Realm Abilities

Matt Firor let his hair down and gives us the heads up on the new Realm Abilities! See link at end of post for all the class information. The time has come to take the wraps off our new Realm Ability system. The purpose of this system is to give higher-level players new abilities that they can attain by engaging in RvR combat. A secondary benefit is to give classes more abilities that can help them during RvR battles - for example, one of the Realm Abilities open to melee classes is to gain an increased resistence to stun/mez spells. Please note that this system will require lots of testing, and many of the abilities listed here will probably change at least a little based on tester feedback. We may also add new abilities, or shuffle existing ones around during the testing process. [Edit 4:00p EDT - Master list updated to correct typos and other oversights, and to add pet-related abilities for Druids.] Please remember that there are Realm Ranks and Realm Levels. There are 100 Realm levels, which are divided into 10 Realm Ranks. For the Realm Ability system, each player will receive one Realm Skill Point for each Realm Level attained - giving the player a maximum of about 100 points to spend on these new abilities. In order to "spend" Realm Ability Points on a skill, you'll go to your standard class trainer. The Realm Abilities available to your class will be listed there. Please note that you do not have to have a high number of Realm Levels to be able to take advantage of these new abilities - in almost all cases, a character that has just a few realm levels can purchase at least a couple of new abilities. There are two types of realm abilities: Passive and Active. Passive realm abilities are always on, and can affect your character in small ways, generally 3% per level (high levels of passive realm abilities grant substantial bonuses, however). Active abilities have re-use timers between 5 and 30 minutes, and are either instant effects or duration effects lasting between 30 and 60 seconds. Each class has a list of abilities tailored to them, and each class has an ability unique to them. Some realm abilities have multiple levels, and each level will add more bonus. For example, the Augmented Strength realm ability awards 6 Strength points per level of the ability purchased, and there are five levels. So, in our example, a Level 3 Augmented Strength would give +18 Strength to a character. The costs for each level of ability, as well as the advanced abilities increase with the level you are trying to attain. Also, please note that some Realm Abilities have pre-requisites that must be purchased before you can buy them. Pre-requisite skills may have to be purchased to a given level before an advanced skill can be trained. Without further ado, here are the new Abilities, both listed, and broken down by class. The complete list

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