is merely the first round of many changes coming in the next few weeks.
Thanks for all of your support.
Brenlo