Scout Archetype - Through stealth and cunning, Scouts may infiltrate the enemy's camp or use the element of surprise for a devastating attack. Recommended races, based on Racial Traditions are Arasai, Fae, Dark Elf, Wood Elf, Gnome, Ratonga, Halfling, Human, Kerra, and Half Elf.
Animalist | Animalists are spiritually in touch with the animals of Norrath and can form bonds with them. |
---|
| Beastlord | Beastlords tame warders and use primal tactics to take advantage of opponents' weaknesses. (Neutral) |
---|
Bard | Bards use their musical power to inspire the courage of their allies on the battlefield. |
---|
| Troubador | Troubadors sing songs that inspire strength and courage in the allies on the battlefield. (Neutral) |
---|
| Dirge | Dirges use the power of their chaotic music to weaken their enemies and inspire the fury of their allies. (Neutral) |
---|
Predator | Predators are relentless hunters, using stealth and cunning to stalk their prey. |
---|
| Ranger | Rangers are master outdoorsmen and trackers, using stealth to defeat their adversaries. (Neutral) |
---|
| Assassin | Assassins show neither mercy nor compassion when hunting their prey. (Neutral) |
---|
Rogue | Rogues use trickery to gain the upper hand over their foes. |
---|
| Swashbuckler | Swashbucklers use charm to gain an advantage over their foes and others. (Good) |
---|
| Brigand | Brigands are untrustworthy, backstabbing those not cautious in their presence. (Evil) |
---|
This page last modified 2011-12-02 14:59:02.