Lost Dungeons of Norrath Information and Guides:
Overview || Augs
The Beginning:
EverQuest: Lost Dungeons of Norrath (also known as LDoN) is the sixth expansion pack for the EverQuest MMORPG. It was made available as a digital download in September 2003. However, purchasers of the retail box version were rewarded with an in-game item (a magic bag), starting Sony's trend to include in-game items as incentive to purchase retail copies of their expansions.
The initial expansion announcement may be found here. The initial patch message may be found here.
What's Going On:
Lost Dungeons of Norrath introduces broad-based instanced dungeons to Norrath, revolving around tales of the Wayfarers—an NPC adventuring organization. Players complete adventures for the Wayfarers in one of five different dungeon themes. Each dungeon theme has about ten different variations of the zone, and players can also chose the type and difficulty of their adventure. When the adventure is finished successfully, players are awarded Adventure Points which can be spent on items, spells, and "augments" at the Wayfarer camps.
Augments are introduced in Lost Dungeons of Norrath, and allow players to enhance existing items by adding an augment to them. Existing items in the game have generally only a single augment slot, so only one augment can be added. Items purchased at the Wayfarer camps occasionally have up to three slots available to augment.
In addition to group adventuring, the Wayfarer camps also offer raid content, in which multiple groups can challenge difficult high-end content.
What's New:
Introducing Augments and Slotted armor.
Each Wayfarer camp has several different instanced dungeons along a theme, each with normal and hard mode.
Raid variations for each theme.
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Complete list of zones credited to Volunteer Admin Veludeus
Travel:
Each camp has a magus who will translocate you between the various camps.
Group zones
Raid zones
This section is partially complete, information gathered from various places.
Each map will only be offered in certain circumstances, this section attempts to capture that list.
NOTE: You will never be offered any of the last five instances you participated in, whether or not you won those instances. For example, if you were given the mission to kill Boss Z in takish_a, you will not be offered that exact instance again until you have accepted 5 other missions. You may be offered Boss Z in takish_c or Boss Y in takish_a, but not Boss Z in takish_a. It appears that "Hard" and "Normal" count as different instances, so you may be offered the same instance in Hard and Normal within 5 missions of each other.
At the beginning the player is given a small task which results in an augment called the Adventurer's Stone but with no stats.
After completing each mission the player is given adventure points to spend at the camps. Along with points each mission counts towards progression in the theme. After a certain number of mission NPCs at the camps might have conversation text explaining in some detail the story behind each theme. Triggering enough text can result in adding bonuses to the Adventurer's Stone. Each theme has a certain number of triggers so the adventurer has to complete a certain number of missions in all camps to result in full stats on the Adventurer's Stone.
Each camp contains an Adventure merchant which sells various augments, spells, and armor specific to that theme, as well as universal items. A listing of these items found here. While all AP points can be spent in any of the camps, each merchant will only sell items up to the minimum amount of points gained for that camp.
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