EverQuest Producer's Letter: July Update
Holly Longdale discusses the upcoming campaign, TLP servers, and more.
Yesterday afternoon, Executive Producer Holly "Windstalker" Longdale discussed the current progress of the EverQuest team's plans. The campaign expected out later this year is still in development, with the team continuing to also work in monthly bug fixes and improvement updates. The Ragefire and Lockjaw servers will have transfers enabled later today, and soon Ragefire's voting timer will be modified to a quicker pace. The team is also looking at a special rules server (potentially a "no boxing" progression server) to come out this winter. Crash issues are being looked into, while CS is working through petitions due to a failure on the Lockjaw server this past Monday.
Read the entire letter after the jump and leave your feedback on the official forums.
Greetings Norrathians,
I wanted to give you an update of what we’re up to on the EQ team.
To start with, we have continued working on the Campaign content for later in the year and it’s looking great so far! At the same time, the team continues to add fixes and quality-of-life improvements in our monthly updates as we move forward.
We have been listening to a lot of feedback and discussing some options so we are starting a plan for a special rules server for winter for those people looking for a different experience. We are working on the details, but it seems like a No Bot/No Box Progression server could be a lot of fun (and we might explore some other additions as well). It requires some coding to enforce a single client per computer, so winter seems likely for that release, after the upcoming Campaign.
On the TLP servers – Ragefire and Lockjaw – we are still planning on starting transfers on Thursday afternoon ahead of the expansion voting time frame for Ragefire (if you want to learn more about transfers, please see this post). We had an unfortunate (putting it mildly) failure on Lockjaw on Monday and are working through some of the issues with rollbacks and helping our CS team with petitions.
For all servers, we are chasing some crash issues. We have spent time getting data so we can address those problems.
I also wanted to take a moment and give a heartfelt thanks to our guides. The program is growing and they are back to doing what guides are great at – being players who help the player community. Feels like old times! (I used to be a guide way back in 2001!)
Stay tuned as we bring you more details as we move ahead!