I could throw a football across the current "revamp" of Nektulos. Its garbage.
I think the developer in charge of this new new Nektulos has hit the nail on the head like never before. They should be put in charge of re-envisioning all original+kunark zone revamps. eq HAS to begin to evolve or it will get left behind.
I think other major changes need to take place too. One radical example would be to break up POK. That zone hurt the game so much imho. I like the poster's comment who said pretty soon we'd have dropdown boxes where we can just choose where we want and LOADING...
With transportation already as easy as it is (runspeed AA, gate potions, gate necks, origin AA, guildhall) pok has made transportation sooo easy that it degrades the immersiveness of the game.
You dont need to know jack squat about the game to be able to get from A to B, unlike how it used to be "back in the day".
Nektulos Revamp on the Way
A revamp to Nektulos Forest is on the way. As seen on EQLive:
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Hail, Friends, and well met. My name is Meg Haufe and I'm an Everquest environment artist, as well as a long time fan and player of the game. Everquest is the reason that I'm in the lovely city of San Diego, as I came here several years ago to meet some members of the guild I am in, "Ilsik Haucil" on Saryrn. I fell in love with the city, and moved here to pursue my career in game development. At the time, I never would have dreamed that I would be so fortunate as to end up working on my favorite game! But here I am, and I am loving being able to help shape the world I spent so much time playing in.
When they asked me to remake Nektulos Forest I was really excited. I really felt that the zone should reflect as closely as possible the original zone, but with up to date art. The first thing I did was locate a top down map of old Nektulos, and print it out for reference. Then I ran around the original zone and made notes on the map as to where everything was, including the paths and things like where the land changed from grass to rock.
I also felt that it was very important to preserve landmarks that players would recognize, and probably miss, if they were absent from the zone. Top on this list were the "Newbie Log" and the bridge. The Newbie Log resided slightly southwest of the entrance to Neriak, and was where young dark elves would gather, back in the day. I know that I would miss it, if I traveled there and it was gone. And the bridge, while I gave its art an updated look, is now back to being a large stone bridge.
All the other landmarks are there, although some of them might surprise you. For example the little Stonehenge where Halflings used to hang out is now a quite large Stonehenge, with a misty foggy feel in that area.
The first thing I wanted players to think upon entering the zone is how much it really feels like a forest. For this I have to thank my teammates Clint Batac and Andy Livingston, for making such beautiful trees! They really give the zone that deep forest feel. I also spent a lot of time working on the sounds of the zone, adding things like creaking frogs around the water, to howling wolves and owls and crickets, to impress that feeling of being deep in a forest.
Then, after exploring the zone for a short time, I hope the player realizes just how much the zone is like the original Nektulos. After all is said and done, that was the most important fact.
Safe journeys to you all,
Meg H.
See the new look of Nektulos on Test now!
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