Spawn Timers in Everquest
How Long Should it Take to Get that Mob?
Spawn Timers: Necessary Evil?
User Shuraz recently updated the Zlandicar entry to let us know that the spawn timer for this NPC appears to be 3 days, 14 hours and change. Contrast this to most modern MMO where the spawn timers on most world-named is rarely more than 10 minutes, dungeon named are usally about 60% show up in an instance (as most games instance dungeons now) and dungeon final bosses tend to be 100% with 1 to 6 hour lockouts on repeating the instance.
What do you think of Everquest's longstanding timesink design with spawn timers? Even group-level dungeons from classic era such as Lower Guk have this in effect (ever camped any of the epic 1.0 named there?).
Should this approach be changed in new EQ content? Should it be changed retroactively? Note that somewhere around Omens of War era they changed something on the NPC side that let's them do the "rare's spawn more often" weekends (and this impacts some older zones haphazardly... I think Velk's is one of them).
I'll keep my personal views out of it, but let's hear from users. Spawn timers: your thoughts?