Improved Heroic Strike | Reduces the Rage cost of Heroic Strike by 1/2/3 points. | 3 |
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Deflection | Increases your Parry chance by 1/2/3/4/5%. | 5 |
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Improved Rend | Increases the bleed damage done by your Rend ability by 10/20%. | 2 |
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| (Requires 5 points spent in Arms) |
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Improved Charge | Increases the amount of Rage generated by your Charge ability by 5/10. | 2 |
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Iron Will | Reduces the duration of all Stun and Charm effects used against you by 7/14/20%. | 3 |
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Tactical Mastery | You retain up to an additional 5/10/15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance. | 3 |
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| (Requires 10 points spent in Arms) | |
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Improved Overpower | Increases the critical strike chance of your overpower ability by 25%/50%. | 2 |
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Anger Management | Generates 1 Rage per 3 seconds. | 1 |
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Impale | Increases the critical strike damage bonus of your abilities by 10/20%. | 2 |
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Deep Wounds | (Requires 2 points in Impale). Your critical strikes cause your opponents to bleed, dealing 16/32/48% of your melee weapon's average damage over 6 seconds. | 3 |
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| (Requires 15 points spent in Arms) | |
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Two-Handed Weapon Specialization | Increases the damage you deal with two-handed melee weapons by 2/4/6%. | 3 |
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Taste for Blood | Whenever your Rend ability causes damage, you have a 33/66/100% chance of allowing the use of your Overpower ability for 9 secs. 1 charge. | 3 |
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| (Requires 20 points spent in Arms) | |
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Poleaxe Specialization | Increases your chance to get a critical strike with Axes and Polearms by 1/2/3/4/5%. | 5 |
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Sweeping Strikes | Your next 5 melee attacks strike an additional nearby opponent. | 1 |
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Mace Specialization | Your attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor. | 5 |
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Sword Specialization | Gives you a 1/2/3/4/5% chance to get an extra attack on the same target after dealing damage with your Sword. | 5 |
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| (Requires 25 points spent in Arms) | |
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Weapon Mastery | Reduces the chance for your attacks to be dodged by 1/2% and reduces the duration of all Disarm effects used against you by 25/50%. | 2 |
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Improved Hamstring | Gives your Hamstring a 5/10/15% chance to Immobilize the target for 5 seconds. | 3 |
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Trauma | Your melee critical strikes increase the effectiveness of Bleed effects on the target by 15/30% for 15 seconds. | 2 |
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| (Requires 30 points spent in Arms) | |
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Second Wind | Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5/10% of your total health over 10 seconds. | 2 |
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Mortal Strike | (Requires Sweeping Strikes). A vicious strike that deals weapon damage plus 380 (actual amount of additional damage is dependant on rank) and wounds the target, reducing the effectivness of any healing by 50% for 10 sec. | 1 |
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Strength of Arms | Increases your total Strength and Stamina by 2/4% and your Expertise by 2/4. | 2 |
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Improved Slam | Decreases the swing time of your Slam ability by 0.5/1 sec. | 2 |
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| (Requires 35 points spent in Arms) | |
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Juggernaut | Your Charge ability is now usable while in combat. Following a Charge, your next Slam or Mortal Strike has an additional 100% chance to critically hit if used within 10 sec. | 3 |
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Improved Mortal Strike | (Requires Mortal Strike)). Reduces the cooldown of your Mortal Strike ability by 0.3/0.7/1 sec and increases the damage it causes by 4/7/10%. | 3 |
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Unrelenting Assault | Reduces the cooldown of your Overpower and Revenge abilities by 2/4 seconds. | 2 |
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| (Requires 40 points spent in Arms) | |
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Sudden Death | Your melee hits have a 3/6/9% chance of allowing the use of Execute regardless of the target's health state. This Execute only uses up to 30 total rage. In addition, you keep 3/7/10 rage after using Execute. | 3 |
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Endless Rage | You generate 25% more rage from damage dealt. | 1 |
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Blood Frenzy | Increases your attack speed by 3/6%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 2/4%. | 2 |
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| (Requires 45 points spent in Arms) | |
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Wrecking Crew | Your melee critical hits Enrage you, increasing all damage caused by 2/4/6/8/10% for 12 seconds. | 5 |
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| (Requires 50 points spent in Arms) | |
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Bladestorm | Instantly Whirlwind up to 4 nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed. | 1 |
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