These are enhancements that help you fight the way YOU want to. Are you going to charge headfirst into battle, or sneak around and stab your enemies in the back?
Rank | Tactic | Description |
---|---|---|
11 | Centuries of Training | Upon striking a target with a direct damage ability there is a 25% chance to inflict an additional X damage over 5 seconds. |
13 | Divine Fury | You deal 25% more damage, but all your healing becomes 20% less effective. |
15 | Empowered Lores | Whenever you critically hit with an ability that builds either Force or Tranquility, you will gain one additional point. Tactic can not trigger more than once every 3 seconds. |
17 | Bend the Winds | Increses your Elemental resistance by X. |
19 | Discipline | Increses your Willpower by X. |
21 | Isha's Encouragement | Abilities which consume Force or Tranquility have a 20% chance to not expend any points. |
23 | Discerning Offense | Your attacks have a 10% reduced chance to be defended against. |
25 | Subtlety | All of your heals will cause enemy monsters to hate you 25% less than normal. |
27 | Master of Tranquility | Increases your chance to critically heal by 10%. |
29 | Restorative Burst | Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. |
31 | Hurried Restore | Gift of Life now resurrect allies instantly, but you are stunned for 3 seconds after casting. |
33 | Master of Force | Increases your chance to critically hit enemies by 10%. |
35 | Transfer Magic | Drain Magic will now also grant 50 Action Points to your defensive target. |
37 | Run Between Worlds | Reduces the cooldown time for Walk Between Worlds by 40 seconds. |
39 | Desperation | Your healing abilities become 40% more effective when the target is below 25% hit points. |
Rank | Tactic | Description |
---|---|---|
11 | I'm da Biggest! | Increases your Wounds by X. |
13 | Focused Offensive | You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%. |
15 | 'Ave Another One | Follow 'me Lead will deal an additional X damage over 5 seconds. |
17 | Don't Bother Me None | Increases your Spirit resistance by X. |
19 | Rugged | Increases Toughness by X. |
21 | Lookin' for Opp'tunity | Clobber now removes 6 percentage points from your opponents Morale. |
23 | Stab You Gooder | All of your critical hits will deal 25% (level 1) or 50% (level 40) more bonus critical damage. |
25 | Menace | Enemy monsters will hate you 100% more than normal on all attacks. |
27 | Good wif Shield | Increases Block Chance by 10% when using a shield. |
29 | Unstoppable Juggernaut | Juggernaut's cooldown is reduced to 20 seconds. |
31 | Dat Was Great! | Increases the duration of "Wot Armor?" by 10 seconds, and will now reduce target's toughness by X. |
33 | Youz See Me Blok' Dat'?! | Whenever you Block an attack you gain 4 percentage points worth of Morale. This effect will not trigger more than once every 3 seconds. |
35 | Bring 'Em On | Whenever you Parry, you immediately put your "Best Plan" in motion. |
37 | Loudmouth | War Bellows (Da Biggest, Da Toughest, Da Greenest) now also deal X damage to your offensive target. |
39 | Can Youz Hear Me Now? | Cooldown on Shut Yer Face is reduced by 5 seconds and damage is increased to X. |
Rank | Tactic | Description |
---|---|---|
11 | Dark Blessings | Heals directed toward you will recover 10% more health. |
13 | Focused Offense | You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%. |
15 | Thirst For Death | Whenever you Critically hit you gain 10 Hatred. This will not occur more than once per second. |
17 | Alignment of Naggaroth | Spiritual resistance increased by X. |
19 | Rugged | Increases Toughness by X. |
21 | Crush Vitality | All attacks now have a 25% chance to lower target's autoattack speed by 25% for 10 seconds. |
23 | Bathing In Blood | Any time you kill an enemy, you will regain X health over 9 seconds. |
25 | Menace | Enemy monsters will hate you 100% more than normal on all attacks. |
27 | Pitiless Feeding | Increases durations of Pitiless Strike, Mind Killer, and Terrifying Foe by 10 seconds. |
29 | Unstoppable Juggernaut | Juggernaut's cooldown is reduced to 20 seconds. |
31 | Efficient Slaughter | Hate spending abilities cost 5 less Hate to use. |
33 | Malekith's Bulwark | Reduces all magical damage that you take by 25%, but also reduces all healing used on you by 15%. |
35 | Endless Pursuit | When disrupting an enemey spell you gain a 30% speed boost for 5 seconds and gain 40 Action Points. |
37 | Swift Fury | Attacks that spend Hatred have a 25% chance to increase Acton Point regen by 100% for 5 seconds. |
39 | Simmering Anger | Gain 10 Hate each time an enemy critically hits you. This effect can only trigger once every second. |
Rank | Tactic | Description |
---|---|---|
11 | Emperor's Ward | Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to x damage. This effect will not trigger more than once every 3 seconds. |
13 | Devour Energy | Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect can not occur more than once every 2 seconds. |
15 | Lingering Fires | Pyroclastic Surge and Flame Breath gain a 25% chance to cause an additional x Elemental damage over 5 seconds to each target hit. |
17 | Unwavering Faith | Increases your Spirit resistance by X. |
19 | Endless Knowledge | Increases your Intelligence by X. |
21 | Fueled from Within | Flames Of Rhuin will now deal x damage, and Flame Shield will now deal x damage. |
23 | Sigmar's Favor | Any time that you are healed, there is a 25% chance that you will regain an additional x hit points as well. |
25 | Sleight of Hand | Enemy monsters will hate you 50% less than normal. |
27 | Power from the Ashes | Meltdown will now restore your action points, returning an amount equal to the Combustion which was expended. |
29 | Close Quarters | Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less damage if they are further away. |
31 | Flashfire | Any time an enemy disrupts one of your spells, your next spell within that next 10 seconds which would normally have a buildup time will cast instantly instead. This effect will not trigger more than once every 3 seconds. |
33 | Fan the Flames | Increases the radii of Rain Of Fire and Detonate by 50%. |
35 | Distracting Fire | Reduces the cooldown times of Smoke Screen and Fire Cage by 7 seconds. |
37 | Embrace the Flames | Burnout will now only deal x damage to you. |
39 | Crown of Fire | Any time that you are struck by a melee attack, there is a 25% chance that the attacker will become stunned for 1 second. This stun does not grant immunity. |
Rank | Tactic | Description |
---|---|---|
11 | Warped Flesh | Any time you are attacked, there is a 25% chance that you will absorb up to X damage. This effect will not trigger more than once every 3 seconds. |
13 | Focused Offense | You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%. |
15 | Chaotic Advantage | Any time you parry an attack, you will regain 75 Action Points. Tactic can not trigger more than once every 3 seconds. |
17 | Tzeentch's Warding | Increases your Elemental resistance by X. |
19 | Rugged | Increases your Elemental resistance by X. |
21 | Flawless Armor | Reduces the chance that an enemy will critically hit you by 10%. |
23 | Backlash | Any time you are attacked, there is a 25% chance that you will lash out for X Elemental damage over 5 seconds to anyone who hits you. |
25 | Menace | Enemy monsters will hate you 100% more than normal on all attacks. |
27 | Quickened Discord | Reduces Blast Wave's cooldown time by 5 seconds and Touch Of Palsy's cooldown time by 10 seconds. |
29 | Unstoppable Juggernaut | Juggernaut's cooldown is reduced to 20 seconds. |
31 | Critical Suppression | Suppression will now also reduce the victim's chances to defend against attacks by 10% for 10 seconds. |
33 | Piercing Repel | Repel will now apply a buff on you that will reduce the armor penetration of all attackers by 10% for 10 seconds. |
35 | Hastened Dismissal | Reduces Repel's cooldown time by 50% and increases the length of the knockback. |
37 | Power from the Gods | Your auras now restore 5 action points per second for each of your active auras. |
39 | Destined For Victory | Any time you block an attack, you gain 200 points of Morale. Tactic can not trigger more than once every 3 seconds. |
Rank | Tactic | Description |
---|---|---|
11 | Dark Blessings | Heals directed toward you will recover 10% more health. |
13 | Divine Fury | You deal 25% more damage, but all of your healing becomes 20% less effective. |
15 | Khaine's Blessing | Any time you critically hit an enemy, your autoattack speed is increased by 50% for 10 seconds. |
17 | Alignment of Naggaroth | Spiritual resistance increased by X. |
19 | Discipline | Increases your Willpower by X. |
21 | Khaine's Imbuement | Any time you hit an enemy, there is a 25% chance that they will suffer an additional X Spirit damage over 9 seconds. |
23 | Bathing In Blood | Any time you kill an enemy, you will regain X health over 9 seconds. |
25 | Subtlety | All of your heals will cause enemy monsters to hate you 25% less than normal. |
27 | Bound By Blood | Whenever you heal an ally, there is a 25% chance that you will also be healed for 25% of the same amount. |
29 | Restorative Burst | Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. |
31 | Murderous Intent | Increases your chance to critically hit by 10% and your chance to parry by 10%, but reduces the effectiveness of your healing abilities by 20%. |
33 | Fuled Actions | When you use Restore Essence or Soul Infusion, there is a 25% chance that your next attack will not cost any action points. |
35 | Transferred Focus | Any time you critically hit an enemy, your defensive target will become 20% more receptive to healing effects for 10 seconds. |
37 | Potent Covenants | Increases the chance for your Covenants to trigger by an additional 15%. |
39 | Siphoned Consumption | If Consume Enchantment successfully removes an effect from your enemy, your defensive target will gain 18 health. |
Rank | Tactic | Description |
---|---|---|
11 | Stoutness of Stone | You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration. |
13 | Expert Skirmisher | You deal 25% more damage when you are within 45 feet of your target, but 20% less damage when you are further than 45 feet away from them. |
15 | Reinforced Casing | Adds X Wounds to your turrets. |
17 | Stubborness | Increases your Corporeal resistance by X. |
19 | Steady Aim | Increases your Ballistic Skill by X. |
21 | Hand-Crafted Scope | Increases your autoattack speed by 50% when using a gun. |
23 | Ancestral Inheritance | Increases your Armor by X. |
25 | Clever Recovery | If an enemy dodges any of your attacks, you will regain 75 Action Points. This effect will not trigger more than once every 3 seconds. |
27 | Concussive Mine | When your Land Mine detonates, any enemy hit by the blast will become disoriented for 10 seconds, increasing the build times of their abilities by 1 second. |
29 | Pierce Defenses | If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds. |
31 | Steady Hand | Reduces the chance that you'll be set back from taking damage by 50%. |
33 | Rune of Forging | When you construct a turret, it will gain a protective barrier which will absorb up to x damage within the first 180 seconds. |
35 | Proximity Alarm | Increases your chance to detect hidden enemies by 50% as long as you are standing within 20 feet of your turret. |
37 | Tangling Wire | After ending or being removed, Barbed Wire will now Snare targets by 40% and deal x damage over 5 seconds. |
39 | Coordinated Fire | Signal Flare will now also cause the victim to suffer 15% more damage from all sources. |
Rank | Ability | Description |
---|---|---|
CORE Tactics | ||
11 | Whazat behind you?! | Any time you are hit, there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 25% less damage to you for 5 seconds. If you hit anyone that you have Detaunted, the effect will end. |
13 | Divine Fury | You deal 25% more damage, but all your healing becomes 20% less effective. |
15 | Burst O' Waaagh! | Any time you critically hit with a spell that grants Waaagh!, an additional Waaagh! Will be granted as well. Tactic can not trigger more than once every 3 seconds. |
17 | Too Smart For Dat | Increses your Spirit resistance by X. |
19 | Discipline | Increses your Willpower by X. |
21 | Green Cleanin' | If Greener 'N Cleaner successfully removes an effect from an ally, then they will also regain X health over 9 seconds. |
23 | RUN AWAY! | Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds. |
25 | Subtlety | All of your heals will cause enemy monsters to hate you 25% less than normal. |
27 | Extra Special Mushrooms | Increases your chance to critically heal by 10%. |
29 | Restorative Burst | Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. |
31 | Dat Makes Me Dizzy | You can now resurrect allies instantly, but you are stunned for 3 seconds after casting. |
33 | Mork Is Watchin' | Increases your chance to critically hit enemies by 10%. |
35 | Ain't Done Yet! | Spell that spend Waaagh! Have a 10% chance to not expend it when used. |
37 | Get Movin'! | Any time one of your groupmates damages an enemy with 'Ere We Go, they will gain 150 points of Morale. |
39 | Git Outta Here! | Reduces Eeeek!'s cooldown time by 40 seconds. |
Rank | Tactic | Description |
---|---|---|
11 | Whazat Behind You?! | Any time you are hit, there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 25% less damage to you for 5 seconds.If you hit anyone that you have Detaunted, the effect will end. |
13 | Expert Skirmisher | You deal 25% more damage when you are within 45 feet of your target, but 20% less damage when you are further than 45 feet away from them. |
15 | Sharp Toofs | Git Em!'s damage is increased to X on your pet's first attack, and its cost is reduced by 15 Action Points. |
17 | Too Smart For Dat | Increases your Spirit resistance by X. |
19 | Steady Aim | Increases your Ballistic Skill by X. |
21 | He's A Biggun' | Your summoned Squig's Strength and Toughness are increased by 4 |
23 | RUN AWAY! | Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds. |
25 | Vlever Recovery | If an enemy dodges any of your attacks, you will regain 75 Action Points. This effect will not trigger more than once every 3 seconds. |
27 | Strength In Numbas | Any time one of your groupmates hits an enemy, there is a 25% chance that you will regain 100 points of Morale over 3 seconds. This effect will not trigger more than once every 3 seconds. |
29 | Pierce Defenses | If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds. |
31 | Pick On Yer Own Size | If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds. |
33 | All By Meself | You deal 25% more damage when you have no pets present. |
35 | Sharpened Arrers | Explodin Arrer now deals X damage to the initial enemy, and X damage over 9 seconds with its explosion. |
37 | I Got Lots | Your Squig pets no longer have cooldown times. |
39 | Da Smell Don't Bother Me | While in your Squig Armor, you are healed for 16 health every 5-seconds. |
Rank | Tactic | Description |
---|---|---|
11 | Stoutness of Stone | You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration. |
13 | Focused Offense | You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%. |
15 | Rising Anger | Each time you hit an enemy, you gain x Grudge. This effect will not trigger more than once per second. |
17 | Stubborness | Increases your Corporeal resistance by X. |
19 | Rugged | Increases Toughness by X. |
21 | Long-Held Grudge | All of your damaging attacks will cause additional hate based on Grudge. |
23 | Ancestral Inheritance | Increases your Armor by X. |
25 | Menace | Enemy monsters will hate you 100% more than normal on all attacks. |
27 | Sweet Revenge | Increases your chance to critically hit by 15% if you are above X Grudge. |
29 | Unstoppable Juggernaut | Juggernaught's cooldown is reduced by 20 seconds. |
31 | Seasoned Veteran | Whenever you block an attack you will take 15% less damage for 5 seconds. |
33 | Seen It All Before | Snares last half duration against you and when you are critically hit by an enemy, the bonus damage that you suffer is reduced by 15%. |
35 | Dwarfen Riposte | Whenever you Parry you also build x Grudge. This effect will not trigger more than once every 3 seconds. |
37 | Relentless Training | Grudging Blow and Heavy Blow will cost X fewer action points. |
39 | Long Reach | Extends the reach of Shield Sweep and Rune-Etched Axe by an additional 10 feet. |
Rank | Ability | Description |
---|---|---|
CORE Tactics | ||
11 | Stoutness of Stone | You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration. |
13 | Jagged Edge | Any time you critically hit an enemy, they will begin to bleed, The Giantslayer an additional X damage over 9 seconds. |
15 | Wild Gambit | Increases your Strength and Weapon Skill by X, but reduced your Toughness by X. |
17 | Stubbornness | Increases your Corporeal resistance by X. |
19 | Brute Force | Increases your Strength by X. |
21 | Hastened Punishment | Cooldowns on your Exhaustive Attacks are reduced by 25%. |
23 | Ancestral Inheritance | Increases your Armor by X. |
25 | Flanking | All of your attacks deal 15% more damage when you strike an enemy from the sides or rear. |
27 | Honor Restored | All your Exhaustive Attacks have a 25% chance to heal you for X health. |
29 | Riposte | Each time you parry an enemy's attack, you will strike them back for X damage which they can not prevent. |
31 | Slaughter | Your Action Point costs are reduced by 5 points while Furious and 10 points while Berserk/ |
33 | Got No Time For You | All attacks will generate 25% less hate. |
35 | Push For More | Your autoattack speed is increased by 25% while you are Furious and 50% while you are Berserk. |
37 | The Bigger They Are... | Reduces the cost of Spine Crusher and Deathblow by 25% |
39 | Embrace the Pain | Each time you take critical damage, your Strength is increased by X for 10 seconds. |
Rank | Tactic | Description |
---|---|---|
11 | Emperor's Ward | Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to X damage. This effect will not trigger more than once every 3 seconds. |
13 | Focused Offense | You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%. |
15 | Runefang | Whenever you parry an attack, your Strength, Weapon Skill, and Initiative will be increased by X for 10 seconds. This effect will not refresh itself. |
17 | Unwavering Faith | Increases your Spirit resistance by X. |
19 | Rugged | Increases Toughness by X. |
21 | Gilded Shield | Increases your chance to disrupt attacks by 15% as long as you're holding a shield. |
23 | Sigmar's Favor | Any time that you are healed, there is a 25% chance that you will regain an additional 18 hit points as well. |
25 | Menace | Enemy monsters will hate you 100% more than normal on all attacks. |
27 | Biting Blade | Any time you critically hit an enemy, they will suffer an additional X damage over 10 seconds and their parry chance will be reduced by 5%. |
29 | Unstoppable Juggernaut | Juggernaut's cooldown is reduced to 20 seconds. |
31 | Sun's Blessing | Shield Of The Sun and Perseverance will now cool down 50% faster. |
33 | Well-Trained | Smashing Counter, Shield Rush, and Vicious Slash no longer cost action points. |
35 | Banish Darkness | Repel Darkness will now cool down 50% faster, and will send the victim flying even further away from you. |
37 | Bellow Commands | Battle Commands will restore 5 action points every second for each of your active Battle Commands. |
39 | Destroy Confidence | Shatter Confidence will now remove up to 3 Enchantments from the victim, dealing damage for each one that was removed. |
Rank | Tactic | Description |
---|---|---|
11 | Warped Flesh | Any time you are attacked, there is a 25% chance that you will absorb up to X damage.This effect will not trigger more than once every 3 seconds. |
13 | Devour Energy | Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect can not occur more than once every 2 seconds. |
15 | Infernal Flesh | Daemons will be summoned with X more Wounds. |
17 | Tzeentch's Warding | Increases your Elemental resistance by X. |
19 | Endless Knowledge | Increases your Intelligence by X. |
21 | Unearthly Shriek | Pink Horrors, Blue horrors and Flamers of Tzeentch now have a 15% chance to taunt their targets with every attack. This enrages the target, interrupting any building actions and forces monsters to target your pet for 5 seconds. Taunted targets receive 20% more damage from your daemon. If your daemon is struck 3 times by their taunted target, taunt will be broken. |
23 | Backlash | Any time you are attacked, there is a 25% chance that you will lash out for X Elemental damage over 5 seconds to anyone who hits you. |
25 | Sleight Of Hand | Enemy monsters will hate you 50% less than normal. |
27 | Flame's Kiss | Rend Winds and Flickering Red Fire are now un-defendable. |
29 | Close Quarters | Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less damage if they are further away. |
31 | Lasting Aegis | Increases durations of Aegis of Orange Fire and Boon Of Tzeentch by 10 seconds. |
33 | Redirection | Any time you disrupt a spell, you will gain 75 Action Points. This effect will not trigger more than once every 3 seconds. |
35 | Surging Power | Increases critical damage from Infernal Blast, Surging Violet Fire, and Surge of Insanity by 50%. |
37 | Swift Flames | Reduces Surging Violet Fire's cooldown by 7 seconds |
39 | Daemonic Mending | Strengthen Thrall will heal for an additional 33%. |
Rank | Tactic | Description |
---|---|---|
11 | Warped Flesh | Any time you are attacked, there is a 25% chance that you will absorb up to x damage. This effect will not trigger more than once every 3 seconds. |
13 | Jagged Edge | Any time you critically hit an enemy they will begin to bleed, suffering additional X damage over 9 seconds. |
15 | Subvert Strength | Any time you critically hit an enemy, you will regain 40 Action Points. Tactic can not trigger more than once every 3 seconds. |
17 | Tzeentch's Warding | Increases your Elemental resistance by X. |
19 | Brute Force | Increases your Strength by X. |
21 | Brush Off | Increases your chance to Disrupt enemy magic by 10%. |
23 | Backlash | Any time you are attacked, there is a 25% chance that you will lash out for x damage over 5 seconds to anyone who hits you. |
25 | Flanking | All of your attacks deal 15% more damage when you strike an enemy from the sides or rear. |
27 | Rend Asunder | Increases Rend's duration by an additional 6 seconds. |
29 | Riposte | Each time you parry an enemy's attack, you will strike them back for X damage which they can not prevent. |
31 | Deeply Impaled | Any time you Impale an enemy, they will become 10% more susceptible to being critically hit for 15 seconds. |
33 | Feeding on Fear | Any time you critically hit an enemy, your chance to critically hit will be increased by 20% for 5 seconds, but you will also become 10% more susceptible to being critically hit. |
35 | Unending Horror | Increases Wave Of Horror's duration to 15 seconds. |
37 | Widespread Demolition | Increased Demolition's radius to 50 feet. |
39 | Piercing Bite | All of your abilities which require a Mutation will now bypass 50% of your enemy's armor. |
Tactic | Rank | Slots | Range | Description |
---|---|---|---|---|
Battle Lust | 1 or 2 | ? | ? | Unknown |
Brutal Choppin' | 1 or 2 | 1 | Self | When you critically hit with a melee ability there is a 50% chance that your target will take additional damage over 5 seconds. |
Chop 'Im Again | 1 | ? | Self | Your Berserk lasts ? second(s) longer. |
Overkill | 2 | 3 | Self | When you critically hit with a melee ability, there is a 35% chance that you will deal damage to another enemy near your target as well. |
Shrug 'Em Off! | 1 | ? | Self | Your chance to dodge is increased by 25% while Berserk. |
Rank | Ability | Description |
---|---|---|
CORE Tactics | ||
11 | Stoutness of Stone | You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration. |
13 | Divine Fury | You deal 25% more damage, but all your healing becomes 20% less effective. |
15 | Swift Runes | Cooldowns on Oath Rune click abilities are reduced by 30 seconds. |
17 | Stubbornness | Increases your Corporeal resistance by X. |
19 | Discipline | Increases your Willpower by X. |
21 | Cleansing Vitality | Rune of Cleansing will now heal the defensive target for X over 9s if an effect was successfully removed. |
23 | Ancestral Inheritance | Increases your Armor by X. |
25 | Subtlety | All of your heals will cause enemy monsters to hate you 25% less than normal. |
27 | Regenerative Shielding | Each tick of Rune of Regeneration has 25% chance to increase target's armor by X for 10s. During this time their armor will ignore armor penetration from attacks. |
29 | Restorative Burst | Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. |
31 | Blessing of Grungi | Critical heals will Bless your target for 10 seconds, increasing the power of any heals used on them by 25%. |
33 | Potent Runes | Rune of Striking and Rune of Immolation are now undefendable. |
35 | On Your Feet! | Rune of LIfe, Rune of Sanctuary and Grimnir's Fury will heal the target for X health over 5 seconds and will restore 70 Action Points when the target is resurrected. |
37 | Sundered Motion | Rune of Sundering's cooldown is reduced to 20 seconds and will now apply a 40% movement reduction for 10 seconds to all those hit. |
39 | Thick-Skulled | Removes chance to be setback while casting Grungni's Gift, Rune of Mending and Rune of Serenity. |
Rank | Tactic | Description |
---|---|---|
11 | Centuries Of Training | Upon striking a target with a direct damage ability there is a 25% chance to inflict an additional X Spirit damage over 3 seconds. |
13 | Expert Skirmisher | You deal 25% more damage when you are within 45 feet of your target, but 20% less damage when you are further than 45 feet away from them. |
15 | Replenishing Strikes | Any time you critically hit an enemy, you will regain 40 Action Points. Tactic can not trigger more than once every 3 seconds. |
17 | Bend The Winds | Increases your Elemental resistance by X. |
19 | Steady Aim | Increases your Ballistic Skill by X. |
21 | Wrist Slash | Grim Slash will now reduce your enemy's Weaponskill by X and Initiative by X for 20 seconds, and increase your Weaponskill and Initiative by the same amount. |
23 | Discerning Offense | Your attacks have a 10% reduced chance to be defended against. |
25 | Clever Recovery | If an enemy dodges any of your attacks, you will regain 75 Action Points. This effect will not trigger more than once every 3 seconds. |
27 | Smoldering Arrows | Flame Arrow's damage over time is increased to X damage. |
29 | Pierce Defenses | If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds. |
31 | Distracting Rebounds | Distracting Shot will now also affect any other enemies within 20 feet of your initial target. |
33 | Bullseye | Whenever you critically hit an enemy, your chance to critically hit is increased by 20% for 5 seconds, but you also become 10% more vulnerable to being critically hit. |
35 | Instinctive Aim | Reduces Steady Aim's cooldown time by 20 seconds. |
37 | No Quarter | Any detaunt effects used against you will fade away 50% faster. |
39 | Blood-Soaked War | Any time you kill an enemy, you will instantly regain 39 health. |
Rank | Tactic | Description |
---|---|---|
11 | Dark Blessings | Heals directed toward you will recover 10% more health. |
13 | Devour Energy | Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect can not occur more than once every 2 seconds. |
15 | Grasping Darkness | Doombolt and Chillwind will now also cause the victim to lose 20 Action Points, and will reduce their Strength, Intelligence, and Ballistic Skill by X for 10 seconds. |
17 | Alignment of Naggaroth | Spiritual resistance increased by X. |
19 | Endless Knowledge | Increases your Intelligence by X. |
21 | Infernal Gift | Whenever one of your damaging spells hits an enemy, there is a 25% chance that your other groupmates will gain an Infernal Gift, increasing all damage that they deal by 10% for 10 seconds. |
23 | Bathing In Blood | Any time you kill an enemy, you will regain X health over 9 seconds. |
25 | Sleight Of Hand | Enemy monsters will hate you 50% less than normal. |
27 | Empowered Dhar | Dhar Wind will now restore your action points, returning an amount equal to the Dark Magic which was expended. |
29 | Close Quarters | Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less damage if they are further away. |
31 | Manic Obsession | Reduces Obsessive Focus's cooldown time by 40 seconds. |
33 | Triumphant Blasting | Any time you critically hit with a Path Of Destruction ability, the victim will be knocked backwards a moderate distance and mobs will be knocked down. |
35 | Hastened Fear | Reduces the cooldown times of Dread Aspect and Grip Of Fear by 7 seconds. |
37 | Glorious Carnage | Any time you critically hit an enemy, you will gain 200 points of Morale. |
39 | Frozen Fury | Frozen Touch now has a 75% chance to trigger. |
Rank | Tactic | Description |
---|---|---|
11 | Centuries of Training | Upon striking a target with a direct damage ability there is a 25% chance to inflict an additional X Spirit damage over 3 seconds. |
13 | Focused Offense | You deal 15% more damage and all enemy monsters will ahte you 15% less than normal, but your armor is reduced by 33%. |
15 | Ensorcelled Agony | Ensorcelled Blow will now cause an additional X Spirit damage over 5s. |
17 | Bend the Winds | Increases your Elemental resistance by X. |
19 | Rugged | Increases your Toughness by X. |
21 | Dampening Talon | Dragon's Talon will now reduce the target's Block and Parry chance by 10% for 5 seconds. |
23 | Discerning Offense | You attacks have a 10% reduced chance to be defended against. |
25 | Menace | Enemy monsters will hate you 100% more than normal on all attacks. |
27 | Isha's Protection | Heals are 20% more effective on you. |
29 | Unstoppable Juggernaut | Juggernaut's cooldown is reduced to 20 seconds. |
31 | Potent Enchantments | Blade Enchantments will also deal X damage over 9 seconds whenever they trigger. |
33 | Poised Attacks | Attacks dealt from Improved or Perfect Balance are 10% harder to defend against. |
35 | Forceful Shock | Blurring Shock now knocks back players and knocks down monsters. |
37 | Impeccable Reacions | Each time you parry an attack, you will also parry the next attack. This double parry can not occur more than once every 5 seconds. |
39 | Adept Movements | Improved Stance abilities now cost 35% less AP. |
Rank | Tactic | Description |
---|---|---|
11 | Emperor's Ward | Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to X damage. This effect will not trigger more than once every 3 seconds. |
13 | Divine Fury | You deal 25% more damage, but all your healing becomes 20% less effective. |
15 | Hastened Divinity | Any time you critically hit an enemy, your autoattack speed is increased by 50% for 10 seconds. |
17 | Unwavering Faith | Increses your Spirit resistance by X. |
19 | Discipline | Increses your Willpower by X. |
21 | Charged Fury | Attacks which generate Righteous Fuy will now generate 10 additional points. |
23 | Sigmar's Favor | Any time that you are healed, there is a 25% chance that you will regain an additional X hit points as well. |
25 | Subtlety | All of your heals will cause enemy monsters to hate you 25% less than normal. |
27 | Shield Of Faith | Increases your chance to Disrupt enemy spells by 10%. |
29 | Restorative Burst | Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. |
31 | Divine Reward | After healing an ally with Divine Aid or Healing Hand, there is a 25% chance that your next attack will not cost any action points. |
33 | Exalted Defenses | Any time you defend against an attack, your healing abilities will become 20% more effective for 10 seconds. |
35 | Intimidating Repent | Repent will now effect all enemies within 30 feet of your target. |
37 | Fueled Fury | Whenever you are hit by an enemy, you have a 25% chance to gain 35 Righteous Fury. Tactic can not trigger more than once every 3 seconds. |
39 | Divine Petitioning | Reduces Supplication's cost by 15 Action Points. |
Rank | Ability | Description |
---|---|---|
11 | Dark Blessings | Heals directed at you will recover 10% more health. |
13 | Jagged Edge | Any time you critically hit an enemy, they will begin to bleed, suffering an additional X damage over 9 seconds. |
15 | Whirling Blades | Your attacks which build Blood Lust will now have a 33% chance to build one additional Blood Lust. |
17 | Alignment of Naggaroth | Spiritual resistance increased by X. |
19 | Brute Force | Increases your Strength by X. |
21 | Increased Pain | Your critical hits will inflict 50% more damage. |
23 | Bathing in Blood | Any time you kill an enemy, you will regain X health over 9 seconds. |
25 | Flanking | All of your attacks deal 15% more damage when you strike an enemy from the sides or rear. |
27 | Frenzied Mayhem | Increases your chance to critically hit by 3% for each Blood Lust point you have. |
29 | Riposte | Each time you parry an enemy's attack, you will strike them back for X damage which they can not prevent. |
31 | Exotic Venom | Increases the durations of Vehement Blades, Enfeebling Strike, and Treacherous Assault by an additional 5 seconds. |
33 | For the Hag Queen! | Your Frenzies will now have a 10% chance per point spent to knock the enemy down for 3 seconds. |
35 | Taste of Blood | Any time you take damage, there is a 25% chance that you will cause 15% more damage over 10 seconds. |
37 | Swift Pursuit | Fleet-Footed will now also increase your run speed by 25% |
39 | Sacrifices Rewarded | Any time you are critically hit by an enemy, you will become protected by a barrier which will absorb up to X damage. This effect will not trigger more than once every 3 seconds. |
Rank | Tactic | Description |
---|---|---|
11 | Emperor's Ward | Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to x damage. This effect will not trigger more than once every 3 seconds. |
13 | Jagged Edge | Any time you critically hit an enemy they will begin to bleed, suffering additional x damage over 9 seconds. |
15 | Inquisitor's Fury | Each time you critically hit an enemy, your autoattack speed will be increased by 50% for 10 seconds. |
17 | Unwavering Faith | Increases your Spirit resistance by X. |
19 | Brute Force | Increases your Strength by X. |
21 | Flowing Finishers | All of your Executions gain a 50% chance to restore 2 Accusations. |
23 | Sigmar's Favor | Any time that you are healed, there is a 25% chance that you will regain an additional X hit points as well. |
25 | Flanking | All of your attacks deal 15% more damage when you strike an enemy from the sides or rear. |
27 | Righteous Steel | Increases your chance to parry attacks by 10% |
29 | Riposte | Each time you parry an enemy's attack, you will strike them back for X damage which they can not prevent. |
31 | Penetrating Barbs | Increases the durations of Fanatical Zeal, Burn Armor, and Sudden Accusation by an additional 5 seconds. |
33 | Last Rites | Any time you land a killing blow on an enemy, you will regain X health over 9 seconds. |
35 | Vindication | Each time you disrupt an enemy's spell, you will deal 35% more damage for 10 seconds. |
37 | Empreror's Commendation | Burn Armor, Fanatical Zeal, and Sudden Accusation will also grant you X points of Morale. |
39 | Blood, Faith, and Fire | Any time you land a killing blow on your enemy, all of your groupmates within 30 feet will regain X Action Points. |
Tactic | Rank | Slots | Range | Description |
---|---|---|---|---|
Backlash | 1 | 1 | Self | Any time you are attacked, there is a 10% chance that you will become surrounded by magical energy for ? seconds, which will lash out against anyone hits you. |
Brittle Vitality | ? | 3 | Self | Ritual of Exsanguination deals 10% more damage, but Ritual of Fragility drains 15% less armor. |
Chaos Bearer | 1 or 2 | 1 | Self | All of your ranged attacks cost 10% fewer action points. |
Corrupt the Soul | 1 or 2 | 1 | Self | All enemies afflicted by your Harbinger become additionally, reducing the effectiveness of any heals cast on them by 25%. |
Devotion | 1 | 1 | Self | Increases your Willpower by +1 per level. |
Gift of the Daemonic Prince | ? | ? | Self | Damage of Daemonic Fury is increased by 20%. |
Hastened Instability | ? | ? | Self | The cooldowns on abilities granted by your Marks of Chaos are reduced by 15%, but cost more Action Points. |
Infinite Knowledge | 1 | ? | Self | Increases your Intelligence by +1 per level. |
Insight of the Schemer | ? | 2 | Self | Increases your Intelligence. |
Manipulation | 1 | 1 | Self | Your Toughness is increased, but your Lumina and Spirit resists are slightly reduced. |
Masterful Recreation | ? | ? | Target | Tzeentch Shall Remake You will also heal the target resurrected. |
Overwhelming Despair | ? | ? | Self | The Daze effectiveness of your Harbinger is increased by 5%. |
Part of the Plan | 2 | 1 | Self | You have a ?% chance to completely ignore any effects which set you back, interrupt you, or disrupt you. |
Relentless Concentration | ? | 3 | Self | Dark Ritual durations are increased by 25%. |
Sealed Fate | 1 | 1 | Self | The effect of your Harbinger on your enemies is increased by ?%. |
Subtlety | 1 | 1 | Self | All of your attacks will cause your enemy to hate you _% less than normal. This has no effect on enemy players. |
Swift Changes | ? | ? | Group | Your group's Initiative is increased. |
The Hand of Destiny | ? | ? | Group | When Harbinger bearer dies, your group is healed. Cannot occur more than once every 20 seconds. |
Touched by Tzeentch | ? | ? | Self | Your melee attacks have a chance to cause additional Corporeal damage. |
Tzeentch's Warding | 1 | 1 | Pet | Increases your Elemental resistances. |
Tzeentch's Wrath | ? | 3 | Self | Any time you are hit in melee, there is a 25% chance your attacker's Strength and Toughness will be reduced for 12 seconds. |
Unbearable Abhorrence | ? | ? | Self | Unknown |
Violent Deformation | ? | ? | Self | Damage caused by Tumultuous Warping is increased by 20%. |
Warping the Spirit | 1 or 2 | ? | Self | Whenever the bearer of your Harbinger dies, you gain ? action points and are ? healed. |
Winds of Chaos | 1 or 2 | 1 | Target AOE | Your Dark Rituals will also deal ? damage every ? seconds to all enemies within the area. |
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