TEMPORARY Changes to Disease
Posted by Sanya on 05.10.03 about the TEMPORARY disease revert...
Straight from the developers:
The recent changes to disease spells to increase their effectiveness in RvR have unfortunately made them too powerful in PvE combat. For the time being, these spells have had their effectivness reduced in value to their pre-1.50 patch levels. We are also aware that the snare component (i.e. the movement reduction) of disease spells is currently not working.
In next week's patch, we will fix these spells to make them, as intended, to be more effective in RvR combat, but not be so overpowered against monsters. We will also fix their movement reduction so they will once again snare.
The following spells have been updated:
Cabalist
3 Cursed Vigor
15 Cursed Spirit
24 Cursed Soul
34 Cursed Vitality
44 Cursed Essence
Shaman
5 Sickening Spores
16 Infectious Spores
27 Fevering Spores
37 Festering Spores
47 Plague Spores
27 Mold Cloud
37 Mold Burst
47 Mold Explosion
Eldritch
6 Entropic Affliction
16 Entropic Sickness
27 Entropic Illness
37 Entropic Disease
47 Entropic Pestilence
Assassin Poisons
4 Minor Infectious Serum
16 Lesser Infectious Serum
26 Infectious Serum
38 Major Infectious Serum
48 Greater Infectious Serum
Sanya here - the short version is we're reverting those spells back to where they were pre-1.50, and early next week, you will see them working better than ever in RVR, and slightly better in PVE, but not as over the top as they were yesterday. I'm going to stop talking now before I stop making sense.
Tags: DarkAgeofCamelot, News