Num | Name | Costs | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
49 | Alchemy Mastery | 9 | Shm | Tradeskill | Tradeskill | Class | This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent. |
325 | Baking Mastery | 3 | All | Tradeskill | Tradeskill | Omens | This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent. |
497 | Bandage Wounds | 3 | All but War | DoDh | Utility | Depths | Each rank in this ability increases the amount of healing provided by a single bandage. |
582 | Battle Ready | 5 | All | TSS | Utility | TSS | Battle Ready expands the bandolier by one additional save slot per rank. |
324 | Blacksmithing Mastery | 3 | All | Tradeskill | Tradeskill | Omens | This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent. |
326 | Brewing Mastery | 3 | All | Tradeskill | Tradeskill | Omens | This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent. |
34 | Combat Agility | 2 | All | SoL | Defense | Archetype | The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect. |
579 | Combat Medic | 3 | All but Ber War | TSS | Utility | TSS | Increases the amount of healing provided by a single bandage. |
33 | Combat Stability | 2 | All | SoL | Defense | Archetype | The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect. |
335 | Delay Death | 3 | All | OoW | Emergency | Omens | This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points. |
333 | Discordant Defiance | 5 | All | OoW | Caps | Omens | This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank. |
378 | Earthen Alacrity | 5 | All | UF | Caps | Raises the maximum that your agility can be increased to with items and spells by 5 points per rank. | |
382 | Earthen Allure | 5 | All | UF | Caps | Raises the maximum that your charisma can be increased to with items and spells by 5 points per rank. | |
379 | Earthen Artistry | 5 | All | UF | Caps | Raises the maximum that your dexterity can be increased to with items and spells by 5 points per rank. | |
376 | Earthen Brawn | 5 | All | UF | Caps | Raises the maximum that your strength can be increased to with items and spells by 5 points per rank. | |
381 | Earthen Brilliance | 5 | All | UF | Caps | Raises the maximum that your intelligence can be increased to with items and spells by 5 points per rank. | |
380 | Earthen Sagacity | 5 | All | UF | Caps | Raises the maximum that your wisdom can be increased to with items and spells by 5 points per rank. | |
377 | Earthen Stability | 5 | All | UF | Caps | Raises the maximum that your stamina can be increased to with items and spells by 5 points per rank. | |
783 | Energetic Attunement | 5 | All | TSS | Caps | TSS | Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point. |
17 | First Aid | 1 | All | SoL | Utility | General | This ability increases the maximum that you can bind wound by 10 percent for each ability level. |
327 | Fletching Mastery | 3 | All | Tradeskill | Tradeskill | Omens | This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent. |
5005 | Foraging | 3 | All | Racial Innate | Utility | Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not. | |
3801 | General Sturdiness | 6 | All | SoF | Stats | Each rank of this ability increases your maximum hit points by 100. | |
3829 | Hastened Origin | 3 | All | SoF | Utility | Decreases the reuse time of your Origin ability by 6 minutes per rank. | |
3 | Innate Agility | 1 | All | SoL | Stats | General | This ability raises your base Agility by 2 points for each ability level. |
7 | Innate Charisma | 1 | All | SoL | Stats | General | This ability raises your base Charisma by 2 points for each ability level. |
9 | Innate Cold Protection | 1 | All | SoL | Resists | General | This ability raises your base Save Vs Cold by 2 points for each ability level. |
4 | Innate Dexterity | 1 | All | SoL | Stats | General | This ability raises your base Dexterity by 2 points for each ability level. |
12 | Innate Disease Protection | 1 | All | SoL | Resists | General | This ability raises your base Save Vs Disease by 2 points for each ability level. |
8 | Innate Fire Protection | 1 | All | SoL | Resists | General | This ability raises your base Save Vs Fire by 2 points for each ability level. |
5 | Innate Intelligence | 1 | All | SoL | Stats | General | This ability raises your base Intelligence by 2 points for each ability level. |
16 | Innate Lung Capacity | 1 | All | SoL | Utility | General | This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment. |
10 | Innate Magic Protection | 1 | All | SoL | Resists | General | This ability raises your base Save Vs Magic by 2 points for each ability level. |
15 | Innate Metabolism | 1 | All | SoL | Utility | General | This ability decreases your food consumption by 10, 25 and 50 percent. |
11 | Innate Poison Protection | 1 | All | SoL | Resists | General | This ability raises your base Save Vs Poison by 2 points for each ability level. |
225 | Innate Regeneration | 1 | All | SoL | Stats | General | This ability raises your regeneration ability by 1 point per ability level. |
13 | Innate Run Speed | 1 | All | SoL | Stats | General | This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. |
322 | Innate See Invis | 9 | All | DoDh | Stats | Depths | This ability permanently enhances your vision allowing you to see the invisible. |
2 | Innate Stamina | 1 | All | SoL | Stats | General | This ability raises your base Stamina by 2 points for each ability level. |
1 | Innate Strength | 1 | All | SoL | Stats | General | This ability raises your base Strength by 2 points for each ability level. |
6 | Innate Wisdom | 1 | All | SoL | Stats | General | This ability raises your base Wisdom by 2 points for each ability level. |
56 | Jewel Craft Mastery | 2 | Enc | Tradeskill | Tradeskill | Class | This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent. |
576 | Jewel Craft Mastery | 3 | All but Enc | Tradeskill | Tradeskill | Omens | Decreases failure chance of jewel crafting combines by 10, 25 and 50% |
1216 | Mental Fortitude | 5 | All | SoD | Defense | This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further. | |
334 | Mystical Attuning | 5 | All | OoW | Caps | Omens | This ability increases the number of mystical effects that can affect you at once by 1 per rank. |
1115 | Mystical Shield | 9 | All | UF | Defense | This ability grants you a 5 percent chance to completely resist any spell. | |
28 | Natural Durability | 2 | All | SoL | Stats | Archetype | This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) |
141 | New Tanaan Crafting Mastery | 3 | All | Tradeskill | Tradeskill | General | Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.) |
331 | Origin | 7 | All | OoW | Utility | Omens | Upon using this ability, you will be transported back to your starting city. |
233 | Packrat | 3 | All | GoD | Utility | Gates | Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight. |
142 | Planar Power | 2 | All | PoP | Caps | PoP Adv. | This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. |
103 | Poison Mastery | 3 | Rog | Tradeskill | Tradeskill | Class | This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application. |
328 | Pottery Mastery | 3 | All | Tradeskill | Tradeskill | Omens | This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent. |
581 | Quick Draw | 5 | All | TSS | Utility | TSS | Quick Draw expands the potion belt by one additional available item slot per rank. |
330 | Salvage | 5 | All | Tradeskill | Tradeskill | Omens | This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine. |
329 | Tailoring Mastery | 3 | All | Tradeskill | Tradeskill | Omens | This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent. |