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As the dominant race on Thestra, the influence of the humans spans the entire continent. They may lack the size of the lesser giants, the life span of the elves, or the sturdy resilience of the dwarves; but they make up for it with an overwhelming desire to succeed, an unwavering tenacity, and, perhaps most importantly, the ability to adapt. While New Targonor is the pinnacle of human civilization, most prefer rural settings such as the verdant vistas of Tursh.
Hail, wanderer.
You picked a fine time to show up here in our town of Tursh. One thing has led to another, and now the Tursh Academy Tower has... exploded. Mass hysteria reigns, but I'm sure you'll get to the bottom of the troubles here. Tursh may be a sleepy farming community, but the gods have seen fit to cluster a myriad of troubles here. In addition to the tower, we have on our hands a recent undead awakening, and an influx of vicious redcaps - all running amok and harassing the citizens of our town.
Some say there are even darker deeds taking place here, but that would require someone with a true adventuring spirit to look deeper.
Our next-door neighbors, the halflings of Rindol Field, trust us to help guide them and keep this neck of the woods safe. The dwarves remain our staunch allies, as solid as the dam they built that keeps our valley dry and safe. Thestra is re-awakening, wanderer, and I wager someone with courage and determination could really make a dent in the fear and distrust that many of us feel. With the dwarves and elves at each other's throats, it is we, the humans, who will chart the course of this continent. Indeed, the gods are watching us, for they know that where we go, all others will follow. Which will it be? Will we go to the light, or the darkness?
Those who take the reins will decide.
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