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The Iop or Iop's Heart is an excellent damage dealer. He isn't quite subtle, he's here to hit and he does it well! His range is low but his attack power is very high when in close combat. His skills also include increasing his allies' damage or taking Movement Points away from his enemies.
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Icon | Name | Level | Element | Short description |
---|---|---|---|---|
Brokle | N/A | Neutral | Brokle inflicts large neutral damage around you and is the Iop special spell. | |
Intimidation | 1 | Neutral | Intimidation inflicts neutral damage and repels the enemy. | |
Pressure | 1 | Earth | Pressure inflicts Earth-type damage within a range of 2 squares. | |
Jump | 1 | Jump allows the user to teleport 2 or more squares. | ||
Compulsion | 3 | Compulsion increases the damage inflicted by the target. | ||
Divine Sword | 6 | Air | Divine Sword inflicts Air-type damage while adding to the damage inflicted by the caster. | |
Sword of Fate | 9 | Fire | Sword of Fate inflicts Fire-type damage in a linear path, and can be used to damage multiple enemies. It has infinite range. | |
Bravery Guide | 13 | Bravery Guide increases the damages inflicted by the caster and his allies. | ||
Increase | 17 | Increase increases the damages inflicted by the caster during his turn, but is unreliable despite the low AP cost. | ||
Destructive Sword | 21 | Fire | Destructive sword inflicts Fire-type damages to an enemy at a high AP cost. | |
Cut | 26 | Fire | Cut inflicts Fire-type damage in a linear path and can also remove or restrict the movement of enemies. | |
Blow | 31 | Neutral | Blow is a more powerful version of the spell 'Intimidation' for a higher AP cost. | |
Vitality | 36 | Vitality increases the vitality of the caster or allies for 20 Turns. | ||
Sword of Judgment | 42 | Air | Sword of Judgement inflicts Air-type damage. | |
Power | 48 | Power adds a percentage increase to the damages inflicted by the caster or an ally. | ||
Mutilation | 54 | Mutilation significantly increases damage inflicted during a turn at the cost of HP to the caster. | ||
Strengthstorm | 60 | Fire | Strengthstorm inflicts Fire-type damage. | |
Celestial Sword | 70 | Air | Celestial Sword inflicts Air-type damage by throwing flashes of lightning at any player within its area. | |
Concentration | 80 | Earth | Concentration causes slight Earth-type damage for a few AP. | |
Sword of Iop | 90 | Earth | Sword of Iop inflicts Earth-type damage to several enemies. | |
Iop's Wrath | 100 | Earth | Iop's Wrath inflicts huge Earth-type damage but is unreliable. |
Pros: The most powerful Iop spells are Earth. Iop's Wrath has the highest damage range of any class spell in the game.
Cons: There's a lull in Earth-based spells between 31 and 80 that can be difficult to level through.
Pros: Agility-based characters have a greater chance for critical hits and breaking dodge locks.
Cons: Best spell is at level 70 and has small Area of Effect. Leveling can be difficult. This is not a build recommended for beginners, scrolling may be required to make this build fully functional.
Pros: Specializes in MP theft via the spell Cut. May have some better options for hammer weapons.
Cons: Best spell is at level 60, leveling can be difficult. This is not a build recommended for beginners, scrolling may be required to make this build fully functional.