IoD Diplomacy (VG)  

There are two points to begin diplomacy on the Isle of Dawn. If you miss talking to Shui Redwine when you first start out, don't worry as all he does is point you to Haruji Fourwaves, where you can pick up the diplomacy quests as well.

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The Diplomat

Shui smiles slightly to you. "Ah, you want to know more about the art of diplomacy? You must speak to Haruji Fourwaves, located in the Hall of Records, the center of government and greatest library on the Isle of Dawn. Whether you already are a skilled diplomat, or just learning the tricks of the trade, he can help you."

Objectives:

  • Visit Haruji Fourwaves in the Hall of Records to Learn about Diplomacy.

Rewards:

20 Copper and Sun Village Mint

Haruji says, "Yes? Oh, Yes, Vendolyn. A pleasure."

Haruji bows his head to you. "I will go over the basics of negotiation and persuation on the Isle of Dawn. Even if you already know how to speak well, you will need a refresher course from me to get anyone here to lend you an ear."

He offers you a candy dish. "Please, have a mint. I think you will find it quite tasty.

Diplomacy Training: The Basics of Diplomacy

Haruji beams at you. "Welcome, welcome, fellow orator! Whether you know what you are doing, or are fresh to the trade, you've come to the right place. The people on the Isle of Dawn must be spoken to the right way. Would you be interested in learning more?"

(After accepting this quest, check your diplomacy abilities in your ability book. Click the Strategy button and drop cards into the available slots. Make sure to take at least one Comment.)

Objectives:

  • Interview Haruji about the basics of diplomacy.

First, setup your strategy by preparing the proper statements. Speak to Haruji Fourwaves to learn more about diplomacy. Follow his directions about proper parley procedure.

Rewards:

10 Copper

Haruji Fourwaves says, "To begin this lesson, single-click one of the Comments in your Strategy Tray. After it appears on the Parley UI, which we'll call the Gameboard, click the green Speak button to play the card."

Haruji Fourwaves says, "This will move the Parley Indicator, progressing the dialogue. Playing a card will also end your turn and begin your opponent's turn."

Haruji Fourwaves says, "For now click on the second card in your Strategy Tray and press speak to play it."

Haruji Fourwaves says, "You will notice that you should have two buttons at the bottom of the Gameboard: Speak and Listen. If you have no cards available to play, or do not wish to play a card, you may press Listen in order to pass a turn."

Haruji Fourwaves says, "Take a moment to move your mouse pointer over the playing field. By passing your mouse cursor over the various elements of the parley: the Gameboard and your Strategy Tray, you will be able to read explanations of each part's function."

Haruji Fourwaves says, "Now to tell you how you can win. On the far right side of the Parley UI, or Gameboard, you will see two speech bubbles with numbers next to them at the top of the board. These speech bubbles display your current number of Dialogue Points."

Haruji Fourwaves says, "Dialogue Points are the number of points you and your opponent need to count down in order to win the parley. The bottom number is your total; when it reaches zero, you win. If your opponent reaches zero Dialogue Points before you do, you will lose."

Haruji Fourwaves says, "In order to score Dialogue Points you will need to move the Parley Indicator, the circle on the track between the speech bubbles, to your side of the track. You will earn a Dialogue Point on any turn the Parley Indicator is on your side of the board - it doesn't matter how far."

Haruji Fourwaves says, "As you earn these points, you will see the number within your speech bubble decrease. You will also earn lines of dialogue here within the dialogue box as a further reward."

Haruji Fourwaves says, "Remember: the bottom half of the Gameboard represents you, and the top half represents your opponent. The dots under the 4 colored icons in the middle represent 'Expression," which will be explained further along in this tutorial."

Haruji Fourwaves says, "To bring it together, the number on the wax seal in the upper right corner on your card is its influence. Influence is the number of points you will move the Parley Indicator towards your side of the track."

Haruji Fourwaves says, "Remember, if the indicator is on your side at the end of your turn, or your opponent's, you win a Dialogue Point. The same holds true for your opponent. If they manage to pull the Parley Indicator onto their side, they will earn Dialogue Points."

Haruji Fourwaves says, "Remember this as well: it doesn't matter if the Parley Indicator is at 1 or 10, only one Dialogue Point will ever be earned a turn."

Haruji Fourwaves says, "Take a moment to read all of this over and understand it and then we'll move on to the next lesson. Clicking the Complete button will erase this dialogue when you succeed."

Haruji Fourwaves says, "Once you are done, click the Complete button, Hail me, and find the additional training quests if you want to learn more."

"Well done. You can ask me any time for refreshers on this information."

"I have other optional lessons if you would like to learn. Otherwise, you should speak to Juritor Aya Sa. There is work to be done here if you are interested."

Diplomacy Training: Learning Statements

Haruji smiles at you. "You wish a supplementary lessons on the basics of the abilities of a talented diplomat? I will gladly indulge you."

(Place one of each type of Statement in your Strategy: Comment, Evaluation, Assertion, Rebut, and Repeal. Parley with Haruji to learn some additional information about diplomacy Statements and their use.)

Objectives:

  • Interview Haruji Fourwaves about cards.
  • Interview Isoroka Justword about evaluations.
  • Interview Sun Cho Riververse about assertions.

Parley with Haruji to learn about different abilities of a diplomat.

Quest Rewards:

25 Copper

Interview Haruji Fourwaves about cards

Haruji Fourwaves says, "You should have a wide variety of starting Statements. There are five different types. They consist of Comments, Evaluations, Repeals, Rebuts, and Assertions."

Haruji Fourwaves says, "Your initial Statements are based on your race and adventuring class. They each will heavily favor one of the four Expressions, and each class and race gets one unique card."

Haruji Fourwaves says, "First, let's discuss Evaluations. Evaluations are used for one purpose - gaining Expression that you will spend on Assertions and other Statements that have a cost."

Haruji Fourwaves says, "Assertions are the potent, high Expression cost Statements. Assertions move the Parley Progression more than any other type of statement, helping you maintain a lead or come from behind quickly."

Haruji Fourwaves says, "Comments, on the other hand, are excellent for fast gains. They generally cost little to nothing. The downside, of course, is that Comments will help your opponent by giving them Expression."

Haruji Fourwaves says, "Rebuts take Expression away from opponents. They are excellent Statements to use against opponents that rely on high Expression cost abilities."

Haruji Fourwaves says, "Repeals have the primary function of turning one type of Expression into another. They are excellent combination cards, or function as very cost-effective Evaluations if your opponents keeps feeding you the correct Expression."

Haruji Fourwaves says, "Let me describe each part of the Statement ability display while you continue to practice playing Statements on me."

Haruji Fourwaves says, "The name of the Statement is next to the Influence of the Statement. Influence is on a wax seal in the same color as the Expression type of the Statement. Each point of Influence moves the Indicator one space."

Haruji Fourwaves says, "Below that is the icon for the Statement, which switches to a refresh timer when you use the ability. The timer is the number of your turns it takes for you to formulate the Statement again, and is an important random element in your parley."

Haruji Fourwaves says, "Cost is listed below the icon inside the colored spheres next to the word 'cost.' Below that are the Expression changes that occur when the Statement is played. The top portion represents changes to the opponent, while the bottom portion is changes to the player."

Haruji Fourwaves says, "These changes can be positive or negative for either yourself or your opponent. Positive changes are white, negative are red. A positive number for your opponent's Expression is generally not desirable. Managing your Expression is the key to victory."

Haruji Fourwaves says, "In the lower right hand corner is the refresh range for the Statement. When this is played, it will be unusable for a number of turns in this range. Plan accordingly!"

Haruji Fourwaves says, "Don't expect people to go as easy on you that I am right now. From now on you will need to play Statements correctly and wisely to defeat your opponents. I have faith in you. Telon is about to face a new diplomat!"

Interview Isoroka Justword about evaluations

NPC currently does not display dialogue.

Interview Sun Cho Riververse about assertions

NPC currently does not display dialogue.

Return to Isle of Dawn page.

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This page last modified 2008-07-12 20:08:25.