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Weeding the Weeds! |
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Minigames > Tower Defense > Weeding the Weeds!
Weeding the Weeds! |
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Defend your lands against hordes of monsters by placing towers and other defenses strategically along the pathways. Don't let them reach the end of the path!
This is a Tower Defense minigame, and can be started at any Briarwood Defense Table. |
Difficulty: Based on table |
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Help: for Users • for ContributorsThe standard strategy for any Tower Defense game is to stack your forces near the entrance with over-lapping fields of fire and mixed types. This approach actually works very well with this game.
Weeding the Weeds! - Easy
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| | Primary: Defeat all the waves of attacking monsters (10 waves) | |
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| | Secondary: Build 2 Mushroom Towers! | |
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| | Bonus: Upgrade 2 Vine Tower! | |
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Difficulty: |
Starting Coin: 30 |
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Weeding the Weeds! - Medium
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| Goals | |
| | Primary: Defeat all the waves of attacking monsters (10 waves) | |
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| | Secondary: Build 4 Mushroom Towers! | |
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| | Bonus: Upgrade 3 Vine Tower! | |
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| | Bonus: Don't build more than 2 Tanglewood Towers | |
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| | Elite: Score 315,000 points | |
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Difficulty: |
Starting Coin: 30 |
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The picture below shows Weeding the Weeds! being played on hard difficulty, at the end of stage 50, with only one life lost.
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Hard Difficulty Gameplay |
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The tactic used here was the following:
- Start out by building 2-3 Castle Towers
- Upgrade the Castle Towers at least twice, then get 1-2 extra Castle Towers out (2 if you only placed 2 initially)
- Upgrade the newer Castle Tower(s) twice, then focus on getting each the third upgrade
- If you find you are falling a bit behind or coming close with the waves, put out one Mushroom Tower near the beginning curve, but do not waste money upgrading it
- Once you have all Castle Towers at their third upgrade, focus on getting their final upgrade
- The Mushroom Tower close near the final curve in the path pictured was placed there in wave 49, and ended up being un-needed
This page last modified 2009-07-27 01:50:22.