Patch Notes for November 16, 2005

Here is today's patch message: ============================================ November 16th, 2005 _____________________ *** Depths of Darkhollow*** Many of the single group attainable rewards from the Depths of Darkhollow expansion have received significant upgrades. This includes more than 1,000 items from all over the expansion. Also, to allow players who have deleted items a chance to get them again, the rewards you get for completing a mission the first time are now given to you whenever you complete the mission and do not already have the reward. We've also made many tuning changes to the DoD missions to provide a smoother ramp up in difficulty over the course of the expansion. In general, earlier missions are now a bit easier and missions further into the expansion are now a bit more challenging, particularly the hard level missions. *** New Monster Missions *** - A gnollish zealot has been spotted near the bridge in South Karana. He speaks of the rift within Paw and the final whereabouts of the son of Ishva Mal. Perhaps there is still hope for the prisoners within. - The Solusek Mining Company has begun recruiting clockwork pilots for a special mission. Report to Clockwork Commander Widgetsworth in Lavastorm for further details. *** Spells *** - Several of the abilities used by NPCs in the Demi-Plane of Blood have been modified. - The Enchanter spell Apathy of the Nihil has been replaced with Dreary Deeds, an upgrade to Forlorn Deeds. - E`ci's Frosty Breath and Glacier Breath are now much harder to resist. - Blood of the Spire is now a more potent mana preservation focus. - Ravenous Hunger has been changed. It is now named "Ravenous Sloth" and is a 40% duration extender on the spell "Lingering Sloth". - The Aura of Arcanum line of spells should now have the correct spell description. *** Items *** - Pumpkin lovers rejoice! Pumpkin items now stack. - The spell Servant of Marr now properly requires Ink of the Companion. - Some of the ores that did not stack before now stack. This is from a list provided by the community. - The drop rate on Shards of Dark Matter has been increased. The high-end Gates of Discord bosses will now drop at least one of them every time they are killed. - The weight on all versions of the Mask of Horror for the Halloween event has been decreased. - Ensorcelled Great Sword of the Night should now proc correctly for players at level 55 and greater who can wield the sword. The Greatsword is also more visually imposing. - All none/none flagged containers in the game are now flagged as all/all. This should fix some issues with containers not showing up in varied item searches in the bazaar and item point vendors. - Some of the "Last Blood" augmentations now have stronger focus effects. - Darkhollow Constitutional will now return a normal cork, not the dissolving kind. - Statuette of the Tranquil is now called "Amice of the Tranquil" and is a shoulder slot item. The AC has been increased and the avoidance has been replaced with accuracy. - Woven Shadow Shroud is now called "Woven Shadow Stone" and is a range slot item. The item now has points in backstab damage. - Razorsharp Shortsword is now not usable by berserkers. - Dragon Scale Tiara is now named "Dragon Scale Eyepatch" - Azure Sleeves of the Diplomat and Azure Cowl of the Diplomat have lost their +attack bonus. - Azure Slippers of the Diplomat have lost their attack bonus and have received a +2 to mana regen. - Eulogy, the Bloodthirsty Blade now has higher hit points. - Bard instruments will drop less frequently in the Demi-Plane of Blood and a maximum of once per kill. - The Insidious Hooded Cloak now has its specialization modifier set to alteration instead of conjuration. - The Ancient Werewolf Skull evolving item now has augmentation slots at each stage in evolution. - The Sharpshooting VI spell effect on Soulseeker, Death's Sigh is now worn instead of combat. - The Polished Chitin War Horn now has an augment slot. - Ancient Cudgel of Slaughter now has resistance modifiers. - Though it is still magnetic, a magnetic metal brick will no longer stick to your hands. *** Missions, Tasks - Adjusted the experience reward for monster missions to better reflect the amount of effort the mission requires. Missions that could be finished very quickly are now worth less experience and missions that are taking longer to complete are now worth more experience. - High Seas Rogues have regained the ability to evade! - All Drachnid Hive level 65 missions should now give out the appropriate one time rewards. - Artisan Dosan Vis’Moor, Vivian Selgan, and Gart Okken should now be accepting items for the tasks that they give. - Additional text has been added to the "Investigate a Disappearance" task that begins in Freeport that should help clear up a confusing spot late in the task. - Aid Fimli in the Plane of Knowledge will now reward you with a cloak of lesser pernicity that matches the stats of the original cloak of greater pernicity. In addition the cloak of greater pernicity has been changed to be no drop. - The Misty for You quest now works properly. *** UI *** - The GuildManagement window has a new tab "Information", which contains the MOTD fields, as well as two new fields for Guild web URL and Guild channel specification. These new fields are changeable by the Guild leader only. *** Tradeskills *** - The spell Light of Order will now use the proper ink. - Poison Vials made with Crows Special Brew now show properly in the Tradeskill UI. - Players baking with pumpkin will now get their tools back when they mess up. - Players making Spiced Pumpkin Cider no longer have to hold it in their hands. The recipe now requires a bottle. *** NPCS *** - The Knight of the Dread Sun will now make his appearance more often. - Fixed an issue in Dreadspire that could cause some of the residents of the crypt to aggro through the roof. - Ogres will now be able to get the thread for their cultural armor without having to fight off guards.

Comments

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Problem with EQ1
# Nov 29 2005 at 11:13 AM Rating: Default
<<I am about ready to just say heck with eq1.>>

I ditched a year ago when Warcraft came out.

Everyone in the many EQ guilds all turned out to be either various versions of loot swhores or multiple personality disorder jerks. Said I'd go play "Wow for six months save my spot please" after years in my guild come back five monehts later and all my chrs were dumped out of guild. Negolin you're a jackass..

Even sent a couple of letters to the EQ suggestion box hinting at a few things that moght help save the game and make people want to visit for nostalgia:

MUCH more Solo and single group playable areas, mobs and SERIOUSLY better loot for casual gamers nobody is going to come back to be at the bottom of any of the **** guild waiting lists to earn their "idiot points" by going to raids and getting nothing for months.

UN-NERF just about everything thats been cleverly nerfed over the past couple of years starting back around the time they nerfed MAGE RUNE SWORDS. Nobody gives a rats *** is a 29 mage is uber RUST ME ON THIS ONE. It was a nerf not a fix. A FIX would have been changing the TEXT on the swords to read "procs on anything" /mumble ON (you morons)

Test all your classes. Below level 60 EVERY class should be able to solo something two levels lower than themselves when wearing Player Crafted Armor and a Fine Steel Sword.

Yes Un-Nerf it all. Bards can quad kite again. Paladins can solo again, Feign Death actually fools them and they forget immediaetly again, Minimum XP loss on death, Never lose your level why not, 4x the XP we get now would be about right.

ALL SPELLS should be sold at vendors. Maybe I haev to go solo for a week and save my batwings to buy them but NOBODY should have to suck up to some self-important JACKASS to get upgrades for their toon.
ehh
# Nov 21 2005 at 3:00 AM Rating: Decent
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4,445 posts
I am about ready to just say heck with eq1. I am so disgusted right now I can't hardly bring myself to log on.
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Hi
XP Nerfed hard
# Nov 20 2005 at 3:49 PM Rating: Default
I have found that i now get considerably less xp in shroud now.I get more xp out of shroud.I still like the fact that a clr can b a war or enc,But as for the xp just another ***** job from soe-makes ya even wonder y ya play the game sometimes.Ever tried WoW(World of Warcraft)blizzard knows how to treat people that make them millions a month.For those of u that havent bought this expansion if u wanna lvl-dont bother but if after versitily n loot then go for it.

just my 2 copper
bleh
# Nov 18 2005 at 7:29 AM Rating: Decent
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Once again they had to ***** with DOD, how many nerfs is this now?

I now must say this is the WORST expansion ever. Probably 90% of the shrouds are useless because there underpowered. The new zones are once again mazy zones with KOS mobs hitting for insane damage (making it very difficult for non-invis casters to even get around in them). And now the Monster Missions are not worth doing. I would like my $30 back.
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Approximate AA value
# Nov 17 2005 at 5:36 PM Rating: Decent
Fairy at 68 was 97% now 74%.
Stonebrunt at 68 was 97% now 88%.
bug?
# Nov 17 2005 at 5:04 PM Rating: Decent
Anyone getting removed form guild when they try zoning into Guild hall? I do
freaking spoiled noobs
# Nov 17 2005 at 1:53 PM Rating: Decent
personally you guys got spoiled on some freaking EASY exp.. be glad that you got your levels and your exp when it was out.. now go back and do it the old fashion way..
If Pumpkins can be stacked...
# Nov 16 2005 at 8:04 PM Rating: Default
Since they are making all these items stackable, don't you think they should make Runny Eye Warbeads stackable. After all, it's only a necklace.
MM
# Nov 16 2005 at 6:41 PM Rating: Decent
heard MM are just under 4gold aa now.
RE: MM
# Nov 16 2005 at 7:00 PM Rating: Decent
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102 posts
Supposedly, it depends on the MM. That was kind of the point of the patch msg... the easier MMs will give less xp than the harder ones.

As a result, all we you'll have to do a specific MM once before you know how much you earn now.
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