SWG Guide Hermit Quest  

Hermit Quest

Hermit Quest


***SPOILER WARNING***

Don't read this guide if you want to figure the quests out for yourself!

PART 1: THE HERMIT

If you want to start these series of quests, you must first talk to

the hermit located at 10 -218 on Tatooine, at the bottom of the Squill

Cave.

The Squill Cave is a very dangerous place, there are a lot of MOBs

with high resistances and HAM. Bring a friend, or go fully buffed anr

armored if you dont want to burst run from room to room.

After he talks for a bit, you have tow responses, one makes you

stand up for the Empire, the other makes you agrees with the old

man.

If you support the Empire (not faction wise) he's done talking with

you. If you agree with him, he talks about how the world is in need of

heroes to bring light to this darkened time. He says that if your going

to be a true hero you must bear the mark of intellect, courage, honor,

and altruism. But, before you go out looking for these marks, he has a

small quest for you:

To finish this quest you must go to the deepest part of the cave and retrieve a squill's skull stuck in a lair (-140 -269).

After you hand over the squill skull (that is

non-tradable/non-droppable) he gives you hints on where to find each

one of these quests (Courage, Intellect, Altruism).

PART 2: MARK OF ALTRUISM

The hermit tells you about a farmer in the desert in need of a

hero. The farmer is actually (a moisture farmer) that spawns randomly

south of Mos Taike. He doesn't come up on the radar, but he does come

up white on the over head map.

Spawn for the Farmer can be found at these coordinates (Tatooine):

2123 1291
2470 1394
2511 1357
2439 1294
3196 1272
3303 1107
2123 1291
2494 1714
2545 1741
2778 1507
5100 800
2168 1293
2488 1676
3640 -44
1839 966
2570 1164
2478 687
1003 1240
2560 1324
2437 1421


This guy can be very hard to find. Once he spawns in the desert, he

likes to walk around. After you find him walking around he tells you

about how his wife and kid are being held for ransom by a group called

"Sennex". You have the option of giving him the 10,000 for the ransom

or go out and free them. If you give him the 10,000 for the ransom, he

will thank you then despawn. No badge, no item.

If you ask for the location to where the farmer thinks they are

being held (6522 -1350 Tatooine) you must go to the cave and free them.

After talking to him, he takes a few steps then despawns. This cave is

not a walk in the park (as hard as the squill cave). There are Sennex

NPC that have up to 9k HAM that repsawn in a matter of seconds.

I would say that a fully buffed and armored TKM would do just fine.

Once at the cave, its your job to

A) Find explosives

B) Blow up wall holding wife and kid

C) Escort wife and kid to freedom.

The crate, wife, and kid will only spawn at the cave if you have talked to the farmer (and entered the second room of the cave).

The repsawn time at this cave is nuts. There is always

something popping up after you think you killed it. Watch your

back and move quickly. Leaving seems to be a lot harder then entering.

Once at the exit of the cave (don't burst run out or the wife and kid

will despawn) the wife will thank you and you will be rewarded with the

Mark of Altruism Badge and item.

Note: If somehow your

quest gets bugged in the cave for whatever reason

(someone grabs your explosives, can't blow up rock wall, wife won't

talk to you, ect) there is a very easy way to fix it. Have EVERY player

(not NPC) leave the cave (even if you're not in the same

group). This will work as long as you haven't talked with the

farmer's wife and failed to get her out to safety (failed the mission).

Once everyone is out, the rock wall, the crate, and the wife and kid

should despawn if they are still there. The next time you enter the

cave everything should repsawn again. Personally I think you

should wait until there is no one in the cave to bug the quest on you.

PART 3: MARK OF INTELLECT

The hermit tells you about a bounty hunter in need of help. In order

to start this quest, you must first find the spawn. The bounty hunter

spawns inside cities around Tatooine.

The spawn for the said bounty hunter can be found at (Tatooine):

58 -5373 Anchorhead

3483 -4644 Mos Eisley

-1364 -3641 Bestine

1544 3123 Mos Entha

3795 2388 Mos Taike

-2892 2200 Mos Espa


Once you find the spawn, there will be a bounty hunter surrounded by five smugglers and a smuggler captain.

The bounty hunter tells you that one of these smugglers are his

mark, but doesn't know what smuggler it is. Its your job to question

them and find out who is the bounty hunters mark.

At this point, its a logic game. If you're up it to, try and figure it out. No? OK, here's the answer :)

(select the text to reveal)

When looking for the

Bounty Hunter's mark, ask each smuggler "What do you know about the

other smugglers?". The Bounty Hunter's mark will say one of the these

three things "Don't trust XXX and XXX, both of them are lying." or "I

overheard XXX and XXX talking earlier. They are both liars, don't trust

either of them." or "I know that XXX and XXX are both liars. Don't

listen to a word they say."


When ou answer correctly, you get the Mark of Intellect Badge and item.

PART 4: MARK OF COURAGE


The hermit tells you about a beast terrorizing the world. This isn't

that hard of a quest. All you need to do it find "a wild bladeback

boar" spawn and kill it.

The spawn for the boar can be found at:

-861 4557
-159 5040
-1264 5379
-695 4506
16 4068
-533 4314
-1023 5214
-318 4477
-443 4970
-1183 4647
-575 4985
-1618 5272
-97 5025
-471 4715
-991 5887
-998 5240
-500 4600
-1131 6185


Once you find it, kill it. You will get a message that you spotted

something "glittering" on the corpse. Loot the creature to receive the

Mark of Courage Badge and item.

NOTE: Once you kill it, it will

spawn 3 more times in that same location. So once you kill it, let

someone else know where it spawned so they can get it also.

PART 5: MARK OF HONOR

The hermit talks about trouble between pirates and ranchers. For

this quest, you will need to find a pirate leader somewhere around

Tatooine. This seems to to be the hardest spawn to find out of all the

quests. When you find the spawn, there will be twp pirates and one

pirate leader.

The pirates should have around 5k HAM and the leader should have about 11k HAM.

These guys aren't hard at all. If your a master in any combat

profession, the two pirates should fall in a few hits. The leader is a

little harder, but he doesn't last longer than the pirates. After you

start attacking the leader, he'll turn white once 1/3 of his HAM is

gone.

NOTE: This NPC is easy, he can only

take 3k of damage. If you use KD and dizzy him, there is a chance of

bugging the ques and when you try to talking to him, he may just

despawn. Best bet is to just forget the KD/dizzy on this guy if you

want to play it safe.

The spawn for the pirates can be found at (Tatooine):

4650 -3860
4091 -4310
4835 -4845
5946 -5233
6390 -5220
5966 -5224
5513 -5362
4467 -5192
5267 -4349
6377 -4623
5912 -5135
4704 -4399
4612 -3969
4614 -4978
6337 -5325
4373 -3956
5930 -5933
6144 -4800


The pirate leader will tell you that the only reason he is in the area

is because a rancher has captured his buddies. He will ask you to stop

by the ranch (5000 -4700 Tatooine) and see if you can free them.

Once you get there, the rancher's wife will tell you that she is

having trouble watching these pirates that she trapped in her house.

She will ask you if you could go downstairs and watch then while she

takes a break for a few minutes.

When you go downstairs, there's is an intercom you must use in order

to talk to the pirates. They will say that they are being starved and

the wife wont let them go. They will ask if you could distract the wife

while they make an escape.

If you feel the "honorable" thing to do is to let the pirates go, no

badge or item for you. If you feel that the pirates should be punished

for what they've been doing - it's your lucky day, and you even get to

see the pirates being dragged away for questioning!

After you watch the pirates leave, you will receive the Mark of Honor Badge and item.

PART 6: THE RETURN OF THE HERMIT

After you have completed the 4 quests, return to the hermit for your finished item!

Well, you're done with the quest now, just use your hard earned ring now :D





Converted from Guides
Created: 2006-05-26 18:56:29
Last Changed: 2006-05-26 21:02:58
Author: TucksPa
Category: Quests
Last Edited Never
Score: 5.00
Note: None
Guide ID: 541
Last Changed: http://swg.ogaming.com/data/2640~HermitQuest.php

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This page last modified 2009-09-04 17:55:22.