Wormholes  

Wormholes were introduced into EVE Online with the release of the Apocrypha expansion.

The only way to find a wormhole is to probe it out.

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Classification of Wormholes

There are 9 classification of wormholes, ranging from straight forward Known Space routes (K-Space) which links empire, low sec and null sec regions, to the new Wormhole regions known as W-Space.

Classes 1 through 6 are wormholes that enter W-space.
There are 3 descriptions used for each pairing when selecting show info menu option.

Classifications of Wormholes
Class 1, 2 and 3 This wormhole seems to lead into unknown parts of space.
Class 4 and 5 This wormhole seems to lead into dangerous unknown parts of space.
Class 6 This wormhole seems to lead into deadly unknown parts of space.
Class 7, 8 and 9 Empire, Lowsec and null sec wormholes

Designations

Each wormhole has a letter and 3 numerals following. This indicates what the classification. The letter portion indicates its rank within the classification.

W-SPACE DESIGNATION
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
K-SPACE DESIGNATION
Class 7 High Sec A641 B274 B449 B520 D792 D845 N110 S047
Class 8 Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Class 9 Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
SPECIAL DESIGNATION
WORMHOLE K162 This is the exit point of a wormhole that has been entered.

Life Times

Wormholes have varying and vague lifetime cycles. The description indicates if it has been activated yet or if its coming to the end of its cycle.

This wormhole has not yet begun its natural cycle of decay and should last at least another day. (72 hours)
This wormhole is beginning to decay, and probably won't last another day. (16 to 48 hours).
This wormhole is coming to the end of its natural life cycle. (4 hours)

Be warned There is no imminent warning of a collapse.

Mass, Size and Allowances

Each wormhole will only allow so much Mass passed through before it will collapse regardless of its lifetime. There is also size limitations. Carriers can enter wormholes, but only if size permits it. Battleships sometimes cannot enter empire wormholes even.

Each ship passing through a WH subtracts mass allowance from the wormhole. The larger the mass obviously drops it quickly.. offlining heavy modules like 1600mm plates can ensure a little more mass can make it through.

Descriptions are:
This wormhole has not yet had its stability significantly disrupted by ships passing through it.
Some ships have passed through this wormhole, but not effected the stability.
Some ships have passed through the wormhole, but not to a critical point
This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse.

A - D
Designation Class Time Mass Allowance Total Mass Regenerates
A239 8 24h 300m kg 2.0bn kg 0m kg
A641 7 16h 1,000m kg 2.0bn kg 0m kg
A982 6 24h 300m kg 3.0bn kg 0m kg
B041 6 48h 300m kg 5.0bn kg 500m kg
B274 7 24h 300m kg 2.0bn kg 0m kg
B449 7 16h 1,000m kg 2.0bn kg 0m kg
B520 7 24h 300m kg 5.0bn kg 500m kg
C125 2 16h 20m kg 1.0bn kg 0m kg
C140 8 24h 1,350m kg 3.0bn kg 0m kg
C247 3 16h 300m kg 2.0bn kg 0m kg
C248 9 24h 1,800m kg 5.0bn kg 500m kg
C391 8 24h 1,800m kg 5.0bn kg 500m kg
D364 2 16h 300m kg 1.0bn kg 0m kg
D382 2 16h 300m kg 2.0bn kg 0m kg
D792 7 24h 1,000m kg 3.0bn kg 0m kg
D845 7 24h 300m kg 5.0bn kg 500m kg
E - M
Designation Class Time Mass Allowance Total Mass Regenerates
E175 4 16h 300m kg 2.0bn kg 0m kg
E545 9 24h 300m kg 2.0bn kg 0m kg
G024 2 16h 300m kg 2.0bn kg 0m kg
H121 1 16h 20m kg 0.5bn kg 0m kg
H296 5 24h 1,350m kg 3.0bn kg 0m kg
H900 5 24h 300m kg 3.0bn kg 0m kg
I182 2 16h 300m kg 2.0bn kg 0m kg
J244 8 24h 20m kg 1.0bn kg 0m kg
K329 9 24h 1,800m kg 5.0bn kg 500m kg
K346 9 24h 300m kg 3.0bn kg 0m kg
L477 3 16h 300m kg 2.0bn kg 0m kg
L614 5 24h 20m kg 1.0bn kg 0m kg
M267 3 16h 300m kg 1.0bn kg 0m kg
M555 5 24h 1,000m kg 3.0bn kg 0m kg
M609 4 16h 20m kg 1.0bn kg 0m kg
N - P
Designation Class Time Mass Allowance Total Mass Regenerates
N062 5 24h 300m kg 3.0bn kg 0m kg
N110 7 24h 20m kg 1.0bn kg 0m kg
N290 8 24h 1,800m kg 5.0bn kg 500m kg
N432 5 24h 1,350m kg 3.0bn kg 0m kg
N766 2 16h 300m kg 2.0bn kg 0m kg
N770 5 24h 300m kg 3.0bn kg 0m kg
N944 8 24h 1,350m kg 3.0bn kg 0m kg
N968 3 16h 300m kg 2.0bn kg 0m kg
O128 4 24h 300m kg 1.0bn kg 100m kg
O477 3 16h 300m kg 2.0bn kg 0m kg
O883 3 16h 20m kg 1.0bn kg 0m kg
P060 1 16h 20m kg 0.5bn kg 0m kg
Q - U
Designation Class Time Mass Allowance Total Mass Regenerates
Q317 1 16h 20m kg 0.5bn kg 0m kg
R051 8 16h 1,000m kg 3.0bn kg 0m kg
R474 6 24h 300m kg 3.0bn kg 0m kg
R943 2 16h 300m kg 0.75bn kg 0m kg
S047 7 24h 300m kg 3.0bn kg 0m kg
S199 9 24h 1,350m kg 3.0bn kg 0m kg
S804 6 24h 20m kg 1.0bn kg 0m kg
T405 4 16h 300m kg 2.0bn kg 0m kg
U210 8 24h 300m kg 3.0bn kg 0m kg
U319 6 48h 1,800m kg 50.0bn kg 500m kg
U574 6 24h 300m kg 3.0bn kg 0m kg
V - Z
Designation Class Time Mass Allowance Total Mass Regenerates
V283 9 24h 1,000m kg 3.0bn kg 0m kg
V301 1 16h 20m kg 0.5bn kg 0m kg
V753 6 24h 1,350m kg 3.0bn kg 0m kg
V911 5 24h 1,350m kg 3.0bn kg 0m kg
W237 6 24h 1,350m kg 3.0bn kg 0m kg
X702 3 24h 300m kg 1.0bn kg 0m kg
X877 4 16h 300m kg 2.0bn kg 0m kg
Y683 4 16h 300m kg 2.0bn kg 0m kg
Y790 1 16h 20m kg 0.5bn kg 0m kg
Z060 9 24h 20m kg 1.0bn kg 0m kg
Z142 9 24h 1,350m kg 3.0bn kg 0m kg
Z457 4 16h 300m kg 2.0bn kg 0m kg
Z647 1 16h 20m kg 0.5bn kg 0m kg
Z971 1 16h 20m kg 0.1bn kg 0m kg
WORMHOLE K162 This is the exit point of a wormhole that has been entered.

Distortion and time wash

Should a large number of ships enter a wormhole simultaneously it is possible to distort the wormhole enough to refuse more ships for up to 5 minutes. Rapidly jumping back and forth will also trigger this effect. Also note that wormholes are not Warp Gates and do not have aggression timers associated with them.

Local Phenomena's

Some wormholes have strange effects on your ships you may see the message
Local spatial phenomena may cause strange effects on your ship systems.
There are many types of phenomena denoted by the graphics in the system.

Pulsar Phenomena
Effects Class 1 Class 2 Class 3 Class 4 Class 5 Class 6
Shield +25% +44% +55% +68% +85% +100%
Armor Resists -10% -18% -22% -27% -34% -50%
Cap recharge -10% +44% -27% -34% -41% -50%
Targeting range +25% +44% +55% +68% +85% +100%
Signature +25% +44% +55% +68% +85% +100%
Black Hole Phenomena
Effects Class 1 Class 2 Class 3 Class 4 Class 5 Class 6
Missile velocity -10% -19% -27% -34% -41% -50%
Ship velocity +25% +44% +55% +68% +85% +100%
Drone control range -10% -19% -27% -34% -41% -50%
Inertia +25% +44% +55% +68% +85% +100%
Lock Range -10% -19% -27% -34% -41% -50%
Falloff -10% -19% -27% -34% -41% -50%
Cataclysmic Variable Phenomena
Effects Class 1 Class 2 Class 3 Class 4 Class 5 Class 6
Repair amount -10% -19% -27% -34% -41% -50%
Shield transfer amount -10% -19% -27% -34% -41% -50%
Shield repair +25% +44% +55% +68% +85% +100%
Remote repair +25% +44% +55% +68% +85% +100%
Capacitor capacity +25% +44% +55% +68% +85% +100%
Capacitor recharge +25% +44% +55% +68% +85% +100%
Magnetar Phenomena
Effects Class 1 Class 2 Class 3 Class 4 Class 5 Class 6
ECM eff. +25% +44% +55% +68% +85% +100%
TP eff. +25% +44% +55% +68% +85% +100%
Damp eff. +25% +44% +55% +68% +85% +100%
TD eff. +25% +44% +55% +68% +85% +100%
Damage +25% +44% +55% +68% +85% +100%
AOE Velocity -10% -19% -27% -34% -41% -50%
Drone Velocity -10% -19% -27% -34% -41% -50%
Targeting Range -10% -19% -27% -34% -41% -50%
Tracking Speed -10% -19% -27% -34% -41% -50%
Red Giant Phenomena
Effects Class 1 Class 2 Class 3 Class 4 Class 5 Class 6
Heat Damage +10% +18% +22% +27% +34% +50%
Overload Bonus +25% +44% +55% +68% +85% +100%
Smart Bomb Range +25% +44% +55% +68% +85% +100%
Smart Bomb Damage +25% +44% +55% +68% +85% +100%
Wolf Rayet Phenomena
Effects Class 1 Class 2 Class 3 Class 4 Class 5 Class 6
Armor Resist +10% +18% +22% +27% +34% +50%
Shield Resist -10% -18% -22% -27% -34% -50%
Small Weapon Damage +25% +44% +55% +68% +85% +100%
Signature Size -10% -19% -27% -34% -41% -50%

W-SPACE exploration sites

Like in K-Space there are gravametric, magnetic, ladar and radar sites

Gravametric Sites

Mining - Ore

Really these are same as empire, some rare arkonor, bistot and crokite fields and the rats are sleepers which can be shot looted and salvaged.

Ladar Sites

Gas Cloud Harvesting - Fullerites

Fullerites are used to create polymers at a 'POS' in either lowsec or nullsec There are 9 types of Fullerites can be mined in W-Space. These are:

FULLERITES
Type volume 1st 2nd 3rd
Type A
1 m3
C-50 C-60 C-70
Type B
2 m3
C-28 C-72 C-84
Type C
5 m3
C-32 C-320
Type D
10 m3
C-540


Site names and classes

Sites Names with Types and quantities
Site Name Sleepers Cloud 1 Quanity Cloud 2 Quanitity 1.3 updated Signature size
Token Perimeter Reservoir 1C 2F C-60 3,000m3 C-70 1,500m3 No ?
Barren Perimeter Reservoir 5F C-50 3,000 C-60 1,500 No 20
Sizable Perimeter Reservoir 1F? C-50 1,500m3 C-84 12,000m3 No ?
Minor Perimeter Reservoir 2C C-70 3,000m3 C-72 6,000m3 No ?
Vast Frontier Reservoir ? C-32 5,000 C-28 1,000 Yes ?
Ordinary Perimeter Reservoir 5 sentries C-72 12,000m3 C-84 6,000m3 No ?
Vital Core Reservoir 2BS 2F C-320 500 C-540 6000 Yes 2,5
Bountiful Frontier Reservoir 2C 3F C-32 1,000 C-28 20,000m3 No ?
Instrumental Core Reservoir 2BS C-320 6,000 C-540 500 Yes ?
todo: UPDATE ALL SITES due to new patch

general ladar information Survey Scanners work on gas clouds and return the amount of units left.
Some Sleepers are tankable. Use cheap drones as "chaff" if you are scrammed and need to warp out, frigates especially like shooting drones :)
Mining with 4 T1 harvesters yields 96m^3/minute.
Mining with 5 T2 harvesters yields 187,5m^3/minute.
A good and cheap mining ship is Moa. Fit 2 expanded cargohold T2, 2 warp core stabilizers, 5 T2 Harversters, a Survey scanner and Large F-S9 regolith shield induction.
Ladar Sites on first entry do not appear to spawn Sleepers, however rewarping does appear to do this. Not sure if mining on a first visit triggers it yet.
Other reports state that the sleeper rats spawn after 15 minutes from first warp-in-without-cloak. Not sure about that one either.

Magnetic Sites

Salvage and Archeology - Ancient Relics

There are 3 quality levels of relics with 6 sections that can be found, using Reverse Engineering skill on these relics will effect the quality (Material Efficency) and number of runs should they be RE'd successfully.

RELICS
Quality BPC Runs HULL Armor Shield Grid Weapons Engines
Wrecked 1 hull section armor nanobot Electromechanical Component Power Cores Weapon Subroutines Thruster Sections
Malfunctioning 2 hull section armor nanobot Electromechanical Component Power Cores Weapon Subroutines Thruster Sections
Intact 3 hull section armor nanobot Electromechanical Component Power Cores Weapon Subroutines Thruster Sections


Radar Sites

Hacking - Decrypters Datacores R.A.M.'s

Radar sites drop needed components for reverse engineering, these include the datacores (similar to invention) Hybrid technology to select the race, and RAMs normally used in t2 manufacturing (these are t3 variants)

todo: add table of items

Phenomena in W-Space
Phenomena in W-Space



credits for data
Viceroy Bolloxim, Exploration Sites, Times. Correlated data.
Nizdaar, Exploration Site information
Phenomena Effects from scrapheap challenge forums. Tajidan and Manira posts
Eve-online forums for Entity's Wormhole map
Eve-online forums for Mass and Allowances, everybruce post.

This page last modified 2009-10-11 09:43:05.