Everquest Mapping Standards  

For additional details EverQuest maps, see Maps and Cartography.

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Mapping Suggestions

Line, text and label size conventions and colors.

General colors

    • zone wall borders = black (0, 0, 0)
    • building / house walls = black (0, 0, 0)
    • water = blue (0,0,255)
    • grass = green (0, 127, 0)
    • hills and plateau = dark tan (127, 64, 0)
    • ramps on single layer maps = white (255, 255, 255)
    • paths/roads outside towns = light tan (240, 127, 0)
    • zone lines, teleport gnomes, statue and pads = purple (127, 0, 127)
    • mobs locations (hostile) general = dark red (127, 0, 0)
    • named mobs = orange (255, 64, 0)
    • player camps / safe area ( exp and such) = white (255, 255, 255)
    • traps = yellow (240, 240, 0)
    • ground spawn (GS)= cyan / light blue (0, 240, 255)
    • epic (E-name-class) = pink (255, 0, 255) Class10_name example: Rng10 for Ranger 1.0
    • place names ( bank, tavern, armory, brewery) = white (255, 255, 255)
    • other = teal

NPC colors

    • Merchant general = black (0, 0, 0)
    • Merchant crafting = black (0, 0, 0)
    • Tasks = light green
    • Bankers = black (0, 0, 0)

NPC label size

    • merchant general = small
    • merchant crafting = small
    • tasks = medium
    • bankers = small
    • zone connections = large
    • mobs locations (hostile) general = small
    • named mobs = medium
    • player camps ( exp and such) = small
    • ground spawn = small
    • traps = small
    • epic (E-name-class) = medium
    • place names (tavern, armory, brewery = small


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This page last modified 2023-04-03 06:05:15.