Type | Meaning |
---|---|
Caps | Referring to Cap raising AAs, either stats, skills, or secondary modifiers (mod2s) |
Defense | Referring to Defensive type AAs (Heal spells, Better Mitigation / Avoidance, Hate Reduction, etc.) |
Emergency | Referring to AAs for emergency situations, generally activated, but can be passive that are triggered at low-health and the like. |
Offense | Referring to Offensive type AAs (More swings, better melee / spell damage, less resists / misses, etc.) |
Resists | Referring to Resist Stats, and mod2s related to spell damage reduction |
Stats | Referring to any stat that is not covered by Resists, and not a cap raising AA |
Tradeskill | Referring to any tradeskill related AA |
Utility | Referring to any AA that doesn't fall into any of the previous Type categories |
Subtype | Meaning |
---|---|
Amount | Melee and Spell Amount types combined |
Hate | Referring to primarily Hate generating or reducing AAs |
Heal Amount | Heals, heal focus, and rune type AAs |
Heal Duration | AAs that change the duration of duration heals |
Melee | General Melee type AA |
Melee Amount | AAs that change (improve / reduce) Melee damage per successful hit |
Melee Swings | AAs that change (increase / reduce) either Successful hits, or amount of swing attempts |
Misc | Any not covered by others types listed here in Subtypes |
Movement | AAs refering to Run Speed, or other types of movements. |
Skill | AAs referring to a skill |
Spell | General Spell AAs |
Spell Amount | AAs modifying direct spell damage / heals / etc. |
Spell DoT | AAs modifying DoT damage / HoT heals / etc. |
Spell Duration | AAs modifying spell duration |
Spell Resist | AAs modifying spell resist rate |
Timer | AAs that modify refresh timers |
Target | Meaning |
---|---|
Ally | Nearby Allies |
Enemy | Nearby Enemies, often directional |
Group | Your group |
Pet | Your pet(s) |
Self | Yourself |
Target | Your target |
Focus | Meaning |
---|---|
Burning Affliction | Increases DoT Damage |
Extended | Increases Spell Duration |
Haste | Reduces Cast Time |
Improved Damage | Increases Spell Damage |
Improved Healing | Increases Heal Amount |
Mana Preservation | Reduces Mana Cost |
Focus | Meaning |
---|---|
Cleave | Increases Chance to Critical Hit |
Dodge | Increases Chance to Avoid (Dodge) Attacks |
Ferocity | Increases Chance to Double Attack |
Haste | Increases Swings per Second |
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