Tuesday Tips 08/17/04

There were a few minor updates from SOE today. We had an update to the TC, a new Tuesday Tip, and more information pertaining to Merchant nerf. We also had an update of our own that you can find right below this post! Tuesday Tip
    Placing player structures: Most building placements start with the main building’s door facing North. You can use either Page-Up and Page-Down to rotate the building, or if you prefer, use the right mouse button to rotate the building to suit your tastes. If you decide you don’t like the position of the building and you want to try to re-place the structure, use ESC to cancel placement.
Read on for the TC Update Notes and the quote from the devs concerning Merchants. TC Update Notes: * Vendors: Adjusted the vendor item limits:
    - Artisan Business III: 1 vendor with a 100 item limit - Artisan Business IV: 1 additional vendor with a 100 item limit (total of 200 items) - Merchant Novice: 1 additional vendor; item limit raised to 250 (total of 750 items) - Merchant Management I - IV: 1 additional vendor at each level with a 250 item limit - Merchant Efficiency I - IV: 1 additional vendor at each level with a 250 item limit - Merchant Master: 1 additional vendor bringing the total to 12 (total of 3000 items)
* FS Quests: Search and destroy quests now give a waypoint back to NPC when needed. * FS Quests: Changed the help text in the quest journal window to better match behavior. * FS Quests: Search and destroy quests should now correctly recover when theater fails due to uneven terrain. * FS Quests: Potential energy now correctly displays in crafting screens. * FS Quests: Padawan Trials - The Old Musician: Second quest NPC does not give you a waypoint even though she says that she does - Now fixed. * FS Quests: Padawan Trials - Targets that you are assigned to visit/kill will spawn at the quest givers location once you reach the intended waypoint - now fixed. * FS Quests: Padawan Trials - The Architect: When you speak with this NPC he says that he gives you a waypoint but doesn’t, also repeats the same text - now fixed. * FS Quests: Padawan Trials - Old Soldier, waypoint given has no NPCs, unable to finish - now fixed. * FS Quests: Padawan Trials - Spice Mom Quest: Naboo: Theed: Quest does not end, no completion notice - now fixed. * FS Quests: Padawan Trials - Spice Mom Quest: Naboo: Theed: Evif Sulp has wrong name - now fixed. * FS Quests: Padawan Trials - Spice Mom Quest: Naboo: Theed: Missing word in dialogue of Sola Noscando - now fixed. * FS Quests: Added phase 4 ambience conversation to Quharek. * FS Quests: Grammar fixes to conversations for Medics and Droids. * FS Quests: Fix patrol points spawn, should no longer be right next to each other. * FS Quests: Changed Patrol point WP names to just say "Patrol Point" instead of the number of the patrol. * FS Quests: Padawan Trials - Fix for secondary trial npcs not spawning. * FS Quests: Padawan Trials - Fix for old soldier telling player the thugs are at a cantina (they aren't). * FS Quests: "Display journal" is now default crystal action * FS Quests: You can put crystal in toolbar * FS Quests: Changed the fs village phase 2 and 3 community crafting quests from a 1-step to a 2-step process. Players who are currently doing these quests will have to start over. * FS Quests: Added a system message telling the player that he can only accept one quest for phase. * FS Quests: Sivarra Mecheaux will now properly recognize the number of patients healed, and tell you how many you still have left to heal. * FS Quests: Fix for no system message to indicate you are force sensitive bug * Holocron: Added Holocron entries for Force-sensitive skills. * UI: Average resource quality on inventory screen now uses contrasting color Dev Quote: As you know, on August 6th, we put some preliminary changes to the Vendors on Test Center. These changes are part of the commodity server enhancements that we have pushed out. We announced some additional changes yesterday, but that apparently isn't the rest of the story. After that happened, the programmer who is doing this was reading the forums and went the extra mile to make some additional changes. Many thanks go out to Mike for putting in the good stuff and my own thanks to the community for having such a positive and fruitful discussion. I also want to tip my hat to DocSavag and all of his hard work, too. A quick summary of the changes are: · All players now have a limit on the total number of items that they may have for sale on all of their vendors combined, rather than a per vendor limit (Aggregate limits) · The bonus for Master Merchant has been dramatically increased The revised-revised Vendor limits are as follows: - Artisan Business III: Get 1 vendor that will hold a total of 100 items - Artisan Business IV: Get an additional vendor and a total item limit increase of +150 - Merchant Novice: Get an additional vendor and a total item limit increase of +500 - Merchant Efficiency III: Get a total item limit increase of +100 - Merchant Efficiency IV: Get an additional vendor and a total item limit increase of +150 - Merchant Management I: Get an additional vendor and a total item limit increase of +500 - Merchant Management II: Get an additional vendor and a total item limit increase of +500 - Merchant Management III: Get two additional vendors and a total item limit increase of +500 - Merchant Management IV: Get two additional vendors and a total item limit increase of +500 - Merchant Master: Get two additional vendors and a total item limit increase of +1000 Some examples of different Merchant Templates might be: So, at Merchant Novice the player would be allowed 3 vendors and 750 total items divided between those 3 as he or she chooses. If the player wants to go to Efficiency IV without any Management, he could have 4 vendors with 1000 total items. At Management IV without any Efficiency the limit is 9 vendors and 2750 items. At Master Merchant, it’s 12 vendors and 4000 total items.

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Vendor Nerf
# Aug 18 2004 at 1:11 AM Rating: Decent
If you master Merchant and put up the max number of vendors, then drop the skill, will you vendors go away?
RE: Vendor Nerf
# Aug 18 2004 at 4:51 AM Rating: Decent
In a matter of time, yes!
After 30 Days your enlisted items are all back to the Stockroom and you are unable to reenlist then.
Therefore the Vendor is Empty and gets deleted after another 14 days.

MfG
Atan
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