EQ:Secrets of Faydwer  

Secrets of Faydwer Guide

A guide to the new features, zones, gear, spells and lore of the Secrets of Faydwer expansion.

Contents [hide]

The Beginning

  • Secrets of Faydwer was announced on July 11, 2007, and was launched on November 13, 2007.
  • The initial announcement may be found here and the expansion-release patch message may be found here.

What's Going On

New Features

  • Heroic Statistics will be found on many SOF-dropped items, both at the raid and group level, and will modify things such as avoidance and mitigation, give extra melee damage, add extra modifiers to HP, Mana, and Endurance, and so forth.
  • The level cap increases from 75 to 80.
  • Fifteen new zones have launched.
  • New alternate advancement abilities have been put in place, approximately 240-250 AA worth for each class.

Gear in Secrets of Faydwer

  • There are four new tiers of groupable gear, along with four new tiers of raid gear. Tier 4 group gear has approximately 550 HP and is infusible, tier 4 raid gear has approximately 850 HP and is infusible.
  • Each tier of gear, in addition to having full sets of visible armor, will include a full range of weapon types.
  • Group and Raid Armor progression is listed this Armor Guide
  • As we get more info, further details on both group and raid gear will be found on their respective tier pages, linked below.
  • Also refer:SOFG Tier Four

Spells in Secrets of Faydwer

  • Spells will be structured in a three rank system in SOF, similar to the one found in TSS and TBS.
  • Rk. I spells and tomes are bought from vendors:
    • Level 76 from Ellymil Cogswin in the Dragonscale Hills at approximate location +900, -535.
    • Level 77 from Kedem Teague in the Loping Plains at approximate location -2320, -520.
    • Level 78 from Inizen Nogglezop in Fortress Mechanotus at approximate location +890, -1455, +405.
    • Level 79 from Naene Ebonlocke in the Hills of Shade at approximate location -65, +1475, 0.
    • Level 80 from Seyan Ebonlocke in the Hills of Shade at approximate location +980, -580.
  • Rk. II spells and tomes are dropped by level-appropriate mobs or bought off of vendors requiring faction. The faction spells are detailed on the individual class pages, found through Classes.
  • Rk. III spells and tomes result from turnins of runes from raid events or are purchased off of elite vendors after unlocking via a combination of faction and group and/or raid missions.

SOF Zones

  • There are fifteen new zones with SOF, twelve primarily group zones and three primarily raid zones.
  • You can download maps of all of the new zones here.
  • Group content in SOF is separated in to four tiers:
  • There will be 28 raid events in SOF, structured in to four tiers. There aren't very many details out yet, so the pages below will mostly be placeholders for now.
      • It's currently unknown what raid T1 will consist of; as info becomes available, it will be found here.
      • It's currently unknown what raid T2 will consist of; as info becomes available, it will be found here.
      • It's currently unknown what raid T3 will consist of; as info becomes available, it will be found here.
      • It's currently unknown what raid T4 will consist of; as info becomes available, it will be found here. It is probably safe to assume that the final event in T4 will involve Kerafyrm himself.

    Access

    Achievement Quests

    Lore Group Circum and Augmentation

    Expansions
    The Ruins of KunarkThe Scars of VeliousThe Shadows of LuclinThe Planes of PowerThe Legacy of YkeshaLost Dungeons of NorrathGates of DiscordOmens of WarDragons of NorrathDepths of DarkhollowProphecy of RoThe Serpent's SpineThe Buried SeaSecrets of FaydwerSeeds of DestructionUnderfootHouse of ThuleVeil of AlarisRain of FearCall of the ForsakenThe Darkened SeaThe Broken MirrorEmpires of KunarkRing of ScaleThe Burning LandsTorment of VeliousClaws of Veeshan

    Categories: Guides (EQ) | EverQuest
    This page last modified 2021-08-08 16:55:55.