Demoralizing Roar | Decreases nearby enemies melee attack power. |
Maul | Increases the druid's next attack. |
Growl | Taunts the target to attack you, but has no effect if the target is already attacking you. |
Nature's Grasp | While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots. 1 charge. Lasts 45 seconds. |
Barkskin | incapacitated, feared or asleep. Lasts 12 seconds. |
Enrage | Gains rage per second. Base armor is reduced. |
Bash | Stuns the target. |
Swipe | Hits three nearby enemies. Will break crowd controls. |
Faerie Fire | Reduces the targets armor. The enemy can also not use stealth for the duration of this debuff. |
Survival Instincts | Temporarily grants you 30% of your maximum health for 20 seconds. After the effect expires, the health is lost. (Requires 10 points in the Feral tree.) |
Challenging Roar | Forces all nearby enemies to focus attacks on you. |
Feral Charge | Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 seconds. (Requires 20 points in the Feral tree.) |
Frenzied Regeneration | Converts rage into health. |
Savage Defense | This is a passive ability. Each time you deal a critical strike, you gain Savage Defense; reducing the damage taken from the next physical attack that strikes you by 25% of your attack power. |
Mangle | Direct damage attack that causes the target to take 30% additional damage from Shred and bleed effects for 12 seconds. (Requires 40 points in the Feral tree.) |
Lacerate | Direct damage attack that makes the target to bleed, causing a high amount of threat. This can stack up to 5 times on the same target. |
Berserk | Causes your Mangle ability to hit up to 3 targets and have no cooldown. (Requires 50 points in the Feral tree.) |