Gloamwood (Rift Lore)  


Contents [hide]

The Dark, Dark Wood

Sun-dappled Silverwood can lull newly returned Ascended into a false confidence that while the creatures of the rifts are fearsome, they can be stopped before they wreak havoc on Telara. But naïve heroes see the havoc firsthand when their quests lead into Gloamwood. For this is a deeper, darker forest, where corruption from the planes rises from deep underground to poison trees and communities at the root.

Guardians traveling to Gloamwood find themselves surrounded by lank trees, white of root with pale green trunks, and mostly bare of leaves. The Shade still lingers here, and the sun rarely peeks into the misted sky, which is jaundiced yellow by day and bruised red by night, an endless twilight that gives Gloamwood its name. The soil here is wet and black, and sometimes bears the strange footprints of the creatures that creep between the trees.

Silkweb Pass

Travelers must push through Silkweb Pass, careful not to tangle their limbs in the thick webs that stretch from tree to tree, or to lose the gauzy path. Giant spiders skitter along the webbing, pouncing upon travelers in venomous packs. Tales tell of their Broodmother, and perhaps a wanderer who loses the path might catch a glint off her carapace before a stinger as long as a sword pierces his gut.

Gloamwood Pines

The village of Gloamwood Pines slouches in the darkening wood, its people sullen and mistrustful, refusing strangers hospitality even as they seek help to keep their village alive. Grisly murders have long plagued Gloamwood Pines, and though all evidence points to a huge beast, no amount of culling the local predators has stopped the killer.

Villagers also speak of the hag who lives in Deepwood Cottage. She was old when the toothless village grandfathers were but little boys, toiling over her curses or peering out at the woods with milky eyes visible through a slit in the curtains. Some say the hag and Gloamwood are one, and you might be tempted to believe it when you watch the knotted shadows grasp at the trees.

The Goblin Menace

Civilized folk work hard to keep Gloamwood's goblins in check, but the vicious little creatures have recently grown bold, spreading through the wood and attacking even armed patrols. The goblins are sometimes bigger and stronger than usual and mad with bloodlust, goaded by their Gedlo priests to greater and greater ferocity.

Unworked gray stones as high as ten men stand in the forest, arranged into an impossible formation. They have lurked in their clearing for centuries, radiating a forgotten, sinister purpose. The goblins have infested these Standing Stones, lashing out at anyone who comes too close.

The goblins built their city in the drainage system for Shadefallen Keep, expanding it with their own rude tunnels and gouging ever deeper into the ground. Adventurers bold and foolish enough to invade these Darkening Deeps might find the source of the goblins' newfound aggression, rescue villagers from Gloamwood Pines or meet their end in a storm of fire and claw.


The Guard Wants YOU!

Marshal Oakenheart is the commander of the 8th Sanctuary Guard. He has been sent to Gloamwood to confront the darkness, protect the citizens, and recruit locals to join the Guard, but he and his troops have faced hostility and indifference from the folk of Gloamwood Pines. In an effort to reduce tensions, he has moved their camp to the outskirts of town near the Porticulum.

A Tale of Two Sisters

Long ago there lived two sisters, Laria and Delilath[2], the daughters of Athana, one as light as the sun-dappled meadows and the other as dark as the deep shade under the canopy. They came of a long line of Druids, protectors of the forest and all that dwell there. When trouble came to Gloamwood Laria took up arms to defend the forest but she fell beneath the scythe of the planar invaders.[3]

Delilath blamed the people of Gloamwood for failing to rally when called and, in her pain, wove an evil spell on the highborn houses, cursing them with Lycanthropy and Vampirism. The evil she worked changed her and twisted her, body and soul. Today, she is known as The Hag of Deepwood Cottage. Ancient beyond reason or nature, she broods within the deep woods, nursing old grudges and hate.

But Laria did not enter the River of Souls; so great was her love of the Forest that she stayed and still seeks a way to defend it from the darkness of Regulos. Gwyddon Duskenleaf, one of the last descendants of Laria, asks you to seek a Forest Altar and see if the Spirit of the Wood will speak to you.[4]

  1. ^ Official Lore
  2. ^ Quest: Planting Hope
  3. ^ Quest: Blood on the Roots
  4. ^ Quest: The Seed of History


Categories: Lore (RIFT) | RIFT
This page last modified 2011-05-30 20:44:51.