Magical study is no solitary affair. Mages gather to share their arts and research, and arcane schools have risen and fallen throughout Telara's history. The two greatest schools still in existence are Quicksilver College, where Mathosian students come to study under ancient elven masters; and the new academy in the stronghold of Meridian, where Defiant scholars accumulate the recovered knowledge of the Eth.
During Gameplay you have the opportunity to acquire more souls to use in your Soul Attunement system. Some of them in detail are as follows
|Meridian - Jerrol Brechan
|Sanctum - Elija Teefus
|Freemarch: Ark of the Ascended - Elgen Gram
|Silverwood: Sanguine Shore - Emmett Tembel
|Freemarch: King's Retreat - Prin Saven
|Silverwood: Argent Glade - Mina Sorban
|Freemarch: Kelari Refuge - Minara Meadows
|Gloamwood: Gloamwood Pines - Sorto Flicktwist
|Freemarch: Denegar's Stand - Sensa Covet
|Scarwood Reach: The Sagespire - Raylana D'less
|Scarwood Reach: Perspice - Azias Darkspell
|Moonshade Highlands: Three Springs - Murph
|Shimmersand: Fortune's Shore - Katherine Nadler
Devastating long-range combatants, the arcane powers which Mages wield can tear through any opponent, regardless of armor. While Mages are renowned as a fearsome offensive force on the field of battle, a number of orders specialize in potent support and healing magic as well.
A Mage must carefully manage the arcane energies they draw from the planes to power their spells. With each spell cast, excess planar energies seep into Telara, building a charge around the Mage, who can let this excess energy bleed off over time, or harness it for even greater power.
Some Mage souls make use of charges that are added by some spells and consumed by others. Some simply increase the effect of other spells. These charges are indicated by hexagonal icons directly below your target's health and mana bars.
The art of weaving magic does not favor heavy armors that distract the senses and restrict movement. Though the Mage's traditional light cloth robes leave their bodies vulnerable, their mind is their true bulwark. Mages employ a variety of arcane items such as staves, wands, tomes, and totems to focus their spell-casting. In addition, many Mages protect themselves in close combat with a simple edged weapon such as a dagger or short sword.
As your power grows, you will discover sets of equipment that go together. Some of these sets (Battlegear) have a synergy with other items of the same set which make the whole of the set greater than the sum of its parts.
|Robes of the Flowing Dark
|Hood of the Flowing Dark
|Mantle of the Flowing Dark
(2): Increases Endurance by 20.
(3): Increases Spell Power by 20.
(4): Grants a chance for your damaging Abilities to deal an additional 150 to 220 Fire damage.
|Staff of Torment (DPS)
|Staff of Torment (Healing)