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You must be at least Level 15 to open or receive this quest. See Elyos 15 for more quests that can be started at this same level.
† All quests reward XP but NCSoft is fond of changing the amounts frequently, to the point that it is simply not wise to try to track the exact amount in a wiki.
This is a Group quest, and cannot be solo'd past the 7th step.
Transformation Potion - All you have to do is get just inside the gate, then use the potion. This will start a movie: you turn into a parrot, fly towards the inner stronghold and get fired upon, you reverse course and fly back to where you started, and change back into yourself.
Luring the Tursin Loudmouth Boss - You need to weaken the Boss. There are two of them outside the gate. The smaller mob is social, so root him. The Captain will NOT aggro when you do this. Now pull the Captain and beat him up to less than 20% health[1] If he is too high you will get a movie of him smacking the guards around before he resets and goes back to his post. If he is low enough, you should get a movie of him yelling, and then the guards subduing him. Be aware of the Dukaki Flagbearer. If you run into him while doing this, he will yell for help and ALL the Kobolds in the area will come to assist!
Destroying the Flags - There is one flag in the center of each of the camps in Tursin Outpost. Clear the center, of course, to get to a right-click the flag to destroy it. This is not a group update, so each member that has the quest will need to do this 3 times. The flag respawns fairly quickly and the same flag may be used for all 3 updates.
Set Fire to the Totem - At the very back of Tursin Garrison stands the Tursin Totem Pole. You just need to be somewhere near the base of it to use the Flint (PW/AA) in your cube to ignite it. Doing so does NOT aggro the nearby mobs.
Defeating Seer Ziloota - He is in an open-sided stone structure on the north side of Tursin Garrison (he is not hard to spot). There are groups of 3 Dukaki Follower (PW/AA)s on the sides that need to be cleared first, and any you have not cleared will run to assist Ziloota when you finally engage him. This is not a very hard fight.
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