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All "x" notations for skills mean the statistic will shift depending upon your level.
Rank | Ability | Path | Cost | Range | Type | Delay | Duration | Cooldown | Description |
---|---|---|---|---|---|---|---|---|---|
CORE Actions | |||||||||
1 | Radiant Lance | Asuryan | 30 | 100ft | Damaging | 2s | No Cooldown | Deals X Spiritual damage. | |
1 | Healing Energy | Isha | 55 | 150ft | Buff | 1s | 9s | No Cooldown | Heals X to defensive target, then heals Y over 9 seconds. |
2 | Law Of Conductivity | Asuryan | 30 | 100ft | Ailment | Instant | 15s | No Cooldown | Deals X Spiritual damage over 15 seconds. |
3 | Lambent Aura | 30 | 150ft | Buff | Instant | 15s | No Cooldown | Heals X life over 15 seconds. | |
4 | Radiant Gaze | Vaul | 40 | 100ft | Hex | Instant | 9s | 5s | Deals X Spirit damage over 9 seconds and reduces your target's damage and chance to critically hit by 5%. |
5 | Searing Touch | Asuryan | 13/second | 100ft | Damaging | Channeled | 6s | 11s | You concentrate on your target for up to 6 seconds, repeatedly dealing X Spiritual damage to them as long as you maintain your concentration. |
6 | Transfer Force | Isha | 35 | 100ft | Ailment | Instant | 24s | 10s | You deal X Spiritual damage to your target over 24 seconds, and your defensive target is healed for the damage done. |
7 | Prismatic Shield | Vaul | 55 | No Range | Buff | Instant | 1 hour | Increases all resistances of everyone in your group by X for 1 hour. | |
7 | Dissipating Hatred | 20 | 100ft | Debuff | Instant | 15s | 15s | Detaunts your target, making them hate you less and causing them deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will end. | |
8 | Boon Of Hysh | Isha | 45 | 150ft | Healing | 2.5s | No Cooldown | Restores X health. This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it. | |
9 | Drain Magic | 25 | 100ft | Debuff | Instant | 10s | Your target loses 80 action points and takes X damage. | ||
10 | Gift of Life | 20 | 100ft | Healing | Instant | 3s | Resurrect your target with 20% health. | ||
12 | Walk Between Worlds | 30 | Debuff | Instant | 5s | 60s | You can not be set back for 5 seconds and detaunts all enemies around you, making them hate you less and reducing the damage they deal to you by 50%. | ||
14 | Shield of Saphery | Isha | 35 | 150ft | Buff | Instant | 9s | 20s | Surrounds an ally with a magical barrier that absorbs up to X damage for up to 9 seconds. |
16 | Cleansing Light | 25 | 150ft | Healing | Instant | 5s | You cleanse an ally's wound, removing one Ailment or Hex. Target must be Hexed or Ailing. | ||
18 | Rain Lord | Vaul | 25 | 100ft | Hex | Instant | 20s | 10s | Your target and all other enemies within 30 feet of them have their Intelligence, Strength and Ballistic Skill reduced by X for 20 seconds. |
20 | Blessing of Isha | Isha | 65 | 150ft | Healing | 3s | No Cooldown | Heals your entire group for X health. | |
25 | Wind Blast | 40 | No Range | Hex | Instant | 60s | You call forth a powerful gust of wind which slams into all enemies in front of you, knocking away players and knocking monsters down. Anyone hit by the wind becomes snared, reducing their run speed by 20% for 10 seconds. | ||
30 | Storm of Cronos | Asuryan | 45 | No Range | Hex | 2s | 20s | 30s | A cone of energy strikes enemies in front of you, up to 65 feet away, dealing X Spirit damage and reducing their Spirit resistance by Y for 20 seconds. |
35 | Law Of Gold | Vaul | 25 | 100ft | Hex | 1s | 5s | 30s | Deals X Spiritual damage and silences your target, making them unable to use magic for 5 seconds. |
40 | Disipating Energies | Vaul | 50 | 100ft | Buff | 2s | 10s | 60s | A groupmate becomes surrounded by dangerous energies for 10 seconds. Every 2 seconds, all enemies within 30 feet of them will suffer X Spirit damage. |
Masteries that build CORE Actions | |||||||||
x5 | Fury of Asuryan | Asuryan | 39 | 65ft | Damaging | Instant | 30s | Deals X Spirit damage to a nearby target. | |
x9 | Feel the Winds | Asuryan | 20 | 100ft | Hex | Instant | 30s | Spirit resistances of all targets within 30 feet of your target are reduced by X. | |
x13 | Cleansing Flare | Asuryan | 20 | 100ft | Debuff | 2s | 20s | Deals X Spiritual damage to your target and all other enemies within 20 feet of them, and knocks them backwards. | |
x5 | Scatter The Winds | Vaul | 25 | 100ft | Hex | Instant | 9s | 10s | Deals X Spirit damage to your target over 9 seconds, and causes all heals that they receive to become 50% less effective. |
x9 | Law Of Age | Vaul | 20 | 100ft | Hex | Instant | 20s | No Cooldown | Your target and all other enemies within 30 feet have their Toughness reduced by X for 20 seconds. |
x13 | Mistress Of The Marsh | Vaul | 20 | 100ft | Hex | 1s | 10s | 30s | For 10 seconds, all enemies within 30 feet of a spot that you select will have their Initiative reduced by X and become snared, reducing their run speed by 60%. |
x5 | Balance Essence | Isha | 25 | 100ft | Damaging | 2s | No Cooldown | Deals X Spiritual damage to your target, and heals your defensive target for the amount of damage done. | |
x9 | Funnel Essence | Isha | 20/sec | 150ft | Healing | Instant | 3s | 13s | You focus your powers on your defensive target, restoring up to X health to them over 3 seconds. This effect will end if you break your concentration, or if you run out of action points. |
x13 | Magicial Infusion | Isha | 35 | 30ft | Buff | 3s | 20s | 30s | For the next 20 seconds, all healing spells used on the target will be 25% more effective. |
Rank | Ability | Morale Rank | Range | Duration | Description |
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CORE Morale | |||||
8 | Divine Favor | 1 | 150ft | A strong heal that will restore X health to your target. | |
12 | Rampaging Siphon | 2 | 30ft | Deals X damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt. | |
16 | Steal Life | 1 | 100ft | 9s | Your target suffers X damage over 9 seconds, and you are healed for half of the damage dealt. |
20 | Focused Mind | 2 | 10s | For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and you may not be set back. | |
24 | Divine Protection | 3 | No Range | 10s | Everyone in your group is surrounded by a protective shield for the next 10 seconds that will absorb up to X damage from melee abilities. |
28 | Isha's Ward | 1 | No Range | 60s | You gain a shield that absorbs X damage for 60 seconds. |
32 | Blinding Light | 2 | 100ft | 5s | For 5 seconds, your target and all other enemies within 30 feet of them will take an additional 1 second to build up all abilities. |
36 | Arcane Suppression | 3 | No Range | 3s | Knocks back all enemies within 20 feet and Silences them, making them unable to use magic for 3 seconds. |
40 | Alter Fate | 4 | 30ft | 9s/10s | Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for X over 9 seconds, and they will deal 20% more damage for 10 seconds. |
Masteries that build CORE Morale | |||||
x15 | Isha-Winds' Protection | 4 | No Range | 15s | Everyone in your group gains hit points over 15 seconds, and becomes surrounded by a magical barrier which will absorb damage for up to 15 seconds. |
x15 | Asuryan-Flames of the Pheonix | 4 | 100ft | 4s | Flames burst from a spot that you select, damaging all enemies within 30 feet of that spot for up to 4 seconds, as long as you maintain your concentration. |
x15 | Vaul-Funnel Energy | 4 | No Range | 15s | All enemies within 30 feet have their action point costs increased by 50% for 15 seconds, and all allies in the area have their action point costs reduced by 50% for 15 seconds. |
Rank | Ability | Description |
---|---|---|
CORE Tactics | ||
11 | Centuries of Training | Upon striking a target with a direct damage ability there is a 25% chance to inflict an additional X damage over 5 seconds. |
13 | Divine Fury | You deal 25% more damage, but all your healing becomes 20% less effective. |
15 | Empowered Lores | Whenever you critically hit with an ability that builds either Force or Tranquility, you will gain one additional point. Tactic can not trigger more than once every 3 seconds. |
17 | Bend the Winds | Increses your Elemental resistance by X. |
19 | Discipline | Increses your Willpower by X. |
21 | Isha's Encouragement | Abilities which consume Force or Tranquility have a 20% chance to not expend any points. |
23 | Discerning Offense | Your attacks have a 10% reduced chance to be defended against. |
25 | Subtlety | All of your heals will cause enemy monsters to hate you 25% less than normal. |
27 | Master of Tranquility | Increases your chance to critically heal by 10%. |
29 | Restorative Burst | Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. |
31 | Hurried Restore | Gift of Life now resurrect allies instantly, but you are stunned for 3 seconds after casting. |
33 | Master of Force | Increases your chance to critically hit enemies by 10%. |
35 | Transfer Magic | Drain Magic will now also grant 50 Action Points to your defensive target. |
37 | Run Between Worlds | Reduces the cooldown time for Walk Between Worlds by 40 seconds. |
39 | Desperation | Your healing abilities become 40% more effective when the target is below 25% hit points. |
Masteries that build CORE Tactics | ||
x3 Isha | Balanced Mending | Your Healing Energy is 35% more effective on other people, but 15% less effective on you. |
x7 Isha | Bolstering Boon | Boon of Hysh will now also grant the target 250 points of Morale. |
x11 Isha | Wild Healing | Whenever you critically heal someone, your healing abilities will cost 50% less action points for 10 seconds. |
x3 Asuryan | Forked Lancing | Radiant Lance will now affect two enemies within 20 feet of your target. |
x7 Asuryan | Dispel Magic | All of your damaging spells gain a 25% to remove 1 Blessing from the victim. Whenever this happens, they will suffer an additional X damage. |
x11 Asuryan | Increased Conductivity | Law of Conductivity, Drain Magic, Storm of Cronos, Fury of Asuryan, and Cleansing Flare now deal 20% more damage. |
x3 Vaul | Expanded Control | Increases the radii of Rain Lord, Law of Age, and Mistress of the Marsh by an additional 15 feet. |
x7 Vaul | Arcing Power | Whenever one of your damaging spells hits an enemy, there is a 25% chance that your defensive target will become healed for 25% of the damage that you dealt. |
x11 Vaul | Golden Aura | Radiant Gaze will now affect all enemies within 20 feet of your target. |
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