In Progress for AO

After posting what will not happen I thought we should post what should happen. This is off the In Progress page of AnarchyOnline. In Progress Here is where items that have been approved (from Envisioned) will be moved, based on your feedback and the goals of the live team. They get put into the development stream, and will one day make it into the game. There is no minimum or maximum number of days that an item will remain in this category, so please understand that while these are items we’re definitely working on, some may take much longer to implement than others. Engineer Changes: The Engineer will be able to build a new type of robot; "The Kamikaze Robot". Other Changes: The ability to capture and hold territory - Such as the ability to take over outposts, where the areas will respond with guards changing sides – We're currently working on this, but don't expect it to be completed until mid next year. /List commands – Commands which show all the players in your current area. Improving weapons via tradeskills. Story missions – Good old fashioned questing with an AO twist! Team missions – Team missions will feature rewards to all members in the team, with more dungeon levels and boss monsters. New mission types – GM-generated missions, quests with sub-quests... Preliminary patch notes version 13.6 Inventory Changes: Items in your inventory should now stay in the position you placed them, even if you zone or log out. (Third time's a charm!) Mission Changes: On certain settings (Bad/Money) you would occasionally get only 2 missions to choose from instead of 5. This should now be fixed. Item Changes: All Hacked Symbiografts should now work. Trimmers: The feedback in the chat window when using trimmers on robot pets has been corrected. All Omni-Med Uniforms should now give the bonus listed in the item description. Hellllooooo Nurse! Attack of the Snake should now work properly, even when the item has a Quality Level over 100. "Rubi-Ka World Collectables" now use their proper icons. Reflect Bracelets should now work. The reason they didn't work was a missing stat. Tank Armours will no longer turn black/brown/worn after zoning - They will keep their orginal colours. Auto Targeting Computers (for Ranged Weapon Tradeskills) were in the incorrect booth. They've been moved from the Melee parts booth to the Ranged booth. Lazy shopkeepers! The damage type of the Stigma Rifle has been changed from projectile to poison, to reflect the description it has had all along, "The Stigma Rifle is a well-known rifle, as it is outlawed in most areas of the galaxy. It fires a small stream of poisonous gas, flaring up on impact." Ring of Luck - Defensive now adds to your defensive skill (it added to offensive instead). There are more kinds of backpacks now! -w00t!- The "Kalinkalov Mz-99" had "brawl" as a requirement. We don't have support for brawling with ranged weapons, so we've removed "brawl" from this Assault Rifle. The description on damage increasing items has been fixed. Previously it stated that this was a % increased, which was wrong. It is a straight increase, not a %. ATTENTION: THIS IS NOT A NERF. The way the items operate has not changed in any manner, only the description of the items was fixed. Chat Changes: JAPANESE CHAT- INFORMATION From patch 13.6 there is support for Japanese characters and input methods in the in-game chat. First and foremost it supports Windows 2k and XP. Win95\98 will follow shortly. This adds several new elements to the user interface for Japanese users. There are two new hotkeys that are used to toggle between Japanese and English input. To switch from English to Japanese, you hit CTRL-I. To toggle between Hiragana and Katakana conversion mode you hit CTRL-K. There are some restrictions however: In public channels (vicinity, shopping, seeking team, OOC clan, Omni, Neutral) you MUST tick the check-box to be able to both receive and send Japanese messages. If you do NOT tick this box, which can be found in the Misc options menu, you will neither receive nor be able to send Japanese text messages. The reason for this is to avoid "spamming" to English speaking players who can't understand the char-set. The Japanese channel only works within the playfield you're in, for further distances you must still use /tell. You can not use Japanese characters in names The font which is used by the chat-window is now user-configurable. This allows Japanese players to select a font that supports Japanese characters (the default font does NOT). As an added feature for all languages, it allows all players to change both the font and the font-size in the chat-window. The font can be configured from the settings-panel in the launcher. NOTE: I.e. /tell, /me, /macro etc. must still be written in English, the message afterwards can be written in Japanese. If you are not allowed to write Japanese, you will receive an error message. Chat will no longer be spammed when leaving the Grid. Grid Terminals will now let you know when you do not meet the skill requirements. You will not get an appropriate message when trying to trade with a character already in trade. Nano Changes: Adjusted how NPCs react to "Healing over Time" nano programs. This change should make the life of Doctors a little easier. It is now possible to upload the nano program "Aggressive Captivation." Several Nano Programs with stunning effects did not work properly, they now do: Curse of Chronos Neural Stunner (NT) Tight Embrace (BC) Living Embalmment (BC) Flash Coma (BC) Confining Bonds (BC) Chains of Iron (BC) Death's Gaze (AG) The stun segments of the following direct-damage nanos were also fixed: Thunderous Blow (NT) Furious Assault (NT) Electrifying Containment (NT) The "Thought Juggler" nano is now possible to execute. Bureaucrat Fix: The remainder of the bureaucrat's speech nanos have been added. Projectile Magnet nano program has been fixed: The crystal and nano had different skills and requirements. Team Terrain Knowledge and Team Free Movement had a problem and now affect all members in the team as intended. Team Skill Wrangler (Superior) didn't process the buff aspect at all, now it does. Engineer: Trap artifice will now stack with crowbar subtlety. Personal Grid Beacon nano was missing the nano points cost stat. The duration of Quivering Wreck was too short. It has now been set to 29 seconds. Engineer's buff and debuff auras were in the same stacking line. This has been changed so that the engineer can have 1 buff and 1 debuff aura going at the same time. The martial artist controlled destruction nanos (Crash of Thunder, etc) no longer debuff nano skills for 2 minutes. They now debuff for 15 or 20 seconds. The recharge delay on these nanos was also reduced accordingly. Playfield Changes: New static dungeons: Smuggler's Den and Camelot Castle! Fixed a Reclaim Terminal in Andromeda. Some trees in Clondyke were floating in mid-air. They are now firmly placed on the ground, as trees usually are. Carbon rich rocks can now be found in certain playfields. General Changes: Fixed a number of spelling errors. Slightly changed the way the stationary automated surgery clinic places the treatment buff on you. It now does this as a hostile nano (both so you cannot remove it manually and also so it does not take any NCU space). The effect still only lasts for 5 minutes, and is still removed when you zone. This was done to once and for all stop the ability to stack the treatment buff by cheating. The way it works has not changed in any other way. Also fixed a bug where if you used the clinic with exactly 300 credits it wasn't working correctly.

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