Minigames > Music Conducting > Feeling the Beat!
Feeling the Beat! |
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Use your baton to guide a symphony to the sweet sounds of success!
This is a Music Conducting minigame, and can be started at any Music Stand . |
Difficulty: Based on table |
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Help: for Users • for Contributors
For the music conducting minigames, your cursor becomes a conductor's baton. You use the baton to touch the bubbles (beat points) at, or close to, the same time as the music guide note, to keep the "rhythm" of the music.
The closer you are to the guide note upon reaching the bubbles, the more bonus points you will gain. The better you are at conducting, the better the orchestra will be at playing!
To start the game, touch the green beat note on the screen, then the game will do a couple of practice notes before gearing right into action.
- Because there are five different levels of music conducting, their difficulty rating may not be entirely indicative of their description. For example, the Conductor level is called "Hard" in the minigame intro screen, but the difficulty rating for it is "Medium"!
- You do NOT have to trace the line as the guide note does. However, the only way to get the bonus points is if you do follow it. The only requirement to successfully finish the game is to try and hit the beat points at the correct time.
- If you are not tracing the line, be careful to not get too far ahead of the guide note!
- If you are tracing the line, be careful to not get too far behind the guide note!
- The guide note changes color based on how close you are to following it, but if you're having difficulty playing the game this way, we suggest foregoing the follow route and just try to hit the beat points.
- Green (right on track with following the note)
- Yellow (starting to stray from the note)
- Orange (getting pretty bad at following the note)
- Red (not following the note at all)
- If the guide note passes a beat point, then it will be a missed note. This is important if you care about your score because you will not get any points for that note!
- There are timers inside of the beat points, we assume showing how long they are active for. If you hit the bubble too early, you will get a bad rating, and too late, it will be a missed note. It is easier for most to just keep an eye on the guide note.
- The different "ratings" you can get when hitting beat points:
- Bad! (you hit it way too early)
- Good! (you were close but a bit too early)
- Perfect! (you hit it with perfect timing)
- Missed! (you didn't hit the point in time)
- Too many bad or missed notes will cause you to lose the game! The eight instruments at the bottom will turn red one-by-one as you get bad/missed ratings, but after a few notes will begin to lose the red status. If all of them are red, the game is over.
- The more good and perfect notes you get, the faster that your conductor's wand will "charge up". Every time it charges up, you get a bonus multiplier to your score, starting at 2x the score! This makes it worth it to spend the time following the guide note and hitting the bubbles, if you are aiming for the leaderboards.
Feeling the Beat! - 1
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| Goals | |
| | Primary: Complete the game! | |
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| | Bonus: Score 135,000 points! | |
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Prize Wheel Rewards
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General Purpose
No general purpose prizes. |
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Feeling the Beat! - 2
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| Goals | |
| | Primary: Complete the game! | 10 | |
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| | Bonus: Score 130,000 points! | |
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Prize Wheel Rewards
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General Purpose
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Freestyle
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Bandmaster (Medium)
Feeling the Beat! - 3
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| Goals | |
| | Primary: Complete the game! | |
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| | Bonus: Score 145,000 points! | |
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Prize Wheel Rewards
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General Purpose
No general purpose prizes. |
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Feeling the Beat! - 4
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| Goals | |
| | Primary: Complete the game! | |
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| | Bonus: Score 110,000 points! | |
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Prize Wheel Rewards
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General Purpose
No general purpose prizes. |
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Feeling the Beat! - 5
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| Goals | |
| | Primary: Complete the game! | |
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| | Bonus: Score 105,000 points! | |
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Prize Wheel Rewards
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General Purpose
No general purpose prizes. |
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This page last modified 2012-03-25 09:32:11.