The whole Merchant thing was changed again:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=25996
TC Update Notes 08.16.04
The devs have made a couple of major changes to the Test Center today. Also, don't forget to check out Darkflame's latest updates listed below!
- FS Quests: Fixed Patrol quest: Killing 1-3 NPC spawns will now correctly credit you for doing so and not fail the quest.
- FS Quests: Fix to FS Medic Puzzle quest, should now correctly count healed patients.
- FS Quests: The radiation counter should now have less wildly varying numbers associated with it
- FS Quests: Updated Capt. Sarguillo's quest to fix some typos
- FS Quests: Fixed Pannaqa's title.
- FS Quests: Fixed typos in village elder phase 1 conversation.
- Jedi:- Artisan Business III: Get 1 vendor that will hold a total of 100 items
- Artisan Business IV: Get an additional vendor and a total item limit increase of +150
- Merchant Novice: Get an additional vendor and a total item limit increase of +500
- Merchant Efficiency III: Get a total item limit increase of +100
- Merchant Efficiency IV: Get an additional vendor and a total item limit increase of +150
- Merchant Management I: Get an additional vendor and a total item limit increase of +500
- Merchant Management II: Get an additional vendor and a total item limit increase of +500
- Merchant Management III: Get two additional vendors and a total item limit increase of +500
- Merchant Management IV: Get two additional vendors and a total item limit increase of +500
- Merchant Master: Get two additional vendors and a total item limit increase of +1000
- - Removed FRS xp when an FRS Jedi kills a non-Jedi player. Jedi will no longer benefit from killing non-Jedi players.
- Greatly reduced offensive damage of a Jedi when they are using Force Run. This change will prevent Jedi from utilizing this ability for hit-and-run tactics. Jedi will need to think about when the appropriate time is to use Force Run.
- Removed bleeds from saberthrow1 and saberthrow3. Bleeds on saber throwing, when used in conjunction with Force Run, have been creating a situation where Jedi are more powerful than intended.
- Substantially increased the amount of FRS xp granted when an FRS Jedi kills an opposing FRS Jedi.
Fixed a Meditation exploit that allows a Jedi to regenerate force power abnormally fast.
Tags: News, StarWarsGalaxies