Rift: Planes of Telara provides many playable races to choose from. Each race has its own characteristic look, unique racial ability, and distinctive background story. Races also belong to one of two opposing factions, either Guardian or Defiant. Each race will offer players its own set of advantages and disadvantages during gameplay.
The Defiant do not care whether the gods abandoned the world or not. To them, this entire planar convergence disaster is the gods' fault in the first place. Indeed, as soon as things went from bad to worse, the gods suddenly and inexplicably disappeared. So while the Guardians run around Telara building temples, sticking their noses in everyone's business, and desperately praying for a miracle, the Defiant plan on actually delivering one, even if it means being branded as heretics and operating outside the laws of the land.
The Bahmi are the curious and reclusive denizens of the Rhaza'de Canyons. Their elemental ancestors, the Shalastiri, arrived on Telara through a rift from the Plane of Air at the time of the first Blood Storm Wars. Led by their prince, Bahmi, they proved invaluable warriors in the fight against the dragon gods.
|Bahmi Racial Abilities|
|Sefir of Strength||Passive ability -Increases Strength by 10.|
|Mighty Leap||Activated ability -Leaps to targeted area. Only usable out of combat.|
|Shalastir Heritage||Passive ability -Air resistance increased by 20.|
The Eth are a tribe of humans who adapted to the harsh southern deserts by becoming master survivalists and taming their environment through magic. During the Blood Storm Wars, this inquisitive and fiercely scholarly race discovered a means to harness Sourcestone as a fuel for eldritch war machines. After the construction of the Ward and the return of peace to Telara, these proto-technologies saw application in all areas of life.
|Eth Racial Abilities|
|Sun's Fortune||Passive ability -Increases Intelligence by 10.|
|Agility||Activated ability -Increases your movement speed by 70% for 15 seconds. Only usable out of combat.|
|Desert Dweller's Birthright||Passive ability -Earth resistance increased by 20.|
Within the dense jungles of the Kelari Isles, rebel Elves carved sprawling magical cities from the limestone, bonding powerful spirits to every structure. They built great temples to appease this ever-expanding population of spirits and demigods, and their cities expanded from the temples, mirroring spiritual and natural phenomena. Though Kelari settlements never matched the sophistication of the Eth city-states, they had their own spirit-crafted wonders and luxuries.
|Kelari Racial Abilities|
|Flame's Ferocity||Passive ability -Increases Dexterity by 10.|
|Camouflage||Activated ability -The Kelari transforms into a ghostly fox for up to 30 seconds, giving them a wider radius to avoid aggro with, and despawning any pets the Kelari may have. Only usable out of combat.|
|Legacy of the Fire Islands||Passive ability -Fire resistance increased by 20.|
The Guardians represent the sincerest belief that the Vigil, the five gods of Telara, have not abandoned the world, but are working towards an intricate plan for the final battle of good against evil â€” the Day of Judgment. Members of this faction feel they have a destiny to fulfill as part of a divine plan to save the world.
Beautiful, elegant, and extremely cultured, the High Elves trace their roots all the way back to the Age of Legend, when their god Tavril and the other four gods of the Vigil created the world of Telara. The High Elves are one of the oldest and most storied races living on Telara.
|High Elf Racial Abilities|
|Tavril's Grace||Passive ability -Increases wisdom by 10.|
|Angelic Flight||Activated ability -Flies your character toward the selected area. Only usable out of combat.|
|Grace of the Forest||Passive ability -Life resistance increased by 20.|
Honor, faith, and duty are the most sacred tenets of the strong Mathosian humans who once ruled the rocky highlands of the north. Mathosians value strength, hard work, and a man's oath above all other things except perhaps loyalty. It is their commitment to these virtues that helped turn Mathosia into one of the greatest empires Telara has ever known, and from the humblest of beginnings. Tragically, it was also the very beliefs that eventually tore them apart.
|Mathosian Racial Abilities|
|Thedeor's Will||Passive ability -Increases Dexterity by 10.|
|Motivational Roar||Activated ability -Increases the movement speed of the Mathosian and nearby group members by 30% for 10 seconds. Only usable out of combat.|
|Legacy of the Shade||Passive ability -Death resistance increased by 20.|
Legend has it that when Bahralt the crafter god had finished forging Telara, he examined his work and was pleased. His assistants in this masterpiece were spirits of creation, and he rewarded their labors with the gift of life. These Dwarves awoke with a desire to build and create, to craft wildest dreams into tangible wonders.
|Dwarven Racial Abilities|
|Bahralt's Mettle||Passive ability -Increases Strength by 10.|
|Density||Passive ability -Dwarves can fall twice the distance of other races safely.|
|Miracle of Hammerknell||Passive ability -Water resistance Increased by 20.|